1
0
forked from noxious/server

251 Commits

Author SHA1 Message Date
4b81d7ff67 Improved folder and file structure, separated prisma schema into multiple ones, removed obsolete functions, worked on dynamic character sprite logics, general enhancements 2024-07-23 02:17:46 +02:00
7531385912 Finished sprite CRUD in asset manager, removed unused DB field, renamed files for consistency 2024-07-23 00:16:25 +02:00
bea76e9ace Fixed character disconnect 2024-07-22 15:40:09 +02:00
34d6aa3d1b DB updates, removed all CRUD func's from repositories as prisma's func's are sufficient and reduces boilerplate. 2024-07-22 02:16:35 +02:00
6131a8455a NPM update, removed CRUD functions from object repository, added prettier 2024-07-22 01:36:05 +02:00
792abdfaf6 Set longer session times 2024-07-21 23:30:11 +02:00
6070e587c6 Added PvP field to zones table 2024-07-21 20:31:29 +02:00
58f801e302 Path fix 2024-07-21 20:21:39 +02:00
62b9b4ec5c Improved folder structures for better maintainability 2024-07-21 20:20:06 +02:00
88820178cf Fixes 2024-07-20 22:54:21 +02:00
fe437aa331 DB adjustments 2024-07-20 22:53:02 +02:00
Colin Kallemein
9bf88b86fe Fix type error on sprites 2024-07-20 16:21:04 +02:00
23f06061c0 Add sprite logics 2024-07-20 15:18:14 +02:00
6b30d9db1d Improved validation, added tags field to objects, fixed and improved character delete logics 2024-07-16 00:17:05 +02:00
3c0b713af0 Improved walking 2024-07-12 14:00:11 +02:00
2490b08479 World load improvement 2024-07-12 12:44:48 +02:00
ad56cfe3a5 Error report improve 2024-07-12 11:57:42 +02:00
dbdb1dc156 Improvements 2024-07-12 00:56:16 +02:00
18371b39fd Improve asset loading 2024-07-12 00:23:53 +02:00
9eb1543a7a oops 2024-07-12 00:09:13 +02:00
c2fab4e999 Improved asset loading 2024-07-12 00:07:39 +02:00
060af95dc6 Several fixes 2024-07-11 20:16:36 +02:00
7475b83179 Ah 2024-07-11 19:57:52 +02:00
c290443742 Updated tiles logics 2024-07-11 19:52:44 +02:00
2ca0d487a5 test 2024-07-10 21:56:27 +02:00
45b4817ac4 Zone updating stuff 2024-07-10 17:31:07 +02:00
d001d3bd23 npm update, added depth field to zoneObjects model, added zoneEventTile model 2024-07-10 00:46:33 +02:00
cc6f8d212e a 2024-07-07 20:58:02 +02:00
37764847a9 Fixed creating objects when updating map 2024-07-07 19:04:19 +02:00
4fcb9693b6 create demo zone fix 2024-07-07 14:10:25 +02:00
76207e3bc3 Zone loading stuffs 2024-07-07 12:29:38 +02:00
c7069c9e98 Creating and deleting zones now works, added try() to certain functions, tiny general improvements 2024-07-07 04:06:09 +02:00
73b0640637 haha oeps 2024-07-06 21:46:26 +02:00
420028bb7e add try() wrapper 2024-07-05 00:25:19 +02:00
8991777b3e Delete object entity from DB on removal 2024-07-04 16:02:15 +02:00
20c77fe999 Typo fix 2024-07-04 14:56:43 +02:00
9c80efbb51 object stuff 2024-07-04 13:38:12 +02:00
829a2ef726 Worked on zone objects, tile tags and searching 2024-07-04 02:07:55 +02:00
d702612cb1 my 13th reason 2024-07-02 21:54:19 +02:00
d59608174d refractor file to unfuck the logic 2024-07-01 10:46:02 +02:00
39e8f52595 ╭∩╮( •̀_•́ )╭∩╮ 2024-07-01 00:39:03 +02:00
ad9b7f8892 😂🔫 2024-06-30 23:26:59 +02:00
e488318994 asset loading after DL now works 2024-06-30 16:16:29 +02:00
d7cedac171 asset downloading from server works now 2024-06-30 02:04:02 +02:00
6f6fddd861 asset mngr stuff 2024-06-29 22:39:14 +02:00
7d5472ce00 added note 2024-06-26 12:42:43 +02:00
08b6c5c598 Code improvements 2024-06-23 01:53:06 +02:00
f5191aa81f Added logic that allows socket events to exist in sub directories, moved said events for better DX, added logics for tile management (upload & read), started working on (zone) object logics too 2024-06-22 21:00:24 +02:00
893e69244d worked on wall logics 2024-06-15 03:15:03 +02:00
890a4bdb88 Added logics for saving zone updates 2024-06-13 23:02:32 +02:00