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5ca41cfd38
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sprite work
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2025-03-11 23:41:42 +01:00 |
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c9e8b29f11
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Simplified code
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2025-03-08 01:40:23 +01:00 |
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12805e571a
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revert
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2025-02-23 01:39:30 +01:00 |
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5b06386a39
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Finish sprite gen. update
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2025-02-21 02:01:51 +01:00 |
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c59b391a6a
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Stash
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2025-02-21 01:46:53 +01:00 |
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b7dd0cbd75
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Added default hair color to init command, set updatedAt when saving sprites
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2025-02-18 21:29:37 +01:00 |
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66fc6d8b43
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#245 : Added color field to character hair
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2025-02-18 17:52:50 +01:00 |
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258ebf97d1
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Copy sprite fix
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2025-02-18 17:52:25 +01:00 |
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0efa9fb1d5
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#245 : Enhanced asset CRUD logic
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2025-02-18 17:09:15 +01:00 |
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5acebfe377
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Cleaned characterMove event, moved some of its logic into char. move service
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2025-02-15 22:27:57 +01:00 |
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47be8597bf
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Added pivot point logic
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2025-02-15 16:39:39 +01:00 |
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e40a56825a
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Cleanup
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2025-02-12 00:50:51 +01:00 |
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c47339dfcd
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Typo
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2025-02-12 00:14:05 +01:00 |
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fef0ae6e28
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Paths refactor # > @/
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2025-02-12 00:12:26 +01:00 |
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bebd5876da
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Console fix
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2025-02-11 23:16:37 +01:00 |
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9e55ac7990
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Replaced all event names with numbers for less bandwidth usage
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2025-02-11 23:12:41 +01:00 |
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f5e7d10fb4
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Updated tsconfig.json and edited all required files to work with it
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2025-02-07 20:37:51 +01:00 |
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f2917e67e3
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Minor fixes
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2025-02-07 01:08:40 +01:00 |
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ba96ae7dd4
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Minor improvements
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2025-02-06 13:12:19 +01:00 |
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f0bfa0b983
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Formatted code
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2025-01-31 02:20:24 +01:00 |
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60753cb2db
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Finalised spritesheet generator, updated init command for correct offset values
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2025-01-31 02:17:55 +01:00 |
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c400e868af
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Almost
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2025-01-31 01:03:33 +01:00 |
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6f87c3f3c5
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Bug fix
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2025-01-30 02:58:11 +01:00 |
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876c96e2c6
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Stop task if image creation failed
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2025-01-30 02:50:06 +01:00 |
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e57c19defd
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Minor improvement with generating sprites
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2025-01-29 23:22:56 +01:00 |
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c8728ba83a
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Made field decimal, forgot to use const, new migration
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2025-01-28 17:53:56 +01:00 |
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b33b9cc29f
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Almost works
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2025-01-28 17:49:43 +01:00 |
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9d7cee2334
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Combining sprites to generate a spritesheet works again.
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2025-01-28 15:34:21 +01:00 |
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dbdc8c9d6e
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Continue working on spritesheet generator
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2025-01-28 14:29:45 +01:00 |
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d17408acd9
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Sprite gen. work
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2025-01-28 06:09:29 +01:00 |
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5680b324b4
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Merge remote-tracking branch 'origin/feature/map-refactor'
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2025-01-27 01:56:51 +01:00 |
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9771f45e6d
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Removed isAnimated and isLooping fields
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2025-01-27 01:56:04 +01:00 |
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e6adb959ba
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npm run format
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2025-01-25 13:24:46 +01:00 |
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112559055c
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Added createdAt and updatedAt fields to character hair to fix cache issue
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2025-01-23 20:36:02 +01:00 |
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d7982493e1
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Map event tile improvements
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2025-01-05 06:22:22 +01:00 |
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097773995f
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Removed redundant import
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2025-01-04 23:53:31 +01:00 |
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04e4170c2d
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Cleanup imports, changed item:update to new ORM
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2025-01-04 23:37:38 +01:00 |
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db7121a4fa
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map editor
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2025-01-04 23:14:32 +01:00 |
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1dd0e73c4a
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e
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2025-01-04 23:14:05 +01:00 |
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747d05a92a
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Updated response type
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2025-01-04 23:12:22 +01:00 |
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48784a437f
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Fixed characterhair:create
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2025-01-04 22:39:26 +01:00 |
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6b12d8e7b1
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Convert item create to new ORM
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2025-01-04 22:29:56 +01:00 |
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50c2b249f4
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More event streamlining
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2025-01-04 21:23:47 +01:00 |
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82aaf8a015
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a
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2025-01-04 21:17:46 +01:00 |
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b2e0ac47e7
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Finished char hair type list event
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2025-01-04 21:00:22 +01:00 |
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9bdafd5026
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Made printWidth smaller for better readability, removed redundant services
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2025-01-04 20:42:32 +01:00 |
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21f4c5328f
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Converted more events
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2025-01-04 20:11:34 +01:00 |
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067976c54a
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OOP is my passion ( ͡° ͜ʖ ͡°)
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2025-01-04 18:35:53 +01:00 |
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0b4420f956
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POC
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2025-01-03 21:50:16 +01:00 |
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a40b71140a
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Almost finalised refactoring
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2025-01-03 14:35:02 +01:00 |
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