forked from noxious/server
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160
src/events/gameMaster/zoneEditor/update.ts
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160
src/events/gameMaster/zoneEditor/update.ts
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import { Zone, ZoneEffect, ZoneEventTileType, ZoneObject } from '@prisma/client'
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import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { TSocket } from '#application/types'
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import zoneManager from '#managers/zoneManager'
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import CharacterRepository from '#repositories/characterRepository'
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import ZoneRepository from '#repositories/zoneRepository'
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interface IPayload {
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zoneId: number
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name: string
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width: number
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height: number
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tiles: string[][]
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pvp: boolean
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zoneEventTiles: {
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type: ZoneEventTileType
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positionX: number
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positionY: number
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teleport?: {
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toZoneId: number
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toPositionX: number
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toPositionY: number
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toRotation: number
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}
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}[]
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zoneEffects: {
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effect: string
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strength: number
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}[]
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zoneObjects: ZoneObject[]
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}
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export default class ZoneUpdateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:zone_editor:zone:update', this.handleEvent.bind(this))
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}
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private async handleEvent(data: IPayload, callback: (response: Zone | null) => void): Promise<void> {
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try {
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const character = await CharacterRepository.getById(this.socket.characterId as number)
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if (!character) {
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gameMasterLogger.error('gm:zone_editor:zone:update error', 'Character not found')
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return callback(null)
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}
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if (character.role !== 'gm') {
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gameMasterLogger.info(`User ${character.id} tried to update zone but is not a game master.`)
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return callback(null)
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}
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gameMasterLogger.info(`User ${character.id} has updated zone via zone editor.`)
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if (!data.zoneId) {
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gameMasterLogger.info(`User ${character.id} tried to update zone but did not provide a zone id.`)
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return callback(null)
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}
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let zone = await ZoneRepository.getById(data.zoneId)
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if (!zone) {
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gameMasterLogger.info(`User ${character.id} tried to update zone ${data.zoneId} but it does not exist.`)
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return callback(null)
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}
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// If tiles are larger than the zone, remove the extra tiles
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if (data.tiles.length > data.height) {
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data.tiles = data.tiles.slice(0, data.height)
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}
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for (let i = 0; i < data.tiles.length; i++) {
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if (data.tiles[i].length > data.width) {
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data.tiles[i] = data.tiles[i].slice(0, data.width)
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}
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}
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// If zone event tiles are placed outside the zone's bounds, remove these
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data.zoneEventTiles = data.zoneEventTiles.filter((tile) => tile.positionX >= 0 && tile.positionX < data.width && tile.positionY >= 0 && tile.positionY < data.height)
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// If zone objects are placed outside the zone's bounds, remove these
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data.zoneObjects = data.zoneObjects.filter((obj) => obj.positionX >= 0 && obj.positionX < data.width && obj.positionY >= 0 && obj.positionY < data.height)
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await prisma.zone.update({
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where: { id: data.zoneId },
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data: {
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name: data.name,
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width: data.width,
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height: data.height,
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tiles: data.tiles,
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pvp: data.pvp,
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zoneEventTiles: {
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deleteMany: { zoneId: data.zoneId },
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create: data.zoneEventTiles.map((zoneEventTile) => ({
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type: zoneEventTile.type,
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positionX: zoneEventTile.positionX,
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positionY: zoneEventTile.positionY,
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...(zoneEventTile.type === 'TELEPORT' && zoneEventTile.teleport
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? {
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teleport: {
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create: {
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toZoneId: zoneEventTile.teleport.toZoneId,
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toPositionX: zoneEventTile.teleport.toPositionX,
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toPositionY: zoneEventTile.teleport.toPositionY,
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toRotation: zoneEventTile.teleport.toRotation
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}
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}
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}
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: {})
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}))
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},
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zoneObjects: {
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deleteMany: { zoneId: data.zoneId },
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create: data.zoneObjects.map((zoneObject) => ({
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objectId: zoneObject.objectId,
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depth: zoneObject.depth,
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isRotated: zoneObject.isRotated,
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positionX: zoneObject.positionX,
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positionY: zoneObject.positionY
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}))
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},
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zoneEffects: {
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deleteMany: { zoneId: data.zoneId },
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create: data.zoneEffects.map((zoneEffect) => ({
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effect: zoneEffect.effect,
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strength: zoneEffect.strength
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}))
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},
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updatedAt: new Date()
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}
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})
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zone = await ZoneRepository.getById(data.zoneId)
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if (!zone) {
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gameMasterLogger.info(`User ${character.id} tried to update zone ${data.zoneId} but it does not exist after update.`)
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callback(null)
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return
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}
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gameMasterLogger.info(`User ${character.id} has updated zone via zone editor.`)
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callback(zone)
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/**
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* @TODO #246: Reload zone for players who are currently in the zone
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*/
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zoneManager.unloadZone(data.zoneId)
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await zoneManager.loadZone(zone)
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} catch (error: any) {
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gameMasterLogger.error(`gm:zone_editor:zone:update error: ${error instanceof Error ? error.message : String(error)}`)
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callback(null)
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}
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}
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}
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