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forked from noxious/server

460 Commits

Author SHA1 Message Date
88cc8f5b08 Added comment 2024-12-24 23:16:05 +01:00
413a5cbcf5 Made database class to call entity manager with 2024-12-24 23:14:08 +01:00
cfae96bde8 Updated entities 2024-12-24 22:56:12 +01:00
42e7b7312e Updated .gitignore 2024-12-24 22:28:07 +01:00
f76b758565 Added @mikro-orm/reflection 2024-12-24 22:25:18 +01:00
434f5df7c2 Typo 2024-12-24 22:19:55 +01:00
5990b6d6ac Added enums, moved Mikro ORM config into server.ts, cleaned configuration and env files 2024-12-24 22:17:47 +01:00
8377fe6545 Added enums, moved Mikro ORM config into server.ts, cleaned configuration and env files 2024-12-24 22:17:41 +01:00
8980691409 Added ORM entities 2024-12-24 22:08:08 +01:00
40c24cee10 Added Mikro ORM config 2024-12-24 22:03:20 +01:00
e5df80647f Replaced ts-node with tsx 2024-12-24 22:01:11 +01:00
75595515b5 Improved typescript config 2024-12-24 22:00:53 +01:00
e19f30b15a Updated tsconfig.json according to MikroORM documentation 2024-12-24 16:04:48 +01:00
af5f4f97f2 Added MikroORM to packages, fixed character repository before swap 2024-12-24 15:56:26 +01:00
241cfb3eb2 famous last words: fuck (changing ORM) 2024-12-24 15:27:24 +01:00
ac4cefa902 Copy sprite event listener and logic 2024-12-24 00:54:43 +01:00
3dffad928d Removed redundant line of code 2024-12-22 23:44:55 +01:00
ce90d6f7a9 Removed check that prevented overwriting existing spritesheets 2024-12-22 23:33:25 +01:00
b520acc2db Updated assets 2024-12-22 22:01:09 +01:00
75333d2659 #289: Add init command for easy installation 2024-12-22 21:51:33 +01:00
dd9e039649 CRUD for items 2024-12-22 20:09:14 +01:00
1facd2d641 Improvements to spritesheet gen. 2024-12-22 02:32:06 +01:00
5af2e399c9 Added comment for #287\ 2024-12-22 01:32:00 +01:00
6e3c97d7d1 Added padding to character 2024-12-22 01:18:18 +01:00
bf58fc4944 #16: Working PoC avatar image generator 2024-12-22 00:12:43 +01:00
68f7db7aa4 Restored old endpoint slugs 2024-12-21 23:09:07 +01:00
bbcd122a6c Potential fix? 2024-12-21 23:08:16 +01:00
23c437f0bc npm run format 2024-12-21 22:51:08 +01:00
eb2648d31f Added extra HTTP boilerplate allowing us to have endpoints in separated files 2024-12-21 22:45:17 +01:00
7e8fcc766a Minor improvements 2024-12-21 02:59:44 +01:00
5c47edd230 Renamed frameSpeed > frameRate 2024-12-21 02:27:14 +01:00
2c10b54582 #262 : Send frameRate to client 2024-12-21 02:20:14 +01:00
2ad58aea9f renamed isEnabledForCharCreation > isSelectable 2024-12-21 02:13:06 +01:00
bd8caaf27c POC 2 2024-12-20 23:51:39 +01:00
3cf86e322c proof of concept 2024-12-20 23:44:13 +01:00
6f32fbdc79 Improved readability 2024-12-20 23:36:56 +01:00
743d4594df 🎃 2024-12-20 23:13:55 +01:00
2be49c010f Horror code 2024-12-20 21:29:19 +01:00
2ac9416fe6 senior dev moment, finished spritesheet generator 2024-12-20 20:34:39 +01:00
43fe6ab33e Better sprite-sheet generating 2024-12-20 01:28:36 +01:00
1cbf116ad4 🤠🔫 2024-12-18 03:05:11 +01:00
3f10b03d24 Improved table names 2024-12-17 17:07:56 +01:00
a525d80530 New migration file 2024-12-17 17:01:10 +01:00
4748044ab3 Added equipment tables and columns in game & user schema 2024-12-17 16:59:52 +01:00
3b0138130b Removed extra lines that made no differenec 2024-12-15 21:16:33 +01:00
54c75896f9 Put all images in a container size as big as the biggest sprite that was found 2024-12-15 20:57:54 +01:00
9467797dc9 Aids 2024-12-15 20:25:30 +01:00
a8934f8e40 Spritesheet generator improvements 2024-12-15 17:39:47 +01:00
65cae5d824 Spritesheet gen. optimisations 2024-12-15 14:41:00 +01:00
179ccdbc55 Improved texture generation 2024-12-12 00:43:34 +01:00