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forked from noxious/server

68 Commits

Author SHA1 Message Date
5ca41cfd38 sprite work 2025-03-11 23:41:42 +01:00
c9e8b29f11 Simplified code 2025-03-08 01:40:23 +01:00
12805e571a revert 2025-02-23 01:39:30 +01:00
5b06386a39 Finish sprite gen. update 2025-02-21 02:01:51 +01:00
c59b391a6a Stash 2025-02-21 01:46:53 +01:00
b7dd0cbd75 Added default hair color to init command, set updatedAt when saving sprites 2025-02-18 21:29:37 +01:00
66fc6d8b43 #245 : Added color field to character hair 2025-02-18 17:52:50 +01:00
258ebf97d1 Copy sprite fix 2025-02-18 17:52:25 +01:00
0efa9fb1d5 #245 : Enhanced asset CRUD logic 2025-02-18 17:09:15 +01:00
5acebfe377 Cleaned characterMove event, moved some of its logic into char. move service 2025-02-15 22:27:57 +01:00
47be8597bf Added pivot point logic 2025-02-15 16:39:39 +01:00
e40a56825a Cleanup 2025-02-12 00:50:51 +01:00
c47339dfcd Typo 2025-02-12 00:14:05 +01:00
fef0ae6e28 Paths refactor # > @/ 2025-02-12 00:12:26 +01:00
bebd5876da Console fix 2025-02-11 23:16:37 +01:00
9e55ac7990 Replaced all event names with numbers for less bandwidth usage 2025-02-11 23:12:41 +01:00
f5e7d10fb4 Updated tsconfig.json and edited all required files to work with it 2025-02-07 20:37:51 +01:00
f2917e67e3 Minor fixes 2025-02-07 01:08:40 +01:00
ba96ae7dd4 Minor improvements 2025-02-06 13:12:19 +01:00
f0bfa0b983 Formatted code 2025-01-31 02:20:24 +01:00
60753cb2db Finalised spritesheet generator, updated init command for correct offset values 2025-01-31 02:17:55 +01:00
c400e868af Almost 2025-01-31 01:03:33 +01:00
6f87c3f3c5 Bug fix 2025-01-30 02:58:11 +01:00
876c96e2c6 Stop task if image creation failed 2025-01-30 02:50:06 +01:00
e57c19defd Minor improvement with generating sprites 2025-01-29 23:22:56 +01:00
c8728ba83a Made field decimal, forgot to use const, new migration 2025-01-28 17:53:56 +01:00
b33b9cc29f Almost works 2025-01-28 17:49:43 +01:00
9d7cee2334 Combining sprites to generate a spritesheet works again. 2025-01-28 15:34:21 +01:00
dbdc8c9d6e Continue working on spritesheet generator 2025-01-28 14:29:45 +01:00
d17408acd9 Sprite gen. work 2025-01-28 06:09:29 +01:00
5680b324b4 Merge remote-tracking branch 'origin/feature/map-refactor' 2025-01-27 01:56:51 +01:00
9771f45e6d Removed isAnimated and isLooping fields 2025-01-27 01:56:04 +01:00
e6adb959ba npm run format 2025-01-25 13:24:46 +01:00
112559055c Added createdAt and updatedAt fields to character hair to fix cache issue 2025-01-23 20:36:02 +01:00
d7982493e1 Map event tile improvements 2025-01-05 06:22:22 +01:00
097773995f Removed redundant import 2025-01-04 23:53:31 +01:00
04e4170c2d Cleanup imports, changed item:update to new ORM 2025-01-04 23:37:38 +01:00
db7121a4fa map editor 2025-01-04 23:14:32 +01:00
1dd0e73c4a e 2025-01-04 23:14:05 +01:00
747d05a92a Updated response type 2025-01-04 23:12:22 +01:00
48784a437f Fixed characterhair:create 2025-01-04 22:39:26 +01:00
6b12d8e7b1 Convert item create to new ORM 2025-01-04 22:29:56 +01:00
50c2b249f4 More event streamlining 2025-01-04 21:23:47 +01:00
82aaf8a015 a 2025-01-04 21:17:46 +01:00
b2e0ac47e7 Finished char hair type list event 2025-01-04 21:00:22 +01:00
9bdafd5026 Made printWidth smaller for better readability, removed redundant services 2025-01-04 20:42:32 +01:00
21f4c5328f Converted more events 2025-01-04 20:11:34 +01:00
067976c54a OOP is my passion ( ͡° ͜ʖ ͡°) 2025-01-04 18:35:53 +01:00
0b4420f956 POC 2025-01-03 21:50:16 +01:00
a40b71140a Almost finalised refactoring 2025-01-03 14:35:02 +01:00