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cff5fed4f7
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Removed TSC in favour of node's own Typescript exec.
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2025-02-07 22:27:19 +01:00 |
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52b8a9b7ad
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More typescript improvements
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2025-02-07 20:54:55 +01:00 |
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f5e7d10fb4
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Updated tsconfig.json and edited all required files to work with it
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2025-02-07 20:37:51 +01:00 |
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fae428f239
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hm
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2025-02-07 20:07:36 +01:00 |
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9ba8be51ab
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Missing package
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2025-02-07 01:35:02 +01:00 |
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71dd1f240d
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Added default character type
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2025-02-07 01:11:11 +01:00 |
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f2917e67e3
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Minor fixes
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2025-02-07 01:08:40 +01:00 |
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f0c0456121
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Added titles to error notifications
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2025-02-06 21:21:01 +01:00 |
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4992ef69d4
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Changed values for smoother movement
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2025-02-06 14:07:46 +01:00 |
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765a0468bc
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Walk improvements
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2025-02-06 13:47:02 +01:00 |
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ba96ae7dd4
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Minor improvements
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2025-02-06 13:12:19 +01:00 |
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9baffd1327
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Added title to error notification
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2025-02-05 15:13:39 +01:00 |
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6b03937c39
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Fixed strings
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2025-02-05 02:55:16 +01:00 |
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53c232d0a3
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Code order improvement
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2025-02-05 02:27:35 +01:00 |
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a5d8cf5ef9
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Width / height bug fix
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2025-02-05 02:27:27 +01:00 |
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90559e8388
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npm run format
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2025-02-01 16:18:58 +01:00 |
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925721be8a
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Improved offset values
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2025-02-01 14:45:18 +01:00 |
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70aa7345e0
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Improved service names, added attack anim. sprite to init.ts, added attackService, added attack event
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2025-02-01 04:30:54 +01:00 |
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a5ca524bb4
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Slightly altered movement delay
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2025-02-01 02:31:43 +01:00 |
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3b6c11090f
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Added data validation upon creating maps
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2025-01-31 22:57:22 +01:00 |
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f0bfa0b983
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Formatted code
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2025-01-31 02:20:24 +01:00 |
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60753cb2db
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Finalised spritesheet generator, updated init command for correct offset values
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2025-01-31 02:17:55 +01:00 |
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c400e868af
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Almost
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2025-01-31 01:03:33 +01:00 |
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eaa7385acc
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Updated entity
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2025-01-30 18:38:24 +01:00 |
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da2df6ace6
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Updated init command to match new sprite format
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2025-01-30 18:38:17 +01:00 |
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6f87c3f3c5
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Bug fix
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2025-01-30 02:58:11 +01:00 |
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876c96e2c6
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Stop task if image creation failed
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2025-01-30 02:50:06 +01:00 |
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e57c19defd
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Minor improvement with generating sprites
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2025-01-29 23:22:56 +01:00 |
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caf0e5c2f4
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Format decimal
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2025-01-29 23:22:46 +01:00 |
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c8728ba83a
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Made field decimal, forgot to use const, new migration
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2025-01-28 17:53:56 +01:00 |
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b33b9cc29f
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Almost works
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2025-01-28 17:49:43 +01:00 |
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9d7cee2334
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Combining sprites to generate a spritesheet works again.
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2025-01-28 15:34:21 +01:00 |
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dbdc8c9d6e
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Continue working on spritesheet generator
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2025-01-28 14:29:45 +01:00 |
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d17408acd9
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Sprite gen. work
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2025-01-28 06:09:29 +01:00 |
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5680b324b4
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Merge remote-tracking branch 'origin/feature/map-refactor'
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2025-01-27 01:56:51 +01:00 |
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9771f45e6d
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Removed isAnimated and isLooping fields
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2025-01-27 01:56:04 +01:00 |
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b3ac6d34b8
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Merge remote-tracking branch 'origin/feature/#313-effects' into feature/map-refactor
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2025-01-25 15:34:40 +01:00 |
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e6adb959ba
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npm run format
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2025-01-25 13:24:46 +01:00 |
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85161ab4f6
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Added comment
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2025-01-25 00:28:23 +01:00 |
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8f4d4fc482
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Removed unused functions
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2025-01-24 23:53:03 +01:00 |
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a0584c2bb9
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Inline checking for less written code; removed unused import
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2025-01-24 23:52:56 +01:00 |
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7f4a784915
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Removed redundant columns
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2025-01-24 23:52:30 +01:00 |
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5c34ed7286
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Fixed error thrown when getArgs called on a command with no arguments
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2025-01-23 13:52:32 -06:00 |
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edb7836e55
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Weather values randomized if no number is given as a command argument
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2025-01-23 13:42:26 -06:00 |
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112559055c
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Added createdAt and updatedAt fields to character hair to fix cache issue
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2025-01-23 20:36:02 +01:00 |
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1546deb811
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Removed depth field from placedMapObject as this is calculated automatically
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2025-01-23 19:47:33 +01:00 |
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d7ac70662a
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Accidentally put fog instead of rain
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2025-01-23 11:59:23 -06:00 |
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dae0d365d5
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Changed toggle functions to set, and refactored the random weather value gen
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2025-01-22 20:33:11 -06:00 |
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020f2bd3c5
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Removed weather effects booleans, now to disable weather effects, setting the value to 0 is the way
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2025-01-22 18:00:04 -06:00 |
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189fd39377
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Moved CORS logic into httpManager
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2025-01-21 14:58:55 +01:00 |
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