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forked from noxious/server

New method for events + TP work

This commit is contained in:
Dennis Postma 2024-08-26 19:09:35 +02:00
parent ea9639b440
commit e8d100e063
15 changed files with 282 additions and 190 deletions

6
package-lock.json generated
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@ -2129,9 +2129,9 @@
"license": "MIT" "license": "MIT"
}, },
"node_modules/safe-stable-stringify": { "node_modules/safe-stable-stringify": {
"version": "2.4.3", "version": "2.5.0",
"resolved": "https://registry.npmjs.org/safe-stable-stringify/-/safe-stable-stringify-2.4.3.tgz", "resolved": "https://registry.npmjs.org/safe-stable-stringify/-/safe-stable-stringify-2.5.0.tgz",
"integrity": "sha512-e2bDA2WJT0wxseVd4lsDP4+3ONX6HpMXQa1ZhFQ7SU+GjvORCmShbCMltrtIDfkYhVHrOcPtj+KhmDBdPdZD1g==", "integrity": "sha512-b3rppTKm9T+PsVCBEOUR46GWI7fdOs00VKZ1+9c1EWDaDMvjQc6tUwuFyIprgGgTcWoVHSKrU8H31ZHA2e0RHA==",
"license": "MIT", "license": "MIT",
"engines": { "engines": {
"node": ">=10" "node": ">=10"

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@ -73,15 +73,17 @@ export default function (socket: TSocket, io: Server) {
type: zoneEventTile.type, type: zoneEventTile.type,
positionX: zoneEventTile.positionX, positionX: zoneEventTile.positionX,
positionY: zoneEventTile.positionY, positionY: zoneEventTile.positionY,
...(zoneEventTile.type === 'TELEPORT' && zoneEventTile.teleport ? { ...(zoneEventTile.type === 'TELEPORT' && zoneEventTile.teleport
teleport: { ? {
create: { teleport: {
toZoneId: zoneEventTile.teleport.toZoneId, create: {
toPositionX: zoneEventTile.teleport.toPositionX, toZoneId: zoneEventTile.teleport.toZoneId,
toPositionY: zoneEventTile.teleport.toPositionY toPositionX: zoneEventTile.teleport.toPositionX,
toPositionY: zoneEventTile.teleport.toPositionY
}
} }
} }
} : {}) : {})
})) }))
}, },
zoneObjects: { zoneObjects: {

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@ -24,7 +24,7 @@ export default function (socket: TSocket, io: Server) {
try { try {
console.log(`---User ${socket.character?.id} has requested zone.`) console.log(`---User ${socket.character?.id} has requested zone.`)
if (!socket.character) return; if (!socket.character) return
if (!data.zoneId) { if (!data.zoneId) {
console.log(`---Zone id not provided.`) console.log(`---Zone id not provided.`)
@ -55,7 +55,7 @@ export default function (socket: TSocket, io: Server) {
callback({ zone, characters: ZoneManager.getCharactersInZone(zone.id) }) callback({ zone, characters: ZoneManager.getCharactersInZone(zone.id) })
} catch (error: any) { } catch (error: any) {
logger.error(`Error requesting zone: ${error.message}`) logger.error(`Error requesting zone: ${error.message}`)
socket.disconnect(); socket.disconnect()
} }
}) })
} }

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@ -1,158 +0,0 @@
import { Server } from 'socket.io';
import { TSocket, ExtendedCharacter } from '../../utilities/types';
import ZoneManager from '../../managers/zoneManager';
import prisma from '../../utilities/prisma';
import { AStar } from '../../utilities/player/aStar';
import Rotation from '../../utilities/player/rotation';
import ZoneRepository from '../../repositories/zoneRepository';
import { Character } from '@prisma/client';
const moveTokens = new Map<number, symbol>();
export default function setupCharacterMove(socket: TSocket, io: Server) {
socket.on('character:initMove', handleCharacterMove(socket, io));
}
const handleCharacterMove = (socket: TSocket, io: Server) => async ({ positionX, positionY }: { positionX: number; positionY: number }) => {
const { character } = socket;
if (!character) return console.error('character:move error', 'Character not found');
const grid = await ZoneManager.getGrid(character.zoneId);
if (!grid?.length) return console.error('character:move error', 'Grid not found or empty');
const start = { x: Math.floor(character.positionX), y: Math.floor(character.positionY) };
const end = { x: Math.floor(positionX), y: Math.floor(positionY) };
if (isObstacle(end, grid)) return socket.emit('character:moveError', 'Destination is an obstacle');
const path = AStar.findPath(start, end, grid);
if (!path.length) return socket.emit('character:moveError', 'No valid path found');
moveTokens.set(character.id, Symbol('moveToken'));
character.isMoving = true;
io.in(character.zoneId.toString()).emit('character:move', character);
moveAlongPath(socket, io, path, grid).catch(console.error);
};
async function moveAlongPath(socket: TSocket, io: Server, path: Array<{ x: number; y: number }>, grid: number[][]) {
const { character } = socket;
if (!character) return;
const moveToken = moveTokens.get(character.id);
const stepDuration = 250;
const updateInterval = 50;
for (let i = 0; i < path.length - 1; i++) {
const startTime = Date.now();
const start = path[i];
const end = path[i + 1];
while (Date.now() - startTime < stepDuration) {
if (moveTokens.get(character.id) !== moveToken) return;
const progress = (Date.now() - startTime) / stepDuration;
const current = interpolatePosition(start, end, progress);
if (isObstacle(current, grid)) {
await updateCharacterPosition(character, start, Rotation.calculate(start.x, start.y, end.x, end.y), socket, io);
return;
}
const tp = await prisma.zoneEventTile.findFirst({
where: { zoneId: character.zoneId, type: 'TELEPORT', positionX: current.x, positionY: current.y },
include: { teleport: true }
});
if (tp?.teleport) {
await handleTeleport(socket, io, character, tp.teleport, start, end);
return;
}
await updateCharacterPosition(character, current, Rotation.calculate(start.x, start.y, end.x, end.y), socket, io);
await new Promise(resolve => setTimeout(resolve, updateInterval));
}
}
if (moveTokens.get(character.id) === moveToken) {
await updateCharacterPosition(character, path[path.length - 1], character.rotation, socket, io);
character.isMoving = false;
moveTokens.delete(character.id);
}
}
async function handleTeleport(socket: TSocket, io: Server, character: ExtendedCharacter, teleport: any, start: { x: number; y: number }, end: { x: number; y: number }) {
if (teleport.toZoneId === character.zoneId) return;
const zone = await ZoneRepository.getById(teleport.toZoneId);
if (!zone) return;
character.isMoving = false;
character.zoneId = teleport.toZoneId;
moveTokens.delete(character.id);
socket.leave(character.zoneId.toString());
socket.join(teleport.toZoneId.toString());
socket.emit('zone:teleport', { zone, characters: ZoneManager.getCharactersInZone(zone.id) });
await updateCharacterPosition(
character,
{ x: teleport.toPositionX, y: teleport.toPositionY },
Rotation.calculate(start.x, start.y, end.x, end.y),
socket,
io,
teleport.toZoneId
);
}
async function updateCharacterPosition(
character: ExtendedCharacter,
position: { x: number; y: number },
rotation: number,
socket: TSocket,
io: Server,
newZoneId?: number
) {
const oldZoneId = character.zoneId;
Object.assign(character, {
positionX: position.x,
positionY: position.y,
rotation,
zoneId: newZoneId || character.zoneId
});
if (newZoneId && newZoneId !== oldZoneId) {
io.to(oldZoneId.toString()).emit('zone:character:leave', character);
io.to(newZoneId.toString()).emit('zone:character:join', character);
ZoneManager.removeCharacterFromZone(oldZoneId, character as Character);
ZoneManager.addCharacterToZone(newZoneId, character as Character);
} else {
ZoneManager.updateCharacterInZone(character.zoneId, character);
}
await prisma.character.update({
where: { id: character.id },
data: {
positionX: position.x,
positionY: position.y,
rotation,
zoneId: character.zoneId
}
});
io.in(character.zoneId.toString()).emit('character:move', character);
socket.emit('character:dataUpdated', character);
}
const interpolatePosition = (start: { x: number; y: number }, end: { x: number; y: number }, progress: number) => ({
x: start.x + (end.x - start.x) * progress,
y: start.y + (end.y - start.y) * progress
});
const isObstacle = ({ x, y }: { x: number; y: number }, grid: number[][]) => {
const gridX = Math.floor(x);
const gridY = Math.floor(y);
return grid[gridY]?.[gridX] === 1 || grid[gridY]?.[Math.ceil(x)] === 1 || grid[Math.ceil(y)]?.[gridX] === 1 || grid[Math.ceil(y)]?.[Math.ceil(x)] === 1;
};

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@ -0,0 +1,70 @@
import { Server } from 'socket.io'
import { TSocket, ExtendedCharacter } from '../../utilities/types'
import { CharacterMoveService } from '../../services/character/characterMoveService'
import { TeleportService } from '../../services/character/teleportService'
import { MovementValidator } from '../../services/character/movementValidator'
import { SocketEmitter } from '../../utilities/socketEmitter'
export default class CharacterMoveEvent {
private characterMoveService: CharacterMoveService
private teleportService: TeleportService
private movementValidator: MovementValidator
private socketEmitter: SocketEmitter
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {
this.characterMoveService = new CharacterMoveService()
this.teleportService = new TeleportService()
this.movementValidator = new MovementValidator()
this.socketEmitter = new SocketEmitter(io, socket)
}
public listen(): void {
this.socket.on('character:initMove', this.handleCharacterMove.bind(this))
}
private async handleCharacterMove({ positionX, positionY }: { positionX: number; positionY: number }): Promise<void> {
const { character } = this.socket
if (!character) {
console.error('character:move error', 'Character not found')
return
}
const path = await this.characterMoveService.calculatePath(character, positionX, positionY)
if (!path) {
this.socketEmitter.emitMoveError('No valid path found')
return
}
await this.moveAlongPath(character, path)
}
private async moveAlongPath(character: ExtendedCharacter, path: Array<{ x: number; y: number }>): Promise<void> {
for (const position of path) {
if (!(await this.movementValidator.isValidMove(character, position))) {
break
}
const teleport = await this.teleportService.checkForTeleport(character, position)
if (teleport) {
await this.characterMoveService.updatePosition(character, position, teleport.toZoneId)
await this.teleportService.handleTeleport(this.socket, character, teleport)
break
}
await this.characterMoveService.updatePosition(character, position)
this.socketEmitter.emitCharacterMove(character)
await this.characterMoveService.applyMovementDelay()
}
this.finalizeMovement(character)
}
private finalizeMovement(character: ExtendedCharacter): void {
character.isMoving = false
this.socketEmitter.emitCharacterMove(character)
}
}

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@ -57,42 +57,42 @@ class ZoneManager {
private isPositionWalkable(zoneId: number, x: number, y: number): boolean { private isPositionWalkable(zoneId: number, x: number, y: number): boolean {
const loadedZone = this.loadedZones.find((lz) => lz.zone.id === zoneId) const loadedZone = this.loadedZones.find((lz) => lz.zone.id === zoneId)
if (!loadedZone) { if (!loadedZone) {
console.log(`Zone ${zoneId} not found in loadedZones`); console.log(`Zone ${zoneId} not found in loadedZones`)
return false; return false
} }
if (!loadedZone.grid) { if (!loadedZone.grid) {
console.log(`Grid for zone ${zoneId} is undefined`); console.log(`Grid for zone ${zoneId} is undefined`)
return false; return false
} }
if (!loadedZone.grid[y]) { if (!loadedZone.grid[y]) {
console.log(`Row ${y} in grid for zone ${zoneId} is undefined`); console.log(`Row ${y} in grid for zone ${zoneId} is undefined`)
return false; return false
} }
return loadedZone.grid[y][x] === 0; return loadedZone.grid[y][x] === 0
} }
public addCharacterToZone(zoneId: number, character: Character) { public addCharacterToZone(zoneId: number, character: Character) {
console.log(`Adding character ${character.id} to zone ${zoneId}`); console.log(`Adding character ${character.id} to zone ${zoneId}`)
console.log(`Character position: x=${character.positionX}, y=${character.positionY}`); console.log(`Character position: x=${character.positionX}, y=${character.positionY}`)
const loadedZone = this.loadedZones.find((loadedZone) => { const loadedZone = this.loadedZones.find((loadedZone) => {
return loadedZone.zone.id === zoneId return loadedZone.zone.id === zoneId
}) })
if (!loadedZone) { if (!loadedZone) {
console.log(`Zone ${zoneId} not found in loadedZones`); console.log(`Zone ${zoneId} not found in loadedZones`)
return; return
} }
if (this.isPositionWalkable(zoneId, character.positionX, character.positionY)) { if (this.isPositionWalkable(zoneId, character.positionX, character.positionY)) {
loadedZone.characters.push(character) loadedZone.characters.push(character)
console.log(`Character ${character.id} added to zone ${zoneId}`); console.log(`Character ${character.id} added to zone ${zoneId}`)
} else { } else {
// set position to 0,0 if not walkable // set position to 0,0 if not walkable
console.log(`Position (${character.positionX}, ${character.positionY}) is not walkable in zone ${zoneId}`); console.log(`Position (${character.positionX}, ${character.positionY}) is not walkable in zone ${zoneId}`)
character.positionX = 0; character.positionX = 0
character.positionY = 0; character.positionY = 0
loadedZone.characters.push(character); loadedZone.characters.push(character)
} }
} }

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@ -37,6 +37,18 @@ export class Server {
* Start the server * Start the server
*/ */
public async start() { public async start() {
// Read log file and print to console for debugging
const logFile = path.join(__dirname, '../logs/app.log')
fs.watchFile(logFile, (curr, prev) => {
if (curr.size > prev.size) {
const stream = fs.createReadStream(logFile, { start: prev.size, end: curr.size })
stream.on('data', (chunk) => {
console.log(chunk.toString())
})
}
})
// Check prisma connection // Check prisma connection
try { try {
await prisma.$connect() await prisma.$connect()
@ -91,9 +103,25 @@ export class Server {
if (file.isDirectory()) { if (file.isDirectory()) {
await this.loadEventHandlers(fullPath, socket) await this.loadEventHandlers(fullPath, socket)
} else if (file.isFile()) { } else if (file.isFile() && file.name.endsWith('.ts')) {
const module = await import(fullPath) try {
module.default(socket, this.io) const module = await import(fullPath)
if (typeof module.default === 'function') {
if (module.default.prototype && module.default.prototype.listen) {
// This is a class-based event
const EventClass = module.default
const eventInstance = new EventClass(this.io, socket)
eventInstance.listen()
} else {
// This is a function-based event
module.default(socket, this.io)
}
} else {
logger.warn(`Unrecognized export in ${file.name}`)
}
} catch (error: any) {
logger.error(`Error loading event handler ${file.name}: ${error.message}`)
}
} }
} }
} }

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@ -0,0 +1,66 @@
import { ExtendedCharacter } from '../../utilities/types'
import { AStar } from '../../utilities/character/aStar'
import ZoneManager from '../../managers/zoneManager'
import prisma from '../../utilities/prisma'
import Rotation from '../../utilities/character/rotation'
export class CharacterMoveService {
private moveTokens: Map<number, symbol> = new Map()
public async updatePosition(character: ExtendedCharacter, position: { x: number; y: number }, newZoneId?: number): Promise<void> {
const oldZoneId = character.zoneId
Object.assign(character, {
positionX: position.x,
positionY: position.y,
rotation: Rotation.calculate(character.positionX, character.positionY, position.x, position.y),
zoneId: newZoneId || character.zoneId
})
if (newZoneId && newZoneId !== oldZoneId) {
ZoneManager.removeCharacterFromZone(oldZoneId, character)
ZoneManager.addCharacterToZone(newZoneId, character)
} else {
ZoneManager.updateCharacterInZone(character.zoneId, character)
}
await prisma.character.update({
where: { id: character.id },
data: {
positionX: position.x,
positionY: position.y,
rotation: character.rotation,
zoneId: character.zoneId
}
})
}
public async calculatePath(character: ExtendedCharacter, targetX: number, targetY: number): Promise<Array<{ x: number; y: number }> | null> {
const grid = await ZoneManager.getGrid(character.zoneId)
if (!grid?.length) {
console.error('character:move error', 'Grid not found or empty')
return null
}
const start = { x: Math.floor(character.positionX), y: Math.floor(character.positionY) }
const end = { x: Math.floor(targetX), y: Math.floor(targetY) }
return AStar.findPath(start, end, grid)
}
public startMovement(characterId: number): void {
this.moveTokens.set(characterId, Symbol('moveToken'))
}
public stopMovement(characterId: number): void {
this.moveTokens.delete(characterId)
}
public isMoving(characterId: number): boolean {
return this.moveTokens.has(characterId)
}
public async applyMovementDelay(): Promise<void> {
await new Promise((resolve) => setTimeout(resolve, 250)) // 50ms delay between steps
}
}

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@ -0,0 +1,17 @@
import { ExtendedCharacter } from '../../utilities/types'
import ZoneManager from '../../managers/zoneManager'
export class MovementValidator {
public async isValidMove(character: ExtendedCharacter, position: { x: number; y: number }): Promise<boolean> {
const grid = await ZoneManager.getGrid(character.zoneId)
if (!grid?.length) return false
return !this.isObstacle(position, grid)
}
private isObstacle({ x, y }: { x: number; y: number }, grid: number[][]): boolean {
const gridX = Math.floor(x)
const gridY = Math.floor(y)
return grid[gridY]?.[gridX] === 1 || grid[gridY]?.[Math.ceil(x)] === 1 || grid[Math.ceil(y)]?.[gridX] === 1 || grid[Math.ceil(y)]?.[Math.ceil(x)] === 1
}
}

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@ -0,0 +1,37 @@
import { ExtendedCharacter, TSocket } from '../../utilities/types'
import prisma from '../../utilities/prisma'
import ZoneRepository from '../../repositories/zoneRepository'
import ZoneManager from '../../managers/zoneManager'
export class TeleportService {
public async checkForTeleport(character: ExtendedCharacter, position: { x: number; y: number }): Promise<any | null> {
return prisma.zoneEventTile.findFirst({
where: {
zoneId: character.zoneId,
type: 'TELEPORT',
positionX: Math.floor(position.x),
positionY: Math.floor(position.y)
},
include: { teleport: true }
})
}
public async handleTeleport(socket: TSocket, character: ExtendedCharacter, teleport: any): Promise<void> {
if (teleport.toZoneId === character.zoneId) return
const zone = await ZoneRepository.getById(teleport.toZoneId)
if (!zone) return
character.zoneId = teleport.toZoneId
character.positionX = teleport.toPositionX
character.positionY = teleport.toPositionY
socket.leave(character.zoneId.toString())
socket.join(teleport.toZoneId.toString())
socket.emit('zone:teleport', {
zone,
characters: ZoneManager.getCharactersInZone(zone.id)
})
}
}

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@ -14,7 +14,8 @@ const logger = pino({
return { level: label.toUpperCase() } return { level: label.toUpperCase() }
} }
}, },
timestamp: pino.stdTimeFunctions.isoTime timestamp: pino.stdTimeFunctions.isoTime,
base: null // This will prevent hostname and pid from being included
}) })
export default logger export default logger

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@ -0,0 +1,29 @@
import { Server } from 'socket.io'
import { TSocket, ExtendedCharacter } from './types'
export class SocketEmitter {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public emitMoveError(message: string): void {
this.socket.emit('character:moveError', message)
}
public emitCharacterMove(character: ExtendedCharacter): void {
this.io.in(character.zoneId.toString()).emit('character:move', character)
}
public emitCharacterLeave(character: ExtendedCharacter, zoneId: number): void {
this.io.to(zoneId.toString()).emit('zone:character:leave', character)
}
public emitCharacterJoin(character: ExtendedCharacter): void {
this.io.to(character.zoneId.toString()).emit('zone:character:join', character)
}
public emitCharacterDataUpdated(character: ExtendedCharacter): void {
this.socket.emit('character:dataUpdated', character)
}
}