1
0
forked from noxious/server

New method for events + TP work

This commit is contained in:
2024-08-26 19:09:35 +02:00
parent ea9639b440
commit e8d100e063
15 changed files with 282 additions and 190 deletions

View File

@ -73,15 +73,17 @@ export default function (socket: TSocket, io: Server) {
type: zoneEventTile.type,
positionX: zoneEventTile.positionX,
positionY: zoneEventTile.positionY,
...(zoneEventTile.type === 'TELEPORT' && zoneEventTile.teleport ? {
teleport: {
create: {
toZoneId: zoneEventTile.teleport.toZoneId,
toPositionX: zoneEventTile.teleport.toPositionX,
toPositionY: zoneEventTile.teleport.toPositionY
...(zoneEventTile.type === 'TELEPORT' && zoneEventTile.teleport
? {
teleport: {
create: {
toZoneId: zoneEventTile.teleport.toZoneId,
toPositionX: zoneEventTile.teleport.toPositionX,
toPositionY: zoneEventTile.teleport.toPositionY
}
}
}
} : {})
: {})
}))
},
zoneObjects: {

View File

@ -24,7 +24,7 @@ export default function (socket: TSocket, io: Server) {
try {
console.log(`---User ${socket.character?.id} has requested zone.`)
if (!socket.character) return;
if (!socket.character) return
if (!data.zoneId) {
console.log(`---Zone id not provided.`)
@ -55,7 +55,7 @@ export default function (socket: TSocket, io: Server) {
callback({ zone, characters: ZoneManager.getCharactersInZone(zone.id) })
} catch (error: any) {
logger.error(`Error requesting zone: ${error.message}`)
socket.disconnect();
socket.disconnect()
}
})
}

View File

@ -1,158 +0,0 @@
import { Server } from 'socket.io';
import { TSocket, ExtendedCharacter } from '../../utilities/types';
import ZoneManager from '../../managers/zoneManager';
import prisma from '../../utilities/prisma';
import { AStar } from '../../utilities/player/aStar';
import Rotation from '../../utilities/player/rotation';
import ZoneRepository from '../../repositories/zoneRepository';
import { Character } from '@prisma/client';
const moveTokens = new Map<number, symbol>();
export default function setupCharacterMove(socket: TSocket, io: Server) {
socket.on('character:initMove', handleCharacterMove(socket, io));
}
const handleCharacterMove = (socket: TSocket, io: Server) => async ({ positionX, positionY }: { positionX: number; positionY: number }) => {
const { character } = socket;
if (!character) return console.error('character:move error', 'Character not found');
const grid = await ZoneManager.getGrid(character.zoneId);
if (!grid?.length) return console.error('character:move error', 'Grid not found or empty');
const start = { x: Math.floor(character.positionX), y: Math.floor(character.positionY) };
const end = { x: Math.floor(positionX), y: Math.floor(positionY) };
if (isObstacle(end, grid)) return socket.emit('character:moveError', 'Destination is an obstacle');
const path = AStar.findPath(start, end, grid);
if (!path.length) return socket.emit('character:moveError', 'No valid path found');
moveTokens.set(character.id, Symbol('moveToken'));
character.isMoving = true;
io.in(character.zoneId.toString()).emit('character:move', character);
moveAlongPath(socket, io, path, grid).catch(console.error);
};
async function moveAlongPath(socket: TSocket, io: Server, path: Array<{ x: number; y: number }>, grid: number[][]) {
const { character } = socket;
if (!character) return;
const moveToken = moveTokens.get(character.id);
const stepDuration = 250;
const updateInterval = 50;
for (let i = 0; i < path.length - 1; i++) {
const startTime = Date.now();
const start = path[i];
const end = path[i + 1];
while (Date.now() - startTime < stepDuration) {
if (moveTokens.get(character.id) !== moveToken) return;
const progress = (Date.now() - startTime) / stepDuration;
const current = interpolatePosition(start, end, progress);
if (isObstacle(current, grid)) {
await updateCharacterPosition(character, start, Rotation.calculate(start.x, start.y, end.x, end.y), socket, io);
return;
}
const tp = await prisma.zoneEventTile.findFirst({
where: { zoneId: character.zoneId, type: 'TELEPORT', positionX: current.x, positionY: current.y },
include: { teleport: true }
});
if (tp?.teleport) {
await handleTeleport(socket, io, character, tp.teleport, start, end);
return;
}
await updateCharacterPosition(character, current, Rotation.calculate(start.x, start.y, end.x, end.y), socket, io);
await new Promise(resolve => setTimeout(resolve, updateInterval));
}
}
if (moveTokens.get(character.id) === moveToken) {
await updateCharacterPosition(character, path[path.length - 1], character.rotation, socket, io);
character.isMoving = false;
moveTokens.delete(character.id);
}
}
async function handleTeleport(socket: TSocket, io: Server, character: ExtendedCharacter, teleport: any, start: { x: number; y: number }, end: { x: number; y: number }) {
if (teleport.toZoneId === character.zoneId) return;
const zone = await ZoneRepository.getById(teleport.toZoneId);
if (!zone) return;
character.isMoving = false;
character.zoneId = teleport.toZoneId;
moveTokens.delete(character.id);
socket.leave(character.zoneId.toString());
socket.join(teleport.toZoneId.toString());
socket.emit('zone:teleport', { zone, characters: ZoneManager.getCharactersInZone(zone.id) });
await updateCharacterPosition(
character,
{ x: teleport.toPositionX, y: teleport.toPositionY },
Rotation.calculate(start.x, start.y, end.x, end.y),
socket,
io,
teleport.toZoneId
);
}
async function updateCharacterPosition(
character: ExtendedCharacter,
position: { x: number; y: number },
rotation: number,
socket: TSocket,
io: Server,
newZoneId?: number
) {
const oldZoneId = character.zoneId;
Object.assign(character, {
positionX: position.x,
positionY: position.y,
rotation,
zoneId: newZoneId || character.zoneId
});
if (newZoneId && newZoneId !== oldZoneId) {
io.to(oldZoneId.toString()).emit('zone:character:leave', character);
io.to(newZoneId.toString()).emit('zone:character:join', character);
ZoneManager.removeCharacterFromZone(oldZoneId, character as Character);
ZoneManager.addCharacterToZone(newZoneId, character as Character);
} else {
ZoneManager.updateCharacterInZone(character.zoneId, character);
}
await prisma.character.update({
where: { id: character.id },
data: {
positionX: position.x,
positionY: position.y,
rotation,
zoneId: character.zoneId
}
});
io.in(character.zoneId.toString()).emit('character:move', character);
socket.emit('character:dataUpdated', character);
}
const interpolatePosition = (start: { x: number; y: number }, end: { x: number; y: number }, progress: number) => ({
x: start.x + (end.x - start.x) * progress,
y: start.y + (end.y - start.y) * progress
});
const isObstacle = ({ x, y }: { x: number; y: number }, grid: number[][]) => {
const gridX = Math.floor(x);
const gridY = Math.floor(y);
return grid[gridY]?.[gridX] === 1 || grid[gridY]?.[Math.ceil(x)] === 1 || grid[Math.ceil(y)]?.[gridX] === 1 || grid[Math.ceil(y)]?.[Math.ceil(x)] === 1;
};

View File

@ -0,0 +1,70 @@
import { Server } from 'socket.io'
import { TSocket, ExtendedCharacter } from '../../utilities/types'
import { CharacterMoveService } from '../../services/character/characterMoveService'
import { TeleportService } from '../../services/character/teleportService'
import { MovementValidator } from '../../services/character/movementValidator'
import { SocketEmitter } from '../../utilities/socketEmitter'
export default class CharacterMoveEvent {
private characterMoveService: CharacterMoveService
private teleportService: TeleportService
private movementValidator: MovementValidator
private socketEmitter: SocketEmitter
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {
this.characterMoveService = new CharacterMoveService()
this.teleportService = new TeleportService()
this.movementValidator = new MovementValidator()
this.socketEmitter = new SocketEmitter(io, socket)
}
public listen(): void {
this.socket.on('character:initMove', this.handleCharacterMove.bind(this))
}
private async handleCharacterMove({ positionX, positionY }: { positionX: number; positionY: number }): Promise<void> {
const { character } = this.socket
if (!character) {
console.error('character:move error', 'Character not found')
return
}
const path = await this.characterMoveService.calculatePath(character, positionX, positionY)
if (!path) {
this.socketEmitter.emitMoveError('No valid path found')
return
}
await this.moveAlongPath(character, path)
}
private async moveAlongPath(character: ExtendedCharacter, path: Array<{ x: number; y: number }>): Promise<void> {
for (const position of path) {
if (!(await this.movementValidator.isValidMove(character, position))) {
break
}
const teleport = await this.teleportService.checkForTeleport(character, position)
if (teleport) {
await this.characterMoveService.updatePosition(character, position, teleport.toZoneId)
await this.teleportService.handleTeleport(this.socket, character, teleport)
break
}
await this.characterMoveService.updatePosition(character, position)
this.socketEmitter.emitCharacterMove(character)
await this.characterMoveService.applyMovementDelay()
}
this.finalizeMovement(character)
}
private finalizeMovement(character: ExtendedCharacter): void {
character.isMoving = false
this.socketEmitter.emitCharacterMove(character)
}
}