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forked from noxious/server

More event progress

This commit is contained in:
2025-01-02 02:24:09 +01:00
parent ab89d0cbb0
commit f7dbf09bf5
18 changed files with 194 additions and 464 deletions

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@ -1,79 +1,35 @@
import { Server } from 'socket.io'
import type { Prisma } from '@prisma/client'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import { Sprite } from '#entities/sprite'
import CharacterRepository from '#repositories/characterRepository'
import SpriteRepository from '#repositories/spriteRepository'
interface CopyPayload {
id: string
id: UUID
}
export default class SpriteCopyEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class SpriteCopyEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:sprite:copy', this.handleEvent.bind(this))
}
private async handleEvent(payload: CopyPayload, callback: (success: boolean) => void): Promise<void> {
try {
if (!(await this.validateGameMasterAccess())) {
return callback(false)
}
if (!(await this.isCharacterGM())) return
const sourceSprite = await prisma.sprite.findUnique({
where: { id: payload.id },
include: {
spriteActions: true
}
})
const sourceSprite = await SpriteRepository.getById(payload.id)
if (!sourceSprite) {
throw new Error('Source sprite not found')
}
const newSprite = await prisma.sprite.create({
data: {
name: `${sourceSprite.name} (Copy)`,
spriteActions: {
create: sourceSprite.spriteActions.map((action) => ({
action: action.action,
sprites: action.sprites as Prisma.InputJsonValue,
originX: action.originX,
originY: action.originY,
isAnimated: action.isAnimated,
isLooping: action.isLooping,
frameWidth: action.frameWidth,
frameHeight: action.frameHeight,
frameRate: action.frameRate
}))
}
}
})
const newSprite = new Sprite()
await newSprite.setName(`${sourceSprite.getName()} (Copy)`).setSpriteActions(sourceSprite.getSpriteActions()).save()
callback(true)
} catch (error) {
this.handleError(error, payload.id, callback)
this.logger.error(`Error copying sprite:`, String(error))
callback(false)
}
}
private async validateGameMasterAccess(): Promise<boolean> {
const character = await CharacterRepository.getById(this.socket.characterId!)
return character?.role === 'gm'
}
private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void {
gameMasterLogger.error(`Error copying sprite ${spriteId}: ${this.getErrorMessage(error)}`)
callback(false)
}
private getErrorMessage(error: unknown): string {
return error instanceof Error ? error.message : String(error)
}
}

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@ -2,12 +2,10 @@ import fs from 'fs/promises'
import { Server } from 'socket.io'
import prisma from '#application/prisma'
import { BaseEvent } from '#application/base/baseEvent'
import Storage from '#application/storage'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
export default class SpriteCreateEvent {
export default class SpriteCreateEvent extends BaseEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
@ -19,12 +17,7 @@ export default class SpriteCreateEvent {
private async handleEvent(data: undefined, callback: (response: boolean) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
if (!(await this.isCharacterGM())) return
const public_folder = Storage.getPublicPath('sprites')

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@ -1,45 +1,30 @@
import fs from 'fs'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { BaseEvent } from '#application/base/baseEvent'
import Storage from '#application/storage'
import { TSocket } from '#application/types'
import CharacterRepository from '#repositories/characterRepository'
import { UUID } from '#application/types'
import SpriteRepository from '#repositories/spriteRepository'
type Payload = {
id: string
id: UUID
}
export default class GMSpriteDeleteEvent {
private readonly public_folder: string
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {
this.public_folder = Storage.getPublicPath('sprites')
}
export default class GMSpriteDeleteEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:sprite:delete', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
const character = await CharacterRepository.getById(this.socket.characterId!)
if (character?.role !== 'gm') {
return callback(false)
}
if (!(await this.isCharacterGM())) return
try {
await this.deleteSpriteFolder(data.id)
await this.deleteSpriteFromDatabase(data.id)
await (await SpriteRepository.getById(data.id))?.delete()
gameMasterLogger.info(`Sprite ${data.id} deleted.`)
this.logger.info(`Sprite ${data.id} deleted.`)
callback(true)
} catch (error: any) {
gameMasterLogger.error('gm:sprite:delete error', error.message)
this.logger.error('gm:sprite:delete error', error.message)
callback(false)
}
}
@ -51,12 +36,4 @@ export default class GMSpriteDeleteEvent {
await fs.promises.rmdir(finalFilePath, { recursive: true })
}
}
private async deleteSpriteFromDatabase(spriteId: string): Promise<void> {
await prisma.sprite.delete({
where: {
id: spriteId
}
})
}
}

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@ -1,29 +1,17 @@
import { Sprite } from '@prisma/client'
import { Server } from 'socket.io'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import { BaseEvent } from '#application/base/baseEvent'
import SpriteRepository from '#repositories/spriteRepository'
interface IPayload {}
export default class SpriteListEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class SpriteListEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:sprite:list', this.handleEvent.bind(this))
}
private async handleEvent(data: any, callback: (response: Sprite[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return callback([])
if (character.role !== 'gm') {
return callback([])
}
private async handleEvent(data: IPayload, callback: (response: Sprite[]) => void): Promise<void> {
if (!(await this.isCharacterGM())) return
// get all sprites
const sprites = await SpriteRepository.getAll()

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@ -1,15 +1,11 @@
import { writeFile, mkdir } from 'node:fs/promises'
import sharp from 'sharp'
import { Server } from 'socket.io'
import type { Prisma, SpriteAction } from '@prisma/client'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { BaseEvent } from '#application/base/baseEvent'
import Storage from '#application/storage'
import { TSocket } from '#application/types'
import CharacterRepository from '#repositories/characterRepository'
import { SpriteAction } from '#entities/spriteAction'
import SpriteRepository from '#repositories/spriteRepository'
// Constants
const ISOMETRIC_CONFIG = {
@ -41,7 +37,7 @@ interface SpriteActionInput extends Omit<SpriteAction, 'id' | 'spriteId' | 'fram
interface UpdatePayload {
id: string
name: string
spriteActions: Prisma.JsonValue
spriteActions: SpriteAction[]
}
interface ProcessedSpriteAction extends SpriteActionInput {
@ -62,21 +58,14 @@ interface SpriteAnalysis {
contentBounds: ContentBounds
}
export default class SpriteUpdateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class SpriteUpdateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:sprite:update', this.handleEvent.bind(this))
}
private async handleEvent(payload: UpdatePayload, callback: (success: boolean) => void): Promise<void> {
try {
if (!(await this.validateGameMasterAccess())) {
return callback(false)
}
if (!(await this.isCharacterGM())) return
const parsedActions = this.validateSpriteActions(payload.spriteActions)
@ -111,11 +100,6 @@ export default class SpriteUpdateEvent {
}
}
private async validateGameMasterAccess(): Promise<boolean> {
const character = await CharacterRepository.getById(this.socket.characterId!)
return character?.role === 'gm'
}
private validateSpriteActions(actions: Prisma.JsonValue): SpriteActionInput[] {
try {
const parsed = JSON.parse(JSON.stringify(actions)) as SpriteActionInput[]
@ -375,6 +359,8 @@ export default class SpriteUpdateEvent {
}
}
})
await (await SpriteRepository.getById(id))?.setName(name).setSpriteActions(actions).update()
}
private mapActionToDatabase(action: ProcessedSpriteAction) {
@ -392,7 +378,7 @@ export default class SpriteUpdateEvent {
}
private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void {
gameMasterLogger.error(`Error updating sprite ${spriteId}: ${this.getErrorMessage(error)}`)
this.logger.error(`Error updating sprite ${spriteId}: ${this.getErrorMessage(error)}`)
callback(false)
}

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@ -1,60 +1,36 @@
import fs from 'fs/promises'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { BaseEvent } from '#application/base/baseEvent'
import Storage from '#application/storage'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import { UUID } from '#application/types'
import TileRepository from '#repositories/tileRepository'
type Payload = {
id: string
id: UUID
}
export default class GMTileDeleteEvent {
private readonly public_folder: string
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {
this.public_folder = Storage.getPublicPath('tiles')
}
export default class GMTileDeleteEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:tile:delete', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return
}
if (!(await this.isCharacterGM())) return
try {
gameMasterLogger.info(`Deleting tile ${data.id}`)
await this.deleteTileFromDatabase(data.id)
this.logger.info(`Deleting tile ${data.id}`)
await this.deleteTileFile(data.id)
await (await TileRepository.getById(data.id))?.delete()
gameMasterLogger.info(`Tile ${data.id} deleted successfully.`)
callback(true)
} catch (error: any) {
gameMasterLogger.error('gm:tile:delete error', error.message)
callback(false)
this.logger.info(`Tile ${data.id} deleted successfully.`)
return callback(true)
} catch (error: unknown) {
this.logger.error('gm:tile:delete error', error)
return callback(false)
}
}
private async deleteTileFromDatabase(tileId: string): Promise<void> {
await prisma.tile.delete({
where: {
id: tileId
}
})
}
private async deleteTileFile(tileId: string): Promise<void> {
const finalFilePath = Storage.getPublicPath('tiles', `${tileId}.png`)
try {
@ -63,7 +39,7 @@ export default class GMTileDeleteEvent {
if (error.code !== 'ENOENT') {
throw error
}
gameMasterLogger.warn(`File ${finalFilePath} does not exist.`)
this.logger.warn(`File ${finalFilePath} does not exist.`)
}
}
}

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@ -1,7 +1,6 @@
import characterRepository from '#repositories/characterRepository'
import TileRepository from '#repositories/tileRepository'
import { BaseEvent } from '#application/base/baseEvent'
import { Tile } from '#entities/tile'
import TileRepository from '#repositories/tileRepository'
interface IPayload {}
@ -11,15 +10,10 @@ export default class TileListEven extends BaseEvent {
}
private async handleEvent(data: IPayload, callback: (response: Tile[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return
if (character.role !== 'gm') {
return
}
if (!(await this.isCharacterGM())) return
// get all tiles
const tiles = await TileRepository.getAll()
callback(tiles)
return callback(tiles)
}
}

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@ -1,7 +1,6 @@
import characterRepository from '#repositories/characterRepository'
import { BaseEvent } from '#application/base/baseEvent'
import TileRepository from '#repositories/tileRepository'
import { UUID } from '#application/types'
import TileRepository from '#repositories/tileRepository'
type Payload = {
id: UUID
@ -9,29 +8,22 @@ type Payload = {
tags: string[]
}
export default class TileUpdateEvent extends BaseEvent{
export default class TileUpdateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:tile:update', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return callback(false)
if (character.role !== 'gm') {
return
}
if (!(await this.isCharacterGM())) return
try {
const tile = await TileRepository.getById(data.id)
if (!tile) return callback(false)
await tile.setName(data.name).setTags(data.tags).update()
callback(true)
return callback(true)
} catch (error) {
console.error(error)
callback(false)
return callback(false)
}
}
}

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@ -1,9 +1,8 @@
import fs from 'fs/promises'
import { writeFile } from 'node:fs/promises'
import Storage from '#application/storage'
import characterRepository from '#repositories/characterRepository'
import { BaseEvent } from '#application/base/baseEvent'
import Storage from '#application/storage'
import { Tile } from '#entities/tile'
interface ITileData {
@ -17,12 +16,7 @@ export default class TileUploadEvent extends BaseEvent {
private async handleEvent(data: ITileData, callback: (response: boolean) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return callback(false)
if (character.role !== 'gm') {
return
}
if (!(await this.isCharacterGM())) return
const public_folder = Storage.getPublicPath('tiles')