forked from noxious/server
Moved models to simplify and improve prisma schemas , added logic to update characterTypes
This commit is contained in:
parent
27f8bc8784
commit
ec3bf0f51e
@ -0,0 +1,2 @@
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-- AlterTable
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ALTER TABLE `CharacterType` ADD COLUMN `isEnabledForCharCreation` BOOLEAN NOT NULL DEFAULT false;
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@ -5,3 +5,37 @@ model World {
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isFogEnabled Boolean @default(false)
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isFogEnabled Boolean @default(false)
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fogDensity Int @default(0)
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fogDensity Int @default(0)
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}
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}
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model Chat {
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id Int @id @default(autoincrement())
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characterId Int
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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zoneId Int
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zone Zone @relation(fields: [zoneId], references: [id], onDelete: Cascade)
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message String
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createdAt DateTime @default(now())
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}
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model Sprite {
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id String @id @default(uuid())
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name String
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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spriteActions SpriteAction[]
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characterTypes CharacterType[]
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}
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model SpriteAction {
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id String @id @default(uuid())
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spriteId String
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sprite Sprite @relation(fields: [spriteId], references: [id], onDelete: Cascade)
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action String
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sprites Json?
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originX Decimal @default(0)
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originY Decimal @default(0)
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isAnimated Boolean @default(false)
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isLooping Boolean @default(false)
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frameWidth Int @default(0)
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frameHeight Int @default(0)
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frameSpeed Int @default(0)
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}
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@ -19,13 +19,3 @@ datasource db {
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provider = "mysql"
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provider = "mysql"
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url = env("DATABASE_URL")
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url = env("DATABASE_URL")
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}
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}
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model Chat {
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id Int @id @default(autoincrement())
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characterId Int
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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zoneId Int
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zone Zone @relation(fields: [zoneId], references: [id], onDelete: Cascade)
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message String
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createdAt DateTime @default(now())
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}
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@ -1,23 +0,0 @@
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model Sprite {
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id String @id @default(uuid())
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name String
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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spriteActions SpriteAction[]
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characterTypes CharacterType[]
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}
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model SpriteAction {
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id String @id @default(uuid())
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spriteId String
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sprite Sprite @relation(fields: [spriteId], references: [id], onDelete: Cascade)
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action String
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sprites Json?
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originX Decimal @default(0)
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originY Decimal @default(0)
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isAnimated Boolean @default(false)
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isLooping Boolean @default(false)
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frameWidth Int @default(0)
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frameHeight Int @default(0)
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frameSpeed Int @default(0)
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}
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@ -1,11 +1,11 @@
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model User {
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model User {
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id Int @id @default(autoincrement())
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id Int @id @default(autoincrement())
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username String @unique
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username String @unique
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email String @unique
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email String @unique
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password String
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password String
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online Boolean @default(false)
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online Boolean @default(false)
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characters Character[]
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characters Character[]
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passwordResetTokens PasswordResetToken[]
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passwordResetTokens PasswordResetToken[]
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}
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}
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model PasswordResetToken {
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model PasswordResetToken {
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@ -30,15 +30,16 @@ enum CharacterRace {
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}
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}
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model CharacterType {
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model CharacterType {
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id Int @id @default(autoincrement())
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id Int @id @default(autoincrement())
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name String
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name String
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gender CharacterGender
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gender CharacterGender
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race CharacterRace
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race CharacterRace
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characters Character[]
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isEnabledForCharCreation Boolean @default(false)
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spriteId String?
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characters Character[]
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sprite Sprite? @relation(fields: [spriteId], references: [id], onDelete: Cascade)
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spriteId String?
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createdAt DateTime @default(now())
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sprite Sprite? @relation(fields: [spriteId], references: [id], onDelete: Cascade)
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updatedAt DateTime @updatedAt
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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}
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}
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model Character {
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model Character {
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@ -71,4 +72,4 @@ model CharacterItem {
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itemId String
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itemId String
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item Item @relation(fields: [itemId], references: [id], onDelete: Cascade)
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item Item @relation(fields: [itemId], references: [id], onDelete: Cascade)
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quantity Int
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quantity Int
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}
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}
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@ -28,26 +28,23 @@ export default class AlertCommandEvent {
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const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
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const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
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if (!character) {
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if (!character) {
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gameLogger.error('chat:alert_command error', 'Character not found')
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gameLogger.error('chat:alert_command error', 'Character not found')
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callback(false)
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return callback(false)
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return
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}
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}
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// Check if the user is the GM
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// Check if the user is the GM
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if (character.role !== 'gm') {
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if (character.role !== 'gm') {
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gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
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gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
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callback(false)
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return callback(false)
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return
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}
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}
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const args = getArgs('alert', data.message)
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const args = getArgs('alert', data.message)
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if (!args) {
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if (!args) {
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callback(false)
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return callback(false)
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return
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}
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}
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this.io.emit('notification', { title: 'Message from GM', message: args.join(' ') })
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this.io.emit('notification', { title: 'Message from GM', message: args.join(' ') })
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callback(true)
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return callback(true)
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} catch (error: any) {
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} catch (error: any) {
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gameLogger.error('chat:alert_command error', error.message)
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gameLogger.error('chat:alert_command error', error.message)
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callback(false)
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callback(false)
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@ -29,14 +29,12 @@ export default class SetTimeCommand {
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const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
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const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
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if (!character) {
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if (!character) {
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gameLogger.error('chat:alert_command error', 'Character not found')
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gameLogger.error('chat:alert_command error', 'Character not found')
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callback(false)
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return
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return
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}
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}
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// Check if the user is the GM
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// Check if the user is the GM
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if (character.role !== 'gm') {
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if (character.role !== 'gm') {
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gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
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gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
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callback(false)
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return
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return
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}
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}
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@ -44,20 +42,16 @@ export default class SetTimeCommand {
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const args = getArgs('time', data.message)
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const args = getArgs('time', data.message)
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if (!args) {
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if (!args) {
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callback(false)
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return
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return
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}
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}
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const time = args[0] // 24h time, e.g. 17:34
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const time = args[0] // 24h time, e.g. 17:34
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if (!time) {
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if (!time) {
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callback(false)
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return
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return
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}
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}
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await DateManager.setTime(time)
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await DateManager.setTime(time)
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callback(true)
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} catch (error: any) {
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} catch (error: any) {
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gameLogger.error('command error', error.message)
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gameLogger.error('command error', error.message)
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callback(false)
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callback(false)
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@ -26,7 +26,6 @@ export default class TeleportCommandEvent {
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const zoneCharacter = ZoneManager.getCharacter(this.socket.characterId!)
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const zoneCharacter = ZoneManager.getCharacter(this.socket.characterId!)
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if (!zoneCharacter) {
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if (!zoneCharacter) {
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gameLogger.error('chat:message error', 'Character not found')
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gameLogger.error('chat:message error', 'Character not found')
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callback(false)
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return
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return
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}
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}
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@ -35,7 +34,6 @@ export default class TeleportCommandEvent {
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// Check if the user is the GM
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// Check if the user is the GM
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if (character.role !== 'gm') {
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if (character.role !== 'gm') {
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gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
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gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
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callback(false)
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return
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return
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}
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}
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@ -86,8 +84,6 @@ export default class TeleportCommandEvent {
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this.socket.emit('notification', { title: 'Server message', message: `You have been teleported to ${zone.name}` })
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this.socket.emit('notification', { title: 'Server message', message: `You have been teleported to ${zone.name}` })
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gameMasterLogger.info('teleport', `Character ${character.id} teleported to zone ${zone.id}`)
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gameMasterLogger.info('teleport', `Character ${character.id} teleported to zone ${zone.id}`)
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callback(true)
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} catch (error: any) {
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} catch (error: any) {
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gameMasterLogger.error(`Error in teleport command: ${error.message}`)
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gameMasterLogger.error(`Error in teleport command: ${error.message}`)
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this.socket.emit('notification', { title: 'Server message', message: 'An error occurred while teleporting' })
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this.socket.emit('notification', { title: 'Server message', message: 'An error occurred while teleporting' })
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@ -29,20 +29,16 @@ export default class ToggleFogCommand {
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const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
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const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
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if (!character) {
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if (!character) {
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gameLogger.error('chat:alert_command error', 'Character not found')
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gameLogger.error('chat:alert_command error', 'Character not found')
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callback(false)
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return
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return
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}
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}
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// Check if the user is the GM
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// Check if the user is the GM
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if (character.role !== 'gm') {
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if (character.role !== 'gm') {
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gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
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gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
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callback(false)
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return
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return
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}
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}
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await WeatherManager.toggleFog()
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await WeatherManager.toggleFog()
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callback(true)
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} catch (error: any) {
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} catch (error: any) {
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gameLogger.error('command error', error.message)
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gameLogger.error('command error', error.message)
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callback(false)
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callback(false)
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@ -29,20 +29,16 @@ export default class ToggleRainCommand {
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const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
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const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
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if (!character) {
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if (!character) {
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gameLogger.error('chat:alert_command error', 'Character not found')
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gameLogger.error('chat:alert_command error', 'Character not found')
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callback(false)
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return
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return
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}
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}
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// Check if the user is the GM
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// Check if the user is the GM
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if (character.role !== 'gm') {
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if (character.role !== 'gm') {
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gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
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gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
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callback(false)
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return
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return
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}
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}
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await WeatherManager.toggleRain()
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await WeatherManager.toggleRain()
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callback(true)
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} catch (error: any) {
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} catch (error: any) {
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gameLogger.error('command error', error.message)
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gameLogger.error('command error', error.message)
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callback(false)
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callback(false)
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@ -11,10 +11,10 @@ export default class CharacterTypeCreateEvent {
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) {}
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) {}
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public listen(): void {
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public listen(): void {
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this.socket.on('gm:characterType:create', this.handleCharacterTypeCreate.bind(this))
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this.socket.on('gm:characterType:create', this.handleEvent.bind(this))
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}
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}
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private async handleCharacterTypeCreate(data: undefined, callback: (response: boolean, characterType?: any) => void): Promise<void> {
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private async handleEvent(data: undefined, callback: (response: boolean, characterType?: any) => void): Promise<void> {
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try {
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try {
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const character = await characterRepository.getById(this.socket.characterId as number)
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (!character) return callback(false)
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@ -10,17 +10,17 @@ interface IPayload {
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object: string
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object: string
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}
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}
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export default class ObjectRemoveEvent {
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export default class CharacterTypeDeleteEvent {
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constructor(
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constructor(
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private readonly io: Server,
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private readonly io: Server,
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private readonly socket: TSocket
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private readonly socket: TSocket
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) {}
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) {}
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public listen(): void {
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public listen(): void {
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this.socket.on('gm:object:remove', this.handleObjectRemove.bind(this))
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this.socket.on('gm:characterType:remove', this.handleEvent.bind(this))
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}
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}
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private async handleObjectRemove(data: IPayload, callback: (response: boolean) => void): Promise<void> {
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private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (!character) return callback(false)
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@ -14,10 +14,10 @@ export default class CharacterTypeListEvent {
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) {}
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) {}
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public listen(): void {
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public listen(): void {
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this.socket.on('gm:characterType:list', this.handleCharacterTypeList.bind(this))
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this.socket.on('gm:characterType:list', this.handleEvent.bind(this))
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}
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}
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private async handleCharacterTypeList(data: IPayload, callback: (response: CharacterType[]) => void): Promise<void> {
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private async handleEvent(data: IPayload, callback: (response: CharacterType[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) {
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if (!character) {
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gameMasterLogger.error('gm:characterType:list error', 'Character not found')
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gameMasterLogger.error('gm:characterType:list error', 'Character not found')
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@ -2,27 +2,25 @@ import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import prisma from '../../../../utilities/prisma'
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import characterRepository from '../../../../repositories/characterRepository'
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import characterRepository from '../../../../repositories/characterRepository'
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import { CharacterGender, CharacterRace } from '@prisma/client'
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type Payload = {
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type Payload = {
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id: string
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id: number
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name: string
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name: string
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tags: string[]
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gender: CharacterGender
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originX: number
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race: CharacterRace
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originY: number
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isEnabledForCharCreation: boolean
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isAnimated: boolean
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spriteId: string
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frameSpeed: number
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frameWidth: number
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frameHeight: number
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}
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}
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export default class ObjectUpdateEvent {
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export default class CharacterTypeUpdateEvent {
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constructor(
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constructor(
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private readonly io: Server,
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private readonly io: Server,
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private readonly socket: TSocket
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private readonly socket: TSocket
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) {}
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) {}
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public listen(): void {
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public listen(): void {
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this.socket.on('gm:object:update', this.handleObjectUpdate.bind(this))
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this.socket.on('gm:characterType:update', this.handleObjectUpdate.bind(this))
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}
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}
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private async handleObjectUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
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private async handleObjectUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
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@ -34,21 +32,17 @@ export default class ObjectUpdateEvent {
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}
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}
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try {
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try {
|
||||||
await prisma.object.update({
|
await prisma.characterType.update({
|
||||||
where: {
|
where: { id: data.id },
|
||||||
id: data.id
|
|
||||||
},
|
|
||||||
data: {
|
data: {
|
||||||
name: data.name,
|
name: data.name,
|
||||||
tags: data.tags,
|
gender: data.gender,
|
||||||
originX: data.originX,
|
race: data.race,
|
||||||
originY: data.originY,
|
isEnabledForCharCreation: data.isEnabledForCharCreation,
|
||||||
isAnimated: data.isAnimated,
|
spriteId: data.spriteId
|
||||||
frameSpeed: data.frameSpeed,
|
|
||||||
frameWidth: data.frameWidth,
|
|
||||||
frameHeight: data.frameHeight
|
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
callback(true)
|
callback(true)
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(error)
|
console.error(error)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user