forked from noxious/server
More event progress
This commit is contained in:
@ -1,79 +1,35 @@
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import { Server } from 'socket.io'
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import type { Prisma } from '@prisma/client'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { TSocket } from '#application/types'
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import { BaseEvent } from '#application/base/baseEvent'
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import { UUID } from '#application/types'
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import { Sprite } from '#entities/sprite'
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import CharacterRepository from '#repositories/characterRepository'
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import SpriteRepository from '#repositories/spriteRepository'
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interface CopyPayload {
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id: string
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id: UUID
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}
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export default class SpriteCopyEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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export default class SpriteCopyEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:sprite:copy', this.handleEvent.bind(this))
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}
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private async handleEvent(payload: CopyPayload, callback: (success: boolean) => void): Promise<void> {
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try {
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if (!(await this.validateGameMasterAccess())) {
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return callback(false)
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}
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if (!(await this.isCharacterGM())) return
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const sourceSprite = await prisma.sprite.findUnique({
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where: { id: payload.id },
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include: {
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spriteActions: true
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}
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})
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const sourceSprite = await SpriteRepository.getById(payload.id)
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if (!sourceSprite) {
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throw new Error('Source sprite not found')
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}
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const newSprite = await prisma.sprite.create({
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data: {
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name: `${sourceSprite.name} (Copy)`,
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spriteActions: {
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create: sourceSprite.spriteActions.map((action) => ({
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action: action.action,
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sprites: action.sprites as Prisma.InputJsonValue,
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originX: action.originX,
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originY: action.originY,
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isAnimated: action.isAnimated,
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isLooping: action.isLooping,
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frameWidth: action.frameWidth,
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frameHeight: action.frameHeight,
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frameRate: action.frameRate
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}))
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}
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}
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})
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const newSprite = new Sprite()
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await newSprite.setName(`${sourceSprite.getName()} (Copy)`).setSpriteActions(sourceSprite.getSpriteActions()).save()
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callback(true)
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} catch (error) {
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this.handleError(error, payload.id, callback)
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this.logger.error(`Error copying sprite:`, String(error))
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callback(false)
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}
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}
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private async validateGameMasterAccess(): Promise<boolean> {
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const character = await CharacterRepository.getById(this.socket.characterId!)
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return character?.role === 'gm'
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}
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private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void {
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gameMasterLogger.error(`Error copying sprite ${spriteId}: ${this.getErrorMessage(error)}`)
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callback(false)
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}
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private getErrorMessage(error: unknown): string {
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return error instanceof Error ? error.message : String(error)
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}
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}
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@ -2,12 +2,10 @@ import fs from 'fs/promises'
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import { Server } from 'socket.io'
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import prisma from '#application/prisma'
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import { BaseEvent } from '#application/base/baseEvent'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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export default class SpriteCreateEvent {
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export default class SpriteCreateEvent extends BaseEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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@ -19,12 +17,7 @@ export default class SpriteCreateEvent {
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private async handleEvent(data: undefined, callback: (response: boolean) => void): Promise<void> {
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try {
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const character = await characterRepository.getById(this.socket.characterId!)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return callback(false)
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}
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if (!(await this.isCharacterGM())) return
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const public_folder = Storage.getPublicPath('sprites')
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@ -1,45 +1,30 @@
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import fs from 'fs'
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import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { BaseEvent } from '#application/base/baseEvent'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import CharacterRepository from '#repositories/characterRepository'
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import { UUID } from '#application/types'
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import SpriteRepository from '#repositories/spriteRepository'
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type Payload = {
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id: string
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id: UUID
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}
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export default class GMSpriteDeleteEvent {
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private readonly public_folder: string
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {
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this.public_folder = Storage.getPublicPath('sprites')
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}
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export default class GMSpriteDeleteEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:sprite:delete', this.handleEvent.bind(this))
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}
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private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
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const character = await CharacterRepository.getById(this.socket.characterId!)
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if (character?.role !== 'gm') {
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return callback(false)
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}
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if (!(await this.isCharacterGM())) return
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try {
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await this.deleteSpriteFolder(data.id)
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await this.deleteSpriteFromDatabase(data.id)
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await (await SpriteRepository.getById(data.id))?.delete()
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gameMasterLogger.info(`Sprite ${data.id} deleted.`)
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this.logger.info(`Sprite ${data.id} deleted.`)
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callback(true)
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} catch (error: any) {
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gameMasterLogger.error('gm:sprite:delete error', error.message)
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this.logger.error('gm:sprite:delete error', error.message)
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callback(false)
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}
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}
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@ -51,12 +36,4 @@ export default class GMSpriteDeleteEvent {
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await fs.promises.rmdir(finalFilePath, { recursive: true })
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}
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}
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private async deleteSpriteFromDatabase(spriteId: string): Promise<void> {
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await prisma.sprite.delete({
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where: {
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id: spriteId
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}
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})
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}
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}
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@ -1,29 +1,17 @@
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import { Sprite } from '@prisma/client'
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import { Server } from 'socket.io'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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import { BaseEvent } from '#application/base/baseEvent'
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import SpriteRepository from '#repositories/spriteRepository'
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interface IPayload {}
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export default class SpriteListEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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export default class SpriteListEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:sprite:list', this.handleEvent.bind(this))
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}
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private async handleEvent(data: any, callback: (response: Sprite[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId!)
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if (!character) return callback([])
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if (character.role !== 'gm') {
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return callback([])
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}
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private async handleEvent(data: IPayload, callback: (response: Sprite[]) => void): Promise<void> {
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if (!(await this.isCharacterGM())) return
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// get all sprites
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const sprites = await SpriteRepository.getAll()
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@ -1,15 +1,11 @@
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import { writeFile, mkdir } from 'node:fs/promises'
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import sharp from 'sharp'
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import { Server } from 'socket.io'
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import type { Prisma, SpriteAction } from '@prisma/client'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { BaseEvent } from '#application/base/baseEvent'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import CharacterRepository from '#repositories/characterRepository'
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import { SpriteAction } from '#entities/spriteAction'
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import SpriteRepository from '#repositories/spriteRepository'
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// Constants
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const ISOMETRIC_CONFIG = {
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@ -41,7 +37,7 @@ interface SpriteActionInput extends Omit<SpriteAction, 'id' | 'spriteId' | 'fram
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interface UpdatePayload {
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id: string
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name: string
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spriteActions: Prisma.JsonValue
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spriteActions: SpriteAction[]
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}
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interface ProcessedSpriteAction extends SpriteActionInput {
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@ -62,21 +58,14 @@ interface SpriteAnalysis {
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contentBounds: ContentBounds
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}
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export default class SpriteUpdateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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export default class SpriteUpdateEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:sprite:update', this.handleEvent.bind(this))
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}
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private async handleEvent(payload: UpdatePayload, callback: (success: boolean) => void): Promise<void> {
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try {
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if (!(await this.validateGameMasterAccess())) {
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return callback(false)
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}
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if (!(await this.isCharacterGM())) return
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const parsedActions = this.validateSpriteActions(payload.spriteActions)
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@ -111,11 +100,6 @@ export default class SpriteUpdateEvent {
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}
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}
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private async validateGameMasterAccess(): Promise<boolean> {
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const character = await CharacterRepository.getById(this.socket.characterId!)
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return character?.role === 'gm'
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}
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private validateSpriteActions(actions: Prisma.JsonValue): SpriteActionInput[] {
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try {
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const parsed = JSON.parse(JSON.stringify(actions)) as SpriteActionInput[]
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@ -375,6 +359,8 @@ export default class SpriteUpdateEvent {
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}
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}
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})
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await (await SpriteRepository.getById(id))?.setName(name).setSpriteActions(actions).update()
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}
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private mapActionToDatabase(action: ProcessedSpriteAction) {
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@ -392,7 +378,7 @@ export default class SpriteUpdateEvent {
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}
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private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void {
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gameMasterLogger.error(`Error updating sprite ${spriteId}: ${this.getErrorMessage(error)}`)
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this.logger.error(`Error updating sprite ${spriteId}: ${this.getErrorMessage(error)}`)
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callback(false)
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}
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@ -1,60 +1,36 @@
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import fs from 'fs/promises'
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import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { BaseEvent } from '#application/base/baseEvent'
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import Storage from '#application/storage'
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import { TSocket } from '#application/types'
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import characterRepository from '#repositories/characterRepository'
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import { UUID } from '#application/types'
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import TileRepository from '#repositories/tileRepository'
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type Payload = {
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id: string
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id: UUID
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}
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export default class GMTileDeleteEvent {
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private readonly public_folder: string
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {
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this.public_folder = Storage.getPublicPath('tiles')
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}
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export default class GMTileDeleteEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:tile:delete', this.handleEvent.bind(this))
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}
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private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId as number)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return
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}
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if (!(await this.isCharacterGM())) return
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try {
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gameMasterLogger.info(`Deleting tile ${data.id}`)
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await this.deleteTileFromDatabase(data.id)
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this.logger.info(`Deleting tile ${data.id}`)
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await this.deleteTileFile(data.id)
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await (await TileRepository.getById(data.id))?.delete()
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gameMasterLogger.info(`Tile ${data.id} deleted successfully.`)
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callback(true)
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} catch (error: any) {
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gameMasterLogger.error('gm:tile:delete error', error.message)
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callback(false)
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this.logger.info(`Tile ${data.id} deleted successfully.`)
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return callback(true)
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} catch (error: unknown) {
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this.logger.error('gm:tile:delete error', error)
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return callback(false)
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}
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}
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private async deleteTileFromDatabase(tileId: string): Promise<void> {
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await prisma.tile.delete({
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where: {
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id: tileId
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}
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})
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}
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private async deleteTileFile(tileId: string): Promise<void> {
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const finalFilePath = Storage.getPublicPath('tiles', `${tileId}.png`)
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try {
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@ -63,7 +39,7 @@ export default class GMTileDeleteEvent {
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if (error.code !== 'ENOENT') {
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throw error
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}
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gameMasterLogger.warn(`File ${finalFilePath} does not exist.`)
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this.logger.warn(`File ${finalFilePath} does not exist.`)
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}
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}
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}
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@ -1,7 +1,6 @@
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import characterRepository from '#repositories/characterRepository'
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import TileRepository from '#repositories/tileRepository'
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import { BaseEvent } from '#application/base/baseEvent'
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import { Tile } from '#entities/tile'
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import TileRepository from '#repositories/tileRepository'
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interface IPayload {}
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@ -11,15 +10,10 @@ export default class TileListEven extends BaseEvent {
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}
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private async handleEvent(data: IPayload, callback: (response: Tile[]) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId!)
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if (!character) return
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if (character.role !== 'gm') {
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return
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}
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if (!(await this.isCharacterGM())) return
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// get all tiles
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const tiles = await TileRepository.getAll()
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callback(tiles)
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return callback(tiles)
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}
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}
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@ -1,7 +1,6 @@
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import characterRepository from '#repositories/characterRepository'
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import { BaseEvent } from '#application/base/baseEvent'
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import TileRepository from '#repositories/tileRepository'
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import { UUID } from '#application/types'
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import TileRepository from '#repositories/tileRepository'
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type Payload = {
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id: UUID
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@ -9,29 +8,22 @@ type Payload = {
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tags: string[]
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}
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export default class TileUpdateEvent extends BaseEvent{
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export default class TileUpdateEvent extends BaseEvent {
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public listen(): void {
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this.socket.on('gm:tile:update', this.handleEvent.bind(this))
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}
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private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
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const character = await characterRepository.getById(this.socket.characterId!)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return
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}
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if (!(await this.isCharacterGM())) return
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try {
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const tile = await TileRepository.getById(data.id)
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if (!tile) return callback(false)
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await tile.setName(data.name).setTags(data.tags).update()
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callback(true)
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return callback(true)
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} catch (error) {
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console.error(error)
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callback(false)
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return callback(false)
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}
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}
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}
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|
@ -1,9 +1,8 @@
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import fs from 'fs/promises'
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import { writeFile } from 'node:fs/promises'
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import Storage from '#application/storage'
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import characterRepository from '#repositories/characterRepository'
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import { BaseEvent } from '#application/base/baseEvent'
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import Storage from '#application/storage'
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import { Tile } from '#entities/tile'
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interface ITileData {
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@ -17,12 +16,7 @@ export default class TileUploadEvent extends BaseEvent {
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private async handleEvent(data: ITileData, callback: (response: boolean) => void): Promise<void> {
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try {
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const character = await characterRepository.getById(this.socket.characterId!)
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if (!character) return callback(false)
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if (character.role !== 'gm') {
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return
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}
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if (!(await this.isCharacterGM())) return
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const public_folder = Storage.getPublicPath('tiles')
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|
||||
|
Reference in New Issue
Block a user