forked from noxious/server
Added logics for a* pathfinding , rotation calculation and anti cheat, npm update.
This commit is contained in:
84
src/utilities/Player/AStar.ts
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84
src/utilities/Player/AStar.ts
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// utilities/AStar.ts
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type Node = {
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x: number
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y: number
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parent?: Node
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g: number
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h: number
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f: number
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}
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class AStar {
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static findPath(start: Node, end: Node, grid: number[][]): Node[] {
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// Initialize the open and closed lists
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let openList: Node[] = []
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let closedList: Node[] = []
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// Push the start node onto the open list
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openList.push(start)
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while (openList.length > 0) {
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// Get the node with the lowest f value
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let currentNode = openList.reduce((prev, curr) => (prev.f < curr.f ? prev : curr))
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// Move the current node to the closed list
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openList = openList.filter((node) => node !== currentNode)
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closedList.push(currentNode)
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// Check if we've reached the end
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if (currentNode.x === end.x && currentNode.y === end.y) {
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let path: Node[] = []
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let curr = currentNode
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while (curr) {
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path.push(curr)
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curr = curr.parent as Node
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}
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return path.reverse()
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}
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// Get the neighboring nodes
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let neighbors = this.getNeighbors(currentNode, grid)
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for (let neighbor of neighbors) {
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if (closedList.some((node) => node.x === neighbor.x && node.y === neighbor.y)) {
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continue
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}
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neighbor.g = currentNode.g + 1
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neighbor.h = Math.abs(neighbor.x - end.x) + Math.abs(neighbor.y - end.y)
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neighbor.f = neighbor.g + neighbor.h
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neighbor.parent = currentNode
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if (!openList.some((node) => node.x === neighbor.x && node.y === neighbor.y)) {
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openList.push(neighbor)
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}
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}
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}
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// No path found
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return []
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}
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private static getNeighbors(node: Node, grid: number[][]): Node[] {
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let neighbors: Node[] = []
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let directions = [
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{ x: 0, y: -1 },
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{ x: 0, y: 1 },
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{ x: -1, y: 0 },
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{ x: 1, y: 0 }
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]
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for (let direction of directions) {
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let x = node.x + direction.x
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let y = node.y + direction.y
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if (x >= 0 && y >= 0 && x < grid.length && y < grid[0].length && grid[x][y] === 0) {
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neighbors.push({ x, y, g: 0, h: 0, f: 0 })
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}
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}
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return neighbors
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}
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}
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export default AStar
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25
src/utilities/Player/Rotation.ts
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25
src/utilities/Player/Rotation.ts
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@ -0,0 +1,25 @@
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class Rotation {
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static calculate(X1: number, Y1: number, X2: number, Y2: number): number {
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let rotation = 0
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if (X1 > X2 && Y1 > Y2) {
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rotation = 7
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} else if (X1 < X2 && Y1 < Y2) {
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rotation = 3
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} else if (X1 > X2 && Y1 < Y2) {
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rotation = 5
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} else if (X1 < X2 && Y1 > Y2) {
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rotation = 1
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} else if (X1 > X2) {
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rotation = 6
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} else if (X1 < X2) {
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rotation = 2
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} else if (Y1 < Y2) {
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rotation = 4
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} else if (Y1 > Y2) {
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rotation = 0
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}
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return rotation
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}
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}
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export default Rotation
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