1
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forked from noxious/server

More event progress

This commit is contained in:
2025-01-02 02:24:09 +01:00
parent ab89d0cbb0
commit f7dbf09bf5
18 changed files with 194 additions and 464 deletions

View File

@ -1,15 +1,11 @@
import { writeFile, mkdir } from 'node:fs/promises'
import sharp from 'sharp'
import { Server } from 'socket.io'
import type { Prisma, SpriteAction } from '@prisma/client'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { BaseEvent } from '#application/base/baseEvent'
import Storage from '#application/storage'
import { TSocket } from '#application/types'
import CharacterRepository from '#repositories/characterRepository'
import { SpriteAction } from '#entities/spriteAction'
import SpriteRepository from '#repositories/spriteRepository'
// Constants
const ISOMETRIC_CONFIG = {
@ -41,7 +37,7 @@ interface SpriteActionInput extends Omit<SpriteAction, 'id' | 'spriteId' | 'fram
interface UpdatePayload {
id: string
name: string
spriteActions: Prisma.JsonValue
spriteActions: SpriteAction[]
}
interface ProcessedSpriteAction extends SpriteActionInput {
@ -62,21 +58,14 @@ interface SpriteAnalysis {
contentBounds: ContentBounds
}
export default class SpriteUpdateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class SpriteUpdateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:sprite:update', this.handleEvent.bind(this))
}
private async handleEvent(payload: UpdatePayload, callback: (success: boolean) => void): Promise<void> {
try {
if (!(await this.validateGameMasterAccess())) {
return callback(false)
}
if (!(await this.isCharacterGM())) return
const parsedActions = this.validateSpriteActions(payload.spriteActions)
@ -111,11 +100,6 @@ export default class SpriteUpdateEvent {
}
}
private async validateGameMasterAccess(): Promise<boolean> {
const character = await CharacterRepository.getById(this.socket.characterId!)
return character?.role === 'gm'
}
private validateSpriteActions(actions: Prisma.JsonValue): SpriteActionInput[] {
try {
const parsed = JSON.parse(JSON.stringify(actions)) as SpriteActionInput[]
@ -375,6 +359,8 @@ export default class SpriteUpdateEvent {
}
}
})
await (await SpriteRepository.getById(id))?.setName(name).setSpriteActions(actions).update()
}
private mapActionToDatabase(action: ProcessedSpriteAction) {
@ -392,7 +378,7 @@ export default class SpriteUpdateEvent {
}
private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void {
gameMasterLogger.error(`Error updating sprite ${spriteId}: ${this.getErrorMessage(error)}`)
this.logger.error(`Error updating sprite ${spriteId}: ${this.getErrorMessage(error)}`)
callback(false)
}