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103 Commits

Author SHA1 Message Date
5680b324b4 Merge remote-tracking branch 'origin/feature/map-refactor' 2025-01-27 01:56:51 +01:00
9771f45e6d Removed isAnimated and isLooping fields 2025-01-27 01:56:04 +01:00
b3ac6d34b8 Merge remote-tracking branch 'origin/feature/#313-effects' into feature/map-refactor 2025-01-25 15:34:40 +01:00
b115181756 Updated README 2025-01-25 14:50:53 +01:00
bf4789b9a8 Added additional installation steps 2025-01-25 14:44:33 +01:00
f004f059f6 Added software requirements to README 2025-01-25 14:39:44 +01:00
e6adb959ba npm run format 2025-01-25 13:24:46 +01:00
85161ab4f6 Added comment 2025-01-25 00:28:23 +01:00
8f4d4fc482 Removed unused functions 2025-01-24 23:53:03 +01:00
a0584c2bb9 Inline checking for less written code; removed unused import 2025-01-24 23:52:56 +01:00
7f4a784915 Removed redundant columns 2025-01-24 23:52:30 +01:00
71fdbd89a4 npm update 2025-01-24 23:46:36 +01:00
5c34ed7286 Fixed error thrown when getArgs called on a command with no arguments 2025-01-23 13:52:32 -06:00
edb7836e55 Weather values randomized if no number is given as a command argument 2025-01-23 13:42:26 -06:00
112559055c Added createdAt and updatedAt fields to character hair to fix cache issue 2025-01-23 20:36:02 +01:00
1546deb811 Removed depth field from placedMapObject as this is calculated automatically 2025-01-23 19:47:33 +01:00
d7ac70662a Accidentally put fog instead of rain 2025-01-23 11:59:23 -06:00
dae0d365d5 Changed toggle functions to set, and refactored the random weather value gen 2025-01-22 20:33:11 -06:00
020f2bd3c5 Removed weather effects booleans, now to disable weather effects, setting the value to 0 is the way 2025-01-22 18:00:04 -06:00
189fd39377 Moved CORS logic into httpManager 2025-01-21 14:58:55 +01:00
0ba79c2299 Teleport fix 2025-01-14 02:18:53 +01:00
74f5214ca3 removed console.log 2025-01-13 15:02:44 +01:00
410d5cb7a8 Disabled Mikro ORM debugging 2025-01-13 14:51:39 +01:00
41e65fc3e9 ? 2025-01-12 22:11:41 +01:00
4b6935c44a npm update 2025-01-11 21:47:29 +01:00
4232042a06 Typo 2025-01-10 23:23:20 +01:00
3869eefaaf frameCount fix 2025-01-10 19:29:28 +01:00
a4437fadce npm run format 2025-01-09 16:02:26 +01:00
458293a5fc Better var. naming 2025-01-09 15:58:16 +01:00
849ef07297 Entirely replaces asset controller with improved ones (textures & cache) 2025-01-08 21:12:33 +01:00
39ec4daa06 More cache stuff 2025-01-07 22:20:27 +01:00
010454914b POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code 2025-01-07 03:58:32 +01:00
f47023dc81 POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code 2025-01-07 03:58:26 +01:00
4397552a86 Merge pull request 'fixed console logging on windows devices.' (#1) from issue/#307-fix-server-console-logging-on-window-based-devices into main
Reviewed-on: noxious/server#1
2025-01-06 20:40:36 +00:00
7b90fa5c13 fixed console logging on windows devices. 2025-01-06 14:33:45 -06:00
7dabed7ff6 Minor change 2025-01-06 21:23:25 +01:00
d91a70be09 Value can't be undefined anymore, is now null by default if no value is set or found 2025-01-06 21:23:17 +01:00
514ed87818 rm file 2025-01-06 18:04:17 +01:00
24586855cb Created base entities, extended normal entities with these 2025-01-06 18:03:12 +01:00
be9ee97385 npm update 2025-01-06 16:09:04 +01:00
a05cd97430 updated packages 2025-01-05 21:00:24 +01:00
cc1dbe5179 Attempt to fix performance :((( 2025-01-05 07:22:23 +01:00
d7982493e1 Map event tile improvements 2025-01-05 06:22:22 +01:00
57b21f1499 More map editor work 2025-01-05 04:52:16 +01:00
33afef5466 Map editor WIP 2025-01-05 04:01:43 +01:00
813ddbd8b1 Better logging 2025-01-05 01:44:39 +01:00
4a55f47c06 Map editor improvements 2025-01-05 01:43:44 +01:00
097773995f Removed redundant import 2025-01-04 23:53:31 +01:00
04e4170c2d Cleanup imports, changed item:update to new ORM 2025-01-04 23:37:38 +01:00
46cfb61cf5 More map editor work 2025-01-04 23:15:18 +01:00
db7121a4fa map editor 2025-01-04 23:14:32 +01:00
1dd0e73c4a e 2025-01-04 23:14:05 +01:00
747d05a92a Updated response type 2025-01-04 23:12:22 +01:00
48784a437f Fixed characterhair:create 2025-01-04 22:39:26 +01:00
6b12d8e7b1 Convert item create to new ORM 2025-01-04 22:29:56 +01:00
50c2b249f4 More event streamlining 2025-01-04 21:23:47 +01:00
82aaf8a015 a 2025-01-04 21:17:46 +01:00
0e0854d365 yes 2025-01-04 21:14:54 +01:00
b2e0ac47e7 Finished char hair type list event 2025-01-04 21:00:22 +01:00
f2d0e87e26 Date & weather manager fixes 2025-01-04 20:46:55 +01:00
9bdafd5026 Made printWidth smaller for better readability, removed redundant services 2025-01-04 20:42:32 +01:00
ae269be196 Replaced old teleport func. with new one 2025-01-04 20:14:56 +01:00
21f4c5328f Converted more events 2025-01-04 20:11:34 +01:00
47ec425acf Fixes 2025-01-04 19:52:00 +01:00
1f0db75806 Minor fix 2025-01-04 19:16:58 +01:00
9a448542d3 More improvements 2025-01-04 19:05:54 +01:00
067976c54a OOP is my passion ( ͡° ͜ʖ ͡°) 2025-01-04 18:35:53 +01:00
0b4420f956 POC 2025-01-03 21:50:16 +01:00
e843213b0a Temp. fix for populating 2025-01-03 21:41:37 +01:00
4d50edd5dd yeet 2025-01-03 18:46:56 +01:00
0cadbc33b9 Added populate attributes to functions 2025-01-03 18:23:48 +01:00
0c155347c4 Merge remote-tracking branch 'origin/main' into feature/#263
# Conflicts:
#	src/events/zone/characterMove.ts
2025-01-03 17:30:40 +01:00
149485634d seggs 2025-01-03 17:10:52 +01:00
bc67db7db7 Readme imporvement 2025-01-03 16:08:19 +01:00
a40b71140a Almost finalised refactoring 2025-01-03 14:35:02 +01:00
9a016a1fb6 Re added the movement interruption code to allow overwriting movement
Still needs tinkering
2025-01-02 23:47:55 +01:00
ce80eb223c #263 - Updated character movement to ts (WIP) 2025-01-02 23:36:56 +01:00
fecdf222d7 Forgot 2025-01-02 18:14:12 +01:00
11041fec83 Renamed zone > map 2025-01-02 17:31:24 +01:00
887da447e0 Updated package.json 2025-01-02 02:27:42 +01:00
347554998a Small consistency changes 2025-01-02 02:25:32 +01:00
f7dbf09bf5 More event progress 2025-01-02 02:24:09 +01:00
ab89d0cbb0 Tile CRUD works again 2025-01-02 01:38:52 +01:00
664a74c973 Characters bug fix 2025-01-01 23:52:48 +01:00
0c77758351 More small improvements 2025-01-01 23:01:44 +01:00
e8ef160f2a Minor improvements 2025-01-01 22:50:58 +01:00
2d6831b4ef Improved readability of weather and date managers 2025-01-01 22:09:44 +01:00
0464538b1c N/A 2025-01-01 21:57:47 +01:00
e61aeed691 Refactor send chat logic 2025-01-01 21:57:24 +01:00
45e756fcd3 Fixed left-overs from #293 2025-01-01 21:49:01 +01:00
7c473de12b number>uuid 2025-01-01 21:37:02 +01:00
5982422e04 Storage class is now OOP 2025-01-01 21:34:23 +01:00
04e081c31a Small improvement 2025-01-01 21:19:35 +01:00
599264b362 TS fix 2025-01-01 21:03:42 +01:00
6f84238503 Minor TS improvement 2025-01-01 20:59:30 +01:00
586bb0ca83 #293: Changed IDs to UUIDs for all entities 2025-01-01 20:53:05 +01:00
465219276d Added update & delete rules to entities 2025-01-01 20:44:36 +01:00
11d30351ba Bug fix for loading sprite actions 2025-01-01 20:44:16 +01:00
85af73c079 renamed id to characterId 2025-01-01 17:49:10 +01:00
9c28b10383 format & lint 2025-01-01 04:48:30 +01:00
495e9f192e Joining, leaving rooms and teleporting works again + refactor 2025-01-01 04:46:00 +01:00
30b2028bd8 Fix for creating new characters, added teleport function to zone character model 2025-01-01 03:00:03 +01:00
9d6a8730a9 Added socket helper functions 2024-12-31 15:27:31 +01:00
160 changed files with 4451 additions and 4529 deletions

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@ -3,7 +3,7 @@ ENV=development
HOST="0.0.0.0"
PORT=4000
JWT_SECRET="secret"
CLIENT_URL="http://192.168.3.4:5173"
CLIENT_URL="http://localhost:5173"
# Database configuration
REDIS_URL="redis://@127.0.0.1:6379/4"

View File

@ -3,6 +3,6 @@
"semi": false,
"tabWidth": 2,
"singleQuote": true,
"printWidth": 300,
"printWidth": 200,
"trailingComma": "none"
}

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@ -2,12 +2,22 @@
This is the server for the Noxious game.
## Projects requirements
- NodeJS 20.x or higher
- MySQL 8.x or higher
- Redis 7.x or higher
## Installation
1. Clone the repository
2. Install dependencies with `npm install`
3. Copy the `.env.example` file to `.env` and fill in the required variables
4. Run the server with `npm run dev`
4. Extract assets.zip to the `public` folder
5. After MySQL and Redis are running, run `npx mikro-orm migration:up` to create the database schema
6. Run the server with `npm run dev`
7. Write `init` in the console to import default data and restart the server
8. Write `tiles` in the console to fix tile sizes
## Commands
@ -33,8 +43,12 @@ Run `npx mikro-orm migration:create --initial` to create a new initial migration
### Create migrations
Run `npx mikro-orm migration:create` to create a new migration.
Run `npx mikro-orm migration:create` to create a new migration. You do this when you want to add a new table or change an existing one.
### Apply migrations
Run `npx mikro-orm migration:up` to apply all pending migrations.
### Import default data
After running the server, write `init` in the console to import default data.

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@ -1,104 +0,0 @@
import { Migration } from '@mikro-orm/migrations';
export class Migration20241229234130 extends Migration {
override async up(): Promise<void> {
this.addSql(`create table \`map_object\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`origin_x\` int not null default 0, \`origin_y\` int not null default 0, \`is_animated\` tinyint(1) not null default false, \`frame_rate\` int not null default 0, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`sprite\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`item\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`description\` varchar(255) null, \`item_type\` enum('WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE') not null, \`stackable\` tinyint(1) not null default false, \`rarity\` enum('COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY') not null default 'COMMON', \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`item\` add index \`item_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`character_type\` (\`id\` int unsigned not null auto_increment primary key, \`name\` varchar(255) not null, \`gender\` enum('MALE', 'FEMALE') not null, \`race\` enum('HUMAN', 'ELF', 'DWARF', 'ORC', 'GOBLIN') not null, \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_type\` add index \`character_type_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`character_hair\` (\`id\` int unsigned not null auto_increment primary key, \`name\` varchar(255) not null, \`gender\` varchar(255) not null default 'MALE', \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_hair\` add index \`character_hair_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`sprite_action\` (\`id\` varchar(255) not null, \`sprite_id\` varchar(255) not null, \`action\` varchar(255) not null, \`sprites\` json null, \`origin_x\` int not null default 0, \`origin_y\` int not null default 0, \`is_animated\` tinyint(1) not null default false, \`is_looping\` tinyint(1) not null default false, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`frame_rate\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`sprite_action\` add index \`sprite_action_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`tile\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`user\` (\`id\` int unsigned not null auto_increment primary key, \`username\` varchar(255) not null, \`email\` varchar(255) not null, \`password\` varchar(255) not null, \`online\` tinyint(1) not null default false) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`user\` add unique \`user_username_unique\`(\`username\`);`);
this.addSql(`alter table \`user\` add unique \`user_email_unique\`(\`email\`);`);
this.addSql(`create table \`password_reset_token\` (\`id\` int unsigned not null auto_increment primary key, \`user_id\` int unsigned not null, \`token\` varchar(255) not null, \`created_at\` datetime not null) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`password_reset_token\` add index \`password_reset_token_user_id_index\`(\`user_id\`);`);
this.addSql(`alter table \`password_reset_token\` add unique \`password_reset_token_token_unique\`(\`token\`);`);
this.addSql(`create table \`world\` (\`date\` datetime not null, \`is_rain_enabled\` tinyint(1) not null default false, \`rain_percentage\` int not null default 0, \`is_fog_enabled\` tinyint(1) not null default false, \`fog_density\` int not null default 0, primary key (\`date\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`zone\` (\`id\` int unsigned not null auto_increment primary key, \`name\` varchar(255) not null, \`width\` int not null default 10, \`height\` int not null default 10, \`tiles\` json null, \`pvp\` tinyint(1) not null default false, \`created_at\` datetime not null, \`updated_at\` datetime not null) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`character\` (\`id\` int unsigned not null auto_increment primary key, \`user_id\` int unsigned not null, \`name\` varchar(255) not null, \`online\` tinyint(1) not null default false, \`role\` varchar(255) not null default 'player', \`zone_id\` int unsigned not null, \`position_x\` int not null default 0, \`position_y\` int not null default 0, \`rotation\` int not null default 0, \`character_type_id\` int unsigned null, \`character_hair_id\` int unsigned null, \`alignment\` int not null default 50, \`hitpoints\` int not null default 100, \`mana\` int not null default 100, \`level\` int not null default 1, \`experience\` int not null default 0, \`strength\` int not null default 10, \`dexterity\` int not null default 10, \`intelligence\` int not null default 10, \`wisdom\` int not null default 10) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character\` add index \`character_user_id_index\`(\`user_id\`);`);
this.addSql(`alter table \`character\` add unique \`character_name_unique\`(\`name\`);`);
this.addSql(`alter table \`character\` add index \`character_zone_id_index\`(\`zone_id\`);`);
this.addSql(`alter table \`character\` add index \`character_character_type_id_index\`(\`character_type_id\`);`);
this.addSql(`alter table \`character\` add index \`character_character_hair_id_index\`(\`character_hair_id\`);`);
this.addSql(`create table \`chat\` (\`id\` int unsigned not null auto_increment primary key, \`character_id\` int unsigned not null, \`zone_id\` int unsigned not null, \`message\` varchar(255) not null, \`created_at\` datetime not null) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`chat\` add index \`chat_character_id_index\`(\`character_id\`);`);
this.addSql(`alter table \`chat\` add index \`chat_zone_id_index\`(\`zone_id\`);`);
this.addSql(`create table \`character_item\` (\`id\` int unsigned not null auto_increment primary key, \`character_id\` int unsigned not null, \`item_id\` varchar(255) not null, \`quantity\` int not null) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_item\` add index \`character_item_character_id_index\`(\`character_id\`);`);
this.addSql(`alter table \`character_item\` add index \`character_item_item_id_index\`(\`item_id\`);`);
this.addSql(`create table \`character_equipment\` (\`id\` int unsigned not null auto_increment primary key, \`slot\` enum('HEAD', 'BODY', 'ARMS', 'LEGS', 'NECK', 'RING') not null, \`character_id\` int unsigned not null, \`character_item_id\` int unsigned not null) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_id_index\`(\`character_id\`);`);
this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_item_id_index\`(\`character_item_id\`);`);
this.addSql(`create table \`zone_effect\` (\`id\` varchar(255) not null, \`zone_id\` int unsigned not null, \`effect\` varchar(255) not null, \`strength\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`zone_effect\` add index \`zone_effect_zone_id_index\`(\`zone_id\`);`);
this.addSql(`create table \`zone_event_tile\` (\`id\` varchar(255) not null, \`zone_id\` int unsigned not null, \`type\` enum('BLOCK', 'TELEPORT', 'NPC', 'ITEM') not null, \`position_x\` int not null, \`position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`zone_event_tile\` add index \`zone_event_tile_zone_id_index\`(\`zone_id\`);`);
this.addSql(`create table \`zone_event_tile_teleport\` (\`id\` varchar(255) not null, \`zone_event_tile_id\` varchar(255) not null, \`to_zone_id\` int unsigned not null, \`to_rotation\` int not null, \`to_position_x\` int not null, \`to_position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`zone_event_tile_teleport\` add unique \`zone_event_tile_teleport_zone_event_tile_id_unique\`(\`zone_event_tile_id\`);`);
this.addSql(`alter table \`zone_event_tile_teleport\` add index \`zone_event_tile_teleport_to_zone_id_index\`(\`to_zone_id\`);`);
this.addSql(`create table \`zone_object\` (\`id\` varchar(255) not null, \`zone_id\` int unsigned not null, \`map_object_id\` varchar(255) not null, \`depth\` int not null default 0, \`is_rotated\` tinyint(1) not null default false, \`position_x\` int not null default 0, \`position_y\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`zone_object\` add index \`zone_object_zone_id_index\`(\`zone_id\`);`);
this.addSql(`alter table \`zone_object\` add index \`zone_object_map_object_id_index\`(\`map_object_id\`);`);
this.addSql(`alter table \`item\` add constraint \`item_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`character_type\` add constraint \`character_type_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`character_hair\` add constraint \`character_hair_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`sprite_action\` add constraint \`sprite_action_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`password_reset_token\` add constraint \`password_reset_token_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_character_type_id_foreign\` foreign key (\`character_type_id\`) references \`character_type\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`character\` add constraint \`character_character_hair_id_foreign\` foreign key (\`character_hair_id\`) references \`character_hair\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`chat\` add constraint \`chat_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`chat\` add constraint \`chat_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`character_item\` add constraint \`character_item_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`character_item\` add constraint \`character_item_item_id_foreign\` foreign key (\`item_id\`) references \`item\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_item_id_foreign\` foreign key (\`character_item_id\`) references \`character_item\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`zone_effect\` add constraint \`zone_effect_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`zone_event_tile\` add constraint \`zone_event_tile_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`zone_event_tile_teleport\` add constraint \`zone_event_tile_teleport_zone_event_tile_id_foreign\` foreign key (\`zone_event_tile_id\`) references \`zone_event_tile\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`zone_event_tile_teleport\` add constraint \`zone_event_tile_teleport_to_zone_id_foreign\` foreign key (\`to_zone_id\`) references \`zone\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`zone_object\` add constraint \`zone_object_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`zone_object\` add constraint \`zone_object_map_object_id_foreign\` foreign key (\`map_object_id\`) references \`map_object\` (\`id\`) on update cascade;`);
}
}

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import { Migration } from '@mikro-orm/migrations';
export class Migration20250123193515 extends Migration {
override async up(): Promise<void> {
this.addSql(`create table \`map\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`width\` int not null default 10, \`height\` int not null default 10, \`tiles\` json null, \`pvp\` tinyint(1) not null default false, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`map_effect\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`effect\` varchar(255) not null, \`strength\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`map_effect\` add index \`map_effect_map_id_index\`(\`map_id\`);`);
this.addSql(`create table \`map_event_tile\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`type\` enum('BLOCK', 'TELEPORT', 'NPC', 'ITEM') not null, \`position_x\` int not null, \`position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`map_event_tile\` add index \`map_event_tile_map_id_index\`(\`map_id\`);`);
this.addSql(`create table \`map_event_tile_teleport\` (\`id\` varchar(255) not null, \`map_event_tile_id\` varchar(255) not null, \`to_map_id\` varchar(255) not null, \`to_rotation\` int not null, \`to_position_x\` int not null, \`to_position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`map_event_tile_teleport\` add unique \`map_event_tile_teleport_map_event_tile_id_unique\`(\`map_event_tile_id\`);`);
this.addSql(`alter table \`map_event_tile_teleport\` add index \`map_event_tile_teleport_to_map_id_index\`(\`to_map_id\`);`);
this.addSql(`create table \`map_object\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`origin_x\` numeric(10,2) not null default 0, \`origin_y\` numeric(10,2) not null default 0, \`is_animated\` tinyint(1) not null default false, \`frame_rate\` int not null default 0, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`placed_map_object\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`map_object_id\` varchar(255) not null, \`is_rotated\` tinyint(1) not null default false, \`position_x\` int not null default 0, \`position_y\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`placed_map_object\` add index \`placed_map_object_map_id_index\`(\`map_id\`);`);
this.addSql(`alter table \`placed_map_object\` add index \`placed_map_object_map_object_id_index\`(\`map_object_id\`);`);
this.addSql(`create table \`sprite\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`item\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`description\` varchar(255) not null default '', \`item_type\` enum('WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE') not null, \`stackable\` tinyint(1) not null default false, \`rarity\` enum('COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY') not null default 'COMMON', \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`item\` add index \`item_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`character_type\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`gender\` enum('MALE', 'FEMALE') not null, \`race\` enum('HUMAN', 'ELF', 'DWARF', 'ORC', 'GOBLIN') not null, \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_type\` add index \`character_type_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`character_hair\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`gender\` varchar(255) not null default 'MALE', \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_hair\` add index \`character_hair_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`sprite_action\` (\`id\` varchar(255) not null, \`sprite_id\` varchar(255) not null, \`action\` varchar(255) not null, \`sprites\` json null, \`origin_x\` int not null default 0, \`origin_y\` int not null default 0, \`is_animated\` tinyint(1) not null default false, \`is_looping\` tinyint(1) not null default false, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`frame_rate\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`sprite_action\` add index \`sprite_action_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`tile\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`user\` (\`id\` varchar(255) not null, \`username\` varchar(255) not null, \`email\` varchar(255) not null, \`password\` varchar(255) not null, \`online\` tinyint(1) not null default false, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`user\` add unique \`user_username_unique\`(\`username\`);`);
this.addSql(`alter table \`user\` add unique \`user_email_unique\`(\`email\`);`);
this.addSql(`create table \`password_reset_token\` (\`id\` varchar(255) not null, \`user_id\` varchar(255) not null, \`token\` varchar(255) not null, \`created_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`password_reset_token\` add index \`password_reset_token_user_id_index\`(\`user_id\`);`);
this.addSql(`alter table \`password_reset_token\` add unique \`password_reset_token_token_unique\`(\`token\`);`);
this.addSql(`create table \`character\` (\`id\` varchar(255) not null, \`user_id\` varchar(255) not null, \`name\` varchar(255) not null, \`online\` tinyint(1) not null default false, \`role\` varchar(255) not null default 'player', \`map_id\` varchar(255) not null, \`position_x\` int not null default 0, \`position_y\` int not null default 0, \`rotation\` int not null default 0, \`character_type_id\` varchar(255) null, \`character_hair_id\` varchar(255) null, \`alignment\` int not null default 50, \`hitpoints\` int not null default 100, \`mana\` int not null default 100, \`level\` int not null default 1, \`experience\` int not null default 0, \`strength\` int not null default 10, \`dexterity\` int not null default 10, \`intelligence\` int not null default 10, \`wisdom\` int not null default 10, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character\` add index \`character_user_id_index\`(\`user_id\`);`);
this.addSql(`alter table \`character\` add unique \`character_name_unique\`(\`name\`);`);
this.addSql(`alter table \`character\` add index \`character_map_id_index\`(\`map_id\`);`);
this.addSql(`alter table \`character\` add index \`character_character_type_id_index\`(\`character_type_id\`);`);
this.addSql(`alter table \`character\` add index \`character_character_hair_id_index\`(\`character_hair_id\`);`);
this.addSql(`create table \`chat\` (\`id\` varchar(255) not null, \`character_id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`message\` varchar(255) not null, \`created_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`chat\` add index \`chat_character_id_index\`(\`character_id\`);`);
this.addSql(`alter table \`chat\` add index \`chat_map_id_index\`(\`map_id\`);`);
this.addSql(`create table \`character_item\` (\`id\` varchar(255) not null, \`character_id\` varchar(255) not null, \`item_id\` varchar(255) not null, \`quantity\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_item\` add index \`character_item_character_id_index\`(\`character_id\`);`);
this.addSql(`alter table \`character_item\` add index \`character_item_item_id_index\`(\`item_id\`);`);
this.addSql(`create table \`character_equipment\` (\`id\` varchar(255) not null, \`slot\` enum('HEAD', 'BODY', 'ARMS', 'LEGS', 'NECK', 'RING') not null, \`character_id\` varchar(255) not null, \`character_item_id\` varchar(255) not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_id_index\`(\`character_id\`);`);
this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_item_id_index\`(\`character_item_id\`);`);
this.addSql(`create table \`world\` (\`date\` datetime not null, \`is_rain_enabled\` tinyint(1) not null default false, \`rain_percentage\` int not null default 0, \`is_fog_enabled\` tinyint(1) not null default false, \`fog_density\` int not null default 0, primary key (\`date\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`map_effect\` add constraint \`map_effect_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`map_event_tile\` add constraint \`map_event_tile_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`map_event_tile_teleport\` add constraint \`map_event_tile_teleport_map_event_tile_id_foreign\` foreign key (\`map_event_tile_id\`) references \`map_event_tile\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`map_event_tile_teleport\` add constraint \`map_event_tile_teleport_to_map_id_foreign\` foreign key (\`to_map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`placed_map_object\` add constraint \`placed_map_object_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`placed_map_object\` add constraint \`placed_map_object_map_object_id_foreign\` foreign key (\`map_object_id\`) references \`map_object\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`item\` add constraint \`item_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`character_type\` add constraint \`character_type_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`character_hair\` add constraint \`character_hair_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`sprite_action\` add constraint \`sprite_action_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`password_reset_token\` add constraint \`password_reset_token_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_character_type_id_foreign\` foreign key (\`character_type_id\`) references \`character_type\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`character\` add constraint \`character_character_hair_id_foreign\` foreign key (\`character_hair_id\`) references \`character_hair\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`chat\` add constraint \`chat_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`chat\` add constraint \`chat_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_item\` add constraint \`character_item_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_item\` add constraint \`character_item_item_id_foreign\` foreign key (\`item_id\`) references \`item\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_item_id_foreign\` foreign key (\`character_item_id\`) references \`character_item\` (\`id\`) on update cascade on delete cascade;`);
}
}

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@ -0,0 +1,104 @@
import { Migration } from '@mikro-orm/migrations';
export class Migration20250127005232 extends Migration {
override async up(): Promise<void> {
this.addSql(`create table \`map\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`width\` int not null default 10, \`height\` int not null default 10, \`tiles\` json null, \`pvp\` tinyint(1) not null default false, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`map_effect\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`effect\` varchar(255) not null, \`strength\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`map_effect\` add index \`map_effect_map_id_index\`(\`map_id\`);`);
this.addSql(`create table \`map_event_tile\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`type\` enum('BLOCK', 'TELEPORT', 'NPC', 'ITEM') not null, \`position_x\` int not null, \`position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`map_event_tile\` add index \`map_event_tile_map_id_index\`(\`map_id\`);`);
this.addSql(`create table \`map_event_tile_teleport\` (\`id\` varchar(255) not null, \`map_event_tile_id\` varchar(255) not null, \`to_map_id\` varchar(255) not null, \`to_rotation\` int not null, \`to_position_x\` int not null, \`to_position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`map_event_tile_teleport\` add unique \`map_event_tile_teleport_map_event_tile_id_unique\`(\`map_event_tile_id\`);`);
this.addSql(`alter table \`map_event_tile_teleport\` add index \`map_event_tile_teleport_to_map_id_index\`(\`to_map_id\`);`);
this.addSql(`create table \`map_object\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`origin_x\` numeric(10,2) not null default 0, \`origin_y\` numeric(10,2) not null default 0, \`frame_rate\` int not null default 0, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`placed_map_object\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`map_object_id\` varchar(255) not null, \`is_rotated\` tinyint(1) not null default false, \`position_x\` int not null default 0, \`position_y\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`placed_map_object\` add index \`placed_map_object_map_id_index\`(\`map_id\`);`);
this.addSql(`alter table \`placed_map_object\` add index \`placed_map_object_map_object_id_index\`(\`map_object_id\`);`);
this.addSql(`create table \`sprite\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`item\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`description\` varchar(255) not null default '', \`item_type\` enum('WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE') not null, \`stackable\` tinyint(1) not null default false, \`rarity\` enum('COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY') not null default 'COMMON', \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`item\` add index \`item_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`character_type\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`gender\` enum('MALE', 'FEMALE') not null, \`race\` enum('HUMAN', 'ELF', 'DWARF', 'ORC', 'GOBLIN') not null, \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_type\` add index \`character_type_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`character_hair\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`gender\` varchar(255) not null default 'MALE', \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_hair\` add index \`character_hair_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`sprite_action\` (\`id\` varchar(255) not null, \`sprite_id\` varchar(255) not null, \`action\` varchar(255) not null, \`sprites\` json null, \`origin_x\` int not null default 0, \`origin_y\` int not null default 0, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`frame_rate\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`sprite_action\` add index \`sprite_action_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`tile\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`user\` (\`id\` varchar(255) not null, \`username\` varchar(255) not null, \`email\` varchar(255) not null, \`password\` varchar(255) not null, \`online\` tinyint(1) not null default false, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`user\` add unique \`user_username_unique\`(\`username\`);`);
this.addSql(`alter table \`user\` add unique \`user_email_unique\`(\`email\`);`);
this.addSql(`create table \`password_reset_token\` (\`id\` varchar(255) not null, \`user_id\` varchar(255) not null, \`token\` varchar(255) not null, \`created_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`password_reset_token\` add index \`password_reset_token_user_id_index\`(\`user_id\`);`);
this.addSql(`alter table \`password_reset_token\` add unique \`password_reset_token_token_unique\`(\`token\`);`);
this.addSql(`create table \`character\` (\`id\` varchar(255) not null, \`user_id\` varchar(255) not null, \`name\` varchar(255) not null, \`online\` tinyint(1) not null default false, \`role\` varchar(255) not null default 'player', \`map_id\` varchar(255) not null, \`position_x\` int not null default 0, \`position_y\` int not null default 0, \`rotation\` int not null default 0, \`character_type_id\` varchar(255) null, \`character_hair_id\` varchar(255) null, \`alignment\` int not null default 50, \`hitpoints\` int not null default 100, \`mana\` int not null default 100, \`level\` int not null default 1, \`experience\` int not null default 0, \`strength\` int not null default 10, \`dexterity\` int not null default 10, \`intelligence\` int not null default 10, \`wisdom\` int not null default 10, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character\` add index \`character_user_id_index\`(\`user_id\`);`);
this.addSql(`alter table \`character\` add unique \`character_name_unique\`(\`name\`);`);
this.addSql(`alter table \`character\` add index \`character_map_id_index\`(\`map_id\`);`);
this.addSql(`alter table \`character\` add index \`character_character_type_id_index\`(\`character_type_id\`);`);
this.addSql(`alter table \`character\` add index \`character_character_hair_id_index\`(\`character_hair_id\`);`);
this.addSql(`create table \`chat\` (\`id\` varchar(255) not null, \`character_id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`message\` varchar(255) not null, \`created_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`chat\` add index \`chat_character_id_index\`(\`character_id\`);`);
this.addSql(`alter table \`chat\` add index \`chat_map_id_index\`(\`map_id\`);`);
this.addSql(`create table \`character_item\` (\`id\` varchar(255) not null, \`character_id\` varchar(255) not null, \`item_id\` varchar(255) not null, \`quantity\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_item\` add index \`character_item_character_id_index\`(\`character_id\`);`);
this.addSql(`alter table \`character_item\` add index \`character_item_item_id_index\`(\`item_id\`);`);
this.addSql(`create table \`character_equipment\` (\`id\` varchar(255) not null, \`slot\` enum('HEAD', 'BODY', 'ARMS', 'LEGS', 'NECK', 'RING') not null, \`character_id\` varchar(255) not null, \`character_item_id\` varchar(255) not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_id_index\`(\`character_id\`);`);
this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_item_id_index\`(\`character_item_id\`);`);
this.addSql(`create table \`world\` (\`date\` datetime not null, \`rain_percentage\` int not null default 0, \`fog_density\` int not null default 0, primary key (\`date\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`map_effect\` add constraint \`map_effect_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`map_event_tile\` add constraint \`map_event_tile_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`map_event_tile_teleport\` add constraint \`map_event_tile_teleport_map_event_tile_id_foreign\` foreign key (\`map_event_tile_id\`) references \`map_event_tile\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`map_event_tile_teleport\` add constraint \`map_event_tile_teleport_to_map_id_foreign\` foreign key (\`to_map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`placed_map_object\` add constraint \`placed_map_object_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`placed_map_object\` add constraint \`placed_map_object_map_object_id_foreign\` foreign key (\`map_object_id\`) references \`map_object\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`item\` add constraint \`item_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`character_type\` add constraint \`character_type_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`character_hair\` add constraint \`character_hair_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`sprite_action\` add constraint \`sprite_action_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`password_reset_token\` add constraint \`password_reset_token_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_character_type_id_foreign\` foreign key (\`character_type_id\`) references \`character_type\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`character\` add constraint \`character_character_hair_id_foreign\` foreign key (\`character_hair_id\`) references \`character_hair\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`chat\` add constraint \`chat_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`chat\` add constraint \`chat_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_item\` add constraint \`character_item_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_item\` add constraint \`character_item_item_id_foreign\` foreign key (\`item_id\`) references \`item\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_item_id_foreign\` foreign key (\`character_item_id\`) references \`character_item\` (\`id\`) on update cascade on delete cascade;`);
}
}

View File

@ -8,15 +8,15 @@ import serverConfig from './src/application/config'
export default defineConfig({
extensions: [Migrator],
metadataProvider: TsMorphMetadataProvider,
entities: ['./src/entities/**/*.js'],
entitiesTs: ['./src/entities/**/*.ts'],
entities: ['./src/entities/*.js'],
entitiesTs: ['./src/entities/*.ts'],
driver: MySqlDriver,
host: serverConfig.DB_HOST,
port: serverConfig.DB_PORT,
user: serverConfig.DB_USER,
password: serverConfig.DB_PASS,
dbName: serverConfig.DB_NAME,
debug: serverConfig.ENV !== 'production',
debug: false,
driverOptions: {
allowPublicKeyRetrieval: true
},

637
package-lock.json generated

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@ -1,9 +1,7 @@
{
"useTsNode": true,
"alwaysAllowTs": true,
"scripts": {
"start": "npx prisma migrate deploy && node dist/server.js",
"dev": "nodemon --ignore 'data/*' --exec tsx src/server.ts",
"start": "node dist/server.js",
"dev": "nodemon --exec tsx src/server.ts",
"build": "tsc",
"format": "prettier --write src/",
"lint": "eslint .",

Binary file not shown.

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@ -1,4 +1,6 @@
import { Request, Response } from 'express'
import fs from 'fs'
import { Response } from 'express'
import Logger, { LoggerType } from '#application/logger'
@ -19,4 +21,18 @@ export abstract class BaseController {
message
})
}
protected sendFile(res: Response, filePath: string) {
if (!fs.existsSync(filePath)) {
this.logger.error(`File not found: ${filePath}`)
return this.sendError(res, 'Asset not found', 404)
}
res.sendFile(filePath, (error) => {
if (error) {
this.logger.error('Error sending file:' + error)
this.sendError(res, 'Error downloading the asset', 500)
}
})
}
}

View File

@ -5,23 +5,32 @@ import Logger, { LoggerType } from '#application/logger'
export abstract class BaseEntity {
protected readonly logger = Logger.type(LoggerType.ENTITY)
protected entityManager?: EntityManager
private getEntityManager(): EntityManager {
return Database.getEntityManager()
if (!this.entityManager) {
this.entityManager = Database.getORM().em.fork()
}
return this.entityManager
}
public setEntityManager(entityManager: EntityManager) {
this.entityManager = entityManager
return this
}
async save(): Promise<this> {
return this.execute('persist', 'save entity')
}
async update(): Promise<this> {
return this.execute('merge', 'update entity')
}
async delete(): Promise<this> {
return this.execute('remove', 'remove entity')
}
async update(): Promise<this> {
return this.execute('merge', 'update entity')
}
private async execute(method: 'persist' | 'merge' | 'remove', actionDescription: string): Promise<this> {
try {
const em = this.getEntityManager()

View File

@ -2,6 +2,8 @@ import { Server } from 'socket.io'
import Logger, { LoggerType } from '#application/logger'
import { TSocket } from '#application/types'
import { Character } from '#entities/character'
import CharacterRepository from '#repositories/characterRepository'
export abstract class BaseEvent {
protected readonly logger = Logger.type(LoggerType.GAME)
@ -11,6 +13,16 @@ export abstract class BaseEvent {
readonly socket: TSocket
) {}
protected async getCharacter(): Promise<Character | null> {
const characterRepository = new CharacterRepository()
return characterRepository.getById(this.socket.characterId!)
}
protected async isCharacterGM(): Promise<boolean> {
const character = await this.getCharacter()
return character?.getRole() === 'gm'
}
protected emitError(message: string): void {
this.socket.emit('notification', { title: 'Server message', message })
this.logger.error('character:connect error', `Player ${this.socket.userId}: ${message}`)

View File

@ -6,8 +6,12 @@ import Logger, { LoggerType } from '#application/logger'
export abstract class BaseRepository {
protected readonly logger = Logger.type(LoggerType.REPOSITORY)
private entityManager?: EntityManager
protected get em(): EntityManager {
return Database.getEntityManager()
getEntityManager(): EntityManager {
if (!this.entityManager) {
this.entityManager = Database.getORM().em.fork()
}
return this.entityManager
}
}

View File

@ -3,7 +3,7 @@ import * as path from 'path'
import { pathToFileURL } from 'url'
import Logger, { LoggerType } from '#application/logger'
import { getAppPath } from '#application/storage'
import Storage from '#application/storage'
import { Command } from '#application/types'
export class CommandRegistry {
@ -15,7 +15,7 @@ export class CommandRegistry {
}
public async loadCommands(): Promise<void> {
const directory = getAppPath('commands')
const directory = Storage.getAppPath('commands')
this.logger.info(`Loading commands from: ${directory}`)
try {
@ -32,7 +32,7 @@ export class CommandRegistry {
private async loadCommandFile(file: fs.Dirent): Promise<void> {
try {
const filePath = getAppPath('commands', file.name)
const filePath = Storage.getAppPath('commands', file.name)
const commandName = path.basename(file.name, path.extname(file.name))
const module = await import(pathToFileURL(filePath).href)

View File

@ -61,8 +61,8 @@ export class LogReader {
})
stream.on('data', (data) => {
process.stdout.write('\r' + `[${filename}]\n${data}`)
process.stdout.write('\n> ')
console.log(`[${filename}]`)
console.log(data.toString()) //
})
currentPosition = newPosition

View File

@ -1,4 +1,3 @@
import { EntityManager } from '@mikro-orm/core'
import { MikroORM } from '@mikro-orm/mysql'
import Logger, { LoggerType } from './logger'
@ -6,13 +5,11 @@ import config from '../../mikro-orm.config'
class Database {
private static orm: MikroORM
private static em: EntityManager
private static logger = Logger.type(LoggerType.APP)
public static async initialize(): Promise<void> {
try {
Database.orm = await MikroORM.init(config)
Database.em = Database.orm.em.fork()
this.orm = await MikroORM.init(config)
this.logger.info('Database connection initialized')
} catch (error) {
this.logger.error(`MikroORM connection failed: ${error}`)
@ -21,17 +18,7 @@ class Database {
}
public static getORM(): MikroORM {
if (!Database.orm) {
throw new Error('Database not initialized. Call Database.initialize() first.')
}
return Database.orm
}
public static getEntityManager(): EntityManager {
if (!Database.em) {
throw new Error('Database not initialized. Call Database.initialize() first.')
}
return Database.em
return this.orm
}
}

View File

@ -55,7 +55,7 @@ export enum CharacterEquipmentSlotType {
RING = 'RING'
}
export enum ZoneEventTileType {
export enum MapEventTileType {
BLOCK = 'BLOCK',
TELEPORT = 'TELEPORT',
NPC = 'NPC',

View File

@ -1,34 +1,71 @@
import fs from 'fs'
import path from 'path'
import config from './config'
import config from '#application/config'
export function getRootPath(folder: string, ...additionalSegments: string[]) {
return path.join(process.cwd(), folder, ...additionalSegments)
}
class Storage {
private readonly baseDir: string
private readonly rootDir: string
export function getAppPath(folder: string, ...additionalSegments: string[]) {
const baseDir = config.ENV === 'development' ? 'src' : 'dist'
return path.join(process.cwd(), baseDir, folder, ...additionalSegments)
}
constructor() {
this.rootDir = process.cwd()
this.baseDir = config.ENV === 'development' ? 'src' : 'dist'
}
export function getPublicPath(folder: string, ...additionalSegments: string[]) {
return path.join(process.cwd(), 'public', folder, ...additionalSegments)
}
/**
* Gets path relative to project root
*/
public getRootPath(folder: string, ...additionalSegments: string[]): string {
return path.join(this.rootDir, folder, ...additionalSegments)
}
/**
* Gets path relative to app directory (src/dist)
*/
public getAppPath(folder: string, ...additionalSegments: string[]): string {
return path.join(this.rootDir, this.baseDir, folder, ...additionalSegments)
}
/**
* Gets path relative to public directory
*/
public getPublicPath(folder: string, ...additionalSegments: string[]): string {
return path.join(this.rootDir, 'public', folder, ...additionalSegments)
}
/**
* Checks if a path exists
* @throws Error if path is empty or invalid
*/
public doesPathExist(pathToCheck: string): boolean {
if (!pathToCheck) {
throw new Error('Path cannot be empty')
}
export function doesPathExist(path: string) {
try {
fs.accessSync(path, fs.constants.F_OK)
fs.accessSync(pathToCheck, fs.constants.F_OK)
return true
} catch (e) {
return false
}
}
}
/**
* Creates a directory and any necessary parent directories
* @throws Error if directory creation fails
*/
public createDir(dirPath: string): void {
if (!dirPath) {
throw new Error('Directory path cannot be empty')
}
export function createDir(path: string) {
try {
fs.mkdirSync(path, { recursive: true })
} catch (e) {
console.error(e)
fs.mkdirSync(dirPath, { recursive: true })
} catch (error) {
const typedError = error as Error
throw new Error(`Failed to create directory: ${typedError.message}`)
}
}
}
export default new Storage()

View File

@ -1,14 +1,14 @@
import { Server, Socket } from 'socket.io'
import { Character } from '#entities/character'
import { ZoneEventTile } from '#entities/zoneEventTile'
import { ZoneEventTileTeleport } from '#entities/zoneEventTileTeleport'
import { MapEventTile } from '#entities/mapEventTile'
import { MapEventTileTeleport } from '#entities/mapEventTileTeleport'
export type UUID = `${string}-${string}-${string}-${string}-${string}`
export type TSocket = Socket & {
userId?: number
characterId?: number
userId?: UUID
characterId?: UUID
handshake?: {
query?: {
token?: any
@ -26,8 +26,8 @@ export type ExtendedCharacter = Character & {
resetMovement?: boolean
}
export type ZoneEventTileWithTeleport = ZoneEventTile & {
teleport: ZoneEventTileTeleport
export type MapEventTileWithTeleport = MapEventTile & {
teleport: MapEventTileTeleport
}
export type AssetData = {
@ -37,7 +37,6 @@ export type AssetData = {
updatedAt: Date
originX?: number
originY?: number
isAnimated?: boolean
frameRate?: number
frameWidth?: number
frameHeight?: number
@ -46,8 +45,11 @@ export type AssetData = {
export type WorldSettings = {
date: Date
isRainEnabled: boolean
isFogEnabled: boolean
weatherState: WeatherState
}
export type WeatherState = {
rainPercentage: number
fogDensity: number
}

View File

@ -1,40 +1,43 @@
import fs from 'fs'
import sharp from 'sharp'
import { Server } from 'socket.io'
import { BaseCommand } from '#application/base/baseCommand'
import { CharacterGender, CharacterRace } from '#application/enums'
import { getPublicPath } from '#application/storage'
import Storage from '#application/storage'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { CharacterHair } from '#entities/characterHair'
import { CharacterType } from '#entities/characterType'
import { Map } from '#entities/map'
import { MapEffect } from '#entities/mapEffect'
import { MapObject } from '#entities/mapObject'
import { Sprite } from '#entities/sprite'
import { SpriteAction } from '#entities/spriteAction'
import { Tile } from '#entities/tile'
import { User } from '#entities/user'
import { Zone } from '#entities/zone'
import { ZoneEffect } from '#entities/zoneEffect'
import CharacterHairRepository from '#repositories/characterHairRepository'
import CharacterTypeRepository from '#repositories/characterTypeRepository'
import ZoneRepository from '#repositories/zoneRepository'
import MapRepository from '#repositories/mapRepository'
// @TODO : Replace this with seeding
// https://mikro-orm.io/docs/seeding
export default class InitCommand extends BaseCommand {
private readonly mapRepository = new MapRepository()
private readonly characterTypeRepository = new CharacterTypeRepository()
private readonly characterHairRepository = new CharacterHairRepository()
public async execute(): Promise<void> {
// Assets
await this.importTiles()
await this.importObjects()
await this.importMapObjects()
await this.createCharacterType()
await this.createCharacterHair()
// await this.createCharacterEquipment()
// Zone
await this.createZone()
// Map
await this.createMap()
// User
await this.createUser()
@ -44,7 +47,7 @@ export default class InitCommand extends BaseCommand {
}
private async importTiles(): Promise<void> {
for (const tile of fs.readdirSync(getPublicPath('tiles'))) {
for (const tile of fs.readdirSync(Storage.getPublicPath('tiles'))) {
const newTile = new Tile()
newTile.setId(tile.split('.')[0] as UUID).setName('New tile')
@ -52,19 +55,19 @@ export default class InitCommand extends BaseCommand {
}
}
private async importObjects(): Promise<void> {
for (const object of fs.readdirSync(getPublicPath('objects'))) {
private async importMapObjects(): Promise<void> {
for (const mapObject of fs.readdirSync(Storage.getPublicPath('map_objects'))) {
const newMapObject = new MapObject()
newMapObject
.setId(object.split('.')[0] as UUID)
.setName('New object')
.setId(mapObject.split('.')[0] as UUID)
.setName('New map object')
.setFrameWidth(
(await sharp(getPublicPath('objects', object))
(await sharp(Storage.getPublicPath('map_objects', mapObject))
.metadata()
.then((metadata) => metadata.height)) ?? 0
)
.setFrameHeight(
(await sharp(getPublicPath('objects', object))
(await sharp(Storage.getPublicPath('map_objects', mapObject))
.metadata()
.then((metadata) => metadata.width)) ?? 0
)
@ -86,8 +89,6 @@ export default class InitCommand extends BaseCommand {
])
.setOriginX(0)
.setOriginY(0)
.setIsAnimated(false)
.setIsLooping(false)
.setFrameWidth(64)
.setFrameHeight(94)
.setFrameRate(0)
@ -102,8 +103,6 @@ export default class InitCommand extends BaseCommand {
])
.setOriginX(0)
.setOriginY(0)
.setIsAnimated(false)
.setIsLooping(false)
.setFrameWidth(64)
.setFrameHeight(94)
.setFrameRate(0)
@ -121,8 +120,6 @@ export default class InitCommand extends BaseCommand {
])
.setOriginX(0)
.setOriginY(0)
.setIsAnimated(true)
.setIsLooping(false)
.setFrameWidth(64)
.setFrameHeight(94)
.setFrameRate(7)
@ -140,8 +137,6 @@ export default class InitCommand extends BaseCommand {
])
.setOriginX(0)
.setOriginY(0)
.setIsAnimated(true)
.setIsLooping(false)
.setFrameWidth(64)
.setFrameHeight(94)
.setFrameRate(7)
@ -149,7 +144,14 @@ export default class InitCommand extends BaseCommand {
.save()
const characterType = new CharacterType()
await characterType.setId(1).setName('New character type').setGender(CharacterGender.MALE).setRace(CharacterRace.HUMAN).setIsSelectable(true).setSprite(characterSprite).save()
await characterType
.setId('75b70c78-17f0-44c0-a4fa-15043cb95be0')
.setName('New character type')
.setGender(CharacterGender.MALE)
.setRace(CharacterRace.HUMAN)
.setIsSelectable(true)
.setSprite(characterSprite)
.save()
}
private async createCharacterHair(): Promise<void> {
@ -165,8 +167,6 @@ export default class InitCommand extends BaseCommand {
])
.setOriginX(0.5)
.setOriginY(5.34)
.setIsAnimated(false)
.setIsLooping(false)
.setFrameWidth(64)
.setFrameHeight(18)
.setFrameRate(0)
@ -181,8 +181,6 @@ export default class InitCommand extends BaseCommand {
])
.setOriginX(0.5)
.setOriginY(4.34)
.setIsAnimated(false)
.setIsLooping(false)
.setFrameWidth(64)
.setFrameHeight(22)
.setFrameRate(0)
@ -190,7 +188,7 @@ export default class InitCommand extends BaseCommand {
.save()
const characterHair = new CharacterHair()
await characterHair.setId(1).setName('Hair 1').setGender(CharacterGender.MALE).setIsSelectable(true).setSprite(hairSprite).save()
await characterHair.setId('a2471230-d238-4ffb-9eca-9eab869f1b67').setName('Hair 1').setGender(CharacterGender.MALE).setIsSelectable(true).setSprite(hairSprite).save()
}
private async createCharacterEquipment(): Promise<void> {
@ -206,8 +204,6 @@ export default class InitCommand extends BaseCommand {
sprites: ['data:image/png;base64,...'],
originX: 0,
originY: 0,
isAnimated: false,
isLooping: false,
frameWidth: 64,
frameHeight: 94,
frameRate: 0
@ -225,32 +221,32 @@ export default class InitCommand extends BaseCommand {
await equipmentSprite.save()
}
private async createZone(): Promise<void> {
const zone = new Zone()
await zone
.setName('New zone')
private async createMap(): Promise<void> {
const map = new Map()
await map
.setName('New map')
.setWidth(100)
.setHeight(100)
.setTiles(Array.from({ length: 100 }, () => Array.from({ length: 100 }, () => 'a2fd8d6f-5042-437a-9c1e-c66b91ecc35b')))
.save()
const effect = new ZoneEffect()
await effect.setEffect('light').setStrength(100).setZone(zone).save()
const effect = new MapEffect()
await effect.setEffect('light').setStrength(100).setMap(map).save()
}
private async createUser(): Promise<void> {
const user = new User()
await user.setId(1).setUsername('root').setEmail('local@host').setPassword('password').setOnline(false).save()
await user.setId('6f9a58b4-172d-425e-b9ea-71e1d13d81ee').setUsername('root').setEmail('local@host').setPassword('password').setOnline(false).save()
const character = new Character()
await character
.setId(1)
.setId('26850183-1757-4135-938f-aa1448c49654')
.setUser(user)
.setName('root')
.setRole('gm')
.setZone((await ZoneRepository.getFirst()) ?? undefined)
.setCharacterType((await CharacterTypeRepository.getFirst()) ?? undefined)
.setCharacterHair((await CharacterHairRepository.getFirst()) ?? undefined)
.setMap((await this.mapRepository.getFirst())!)
.setCharacterType(await this.characterTypeRepository.getFirst())
.setCharacterHair(await this.characterHairRepository.getFirst())
.save()
}
}

10
src/commands/listMaps.ts Normal file
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@ -0,0 +1,10 @@
import { BaseCommand } from '#application/base/baseCommand'
import MapManager from '#managers/mapManager'
type CommandInput = string[]
export default class ListMapsCommand extends BaseCommand {
public execute(input: CommandInput): void {
console.log(MapManager.getLoadedMaps())
}
}

View File

@ -1,12 +0,0 @@
import { Server } from 'socket.io'
import { BaseCommand } from '#application/base/baseCommand'
import ZoneManager from '#managers/zoneManager'
type CommandInput = string[]
export default class ListZonesCommand extends BaseCommand {
public execute(input: CommandInput): void {
console.log(ZoneManager.getLoadedZones())
}
}

View File

@ -3,12 +3,12 @@ import fs from 'fs'
import sharp from 'sharp'
import { BaseCommand } from '#application/base/baseCommand'
import { getPublicPath } from '#application/storage'
import Storage from '#application/storage'
export default class TilesCommand extends BaseCommand {
public async execute(): Promise<void> {
// Get all tiles
const tilesDir = getPublicPath('tiles')
const tilesDir = Storage.getPublicPath('tiles')
const tiles = fs.readdirSync(tilesDir).filter((file) => file.endsWith('.png'))
// Create output directory if it doesn't exist
@ -18,14 +18,14 @@ export default class TilesCommand extends BaseCommand {
for (const tile of tiles) {
// Check if tile is already 66x34
const metadata = await sharp(getPublicPath('tiles', tile)).metadata()
const metadata = await sharp(Storage.getPublicPath('tiles', tile)).metadata()
if (metadata.width === 66 && metadata.height === 34) {
this.logger.info(`Tile ${tile} already processed`)
continue
}
const inputPath = getPublicPath('tiles', tile)
const tempPath = getPublicPath('tiles', `temp_${tile}`)
const inputPath = Storage.getPublicPath('tiles', tile)
const tempPath = Storage.getPublicPath('tiles', `temp_${tile}`)
try {
await sharp(inputPath)

View File

@ -4,24 +4,29 @@ import { Request, Response } from 'express'
import sharp from 'sharp'
import { BaseController } from '#application/base/baseController'
import { getPublicPath } from '#application/storage'
import Storage from '#application/storage'
import { UUID } from '#application/types'
import CharacterHairRepository from '#repositories/characterHairRepository'
import CharacterRepository from '#repositories/characterRepository'
import CharacterTypeRepository from '#repositories/characterTypeRepository'
interface AvatarOptions {
characterTypeId: number
characterHairId?: number
characterTypeId: UUID
characterHairId?: UUID
}
export class AvatarController extends BaseController {
private readonly characterTypeRepository = new CharacterTypeRepository()
private readonly characterHairRepository = new CharacterHairRepository()
private readonly characterRepository = new CharacterRepository()
/**
* Get avatar by character
* @param req
* @param res
*/
public async getByName(req: Request, res: Response) {
const character = await CharacterRepository.getByName(req.params.characterName)
const character = await this.characterRepository.getByName(req.params.characterName)
if (!character?.characterType) {
return this.sendError(res, 'Character or character type not found', 404)
}
@ -39,8 +44,8 @@ export class AvatarController extends BaseController {
*/
public async getByParams(req: Request, res: Response) {
return this.generateAvatar(res, {
characterTypeId: parseInt(req.params.characterTypeId),
characterHairId: req.params.characterHairId ? parseInt(req.params.characterHairId) : undefined
characterTypeId: req.params.characterTypeId as UUID,
characterHairId: req.params.characterHairId ? (req.params.characterHairId as UUID) : undefined
})
}
@ -52,12 +57,12 @@ export class AvatarController extends BaseController {
*/
private async generateAvatar(res: Response, options: AvatarOptions) {
try {
const characterType = await CharacterTypeRepository.getById(options.characterTypeId)
const characterType = await this.characterTypeRepository.getById(options.characterTypeId)
if (!characterType?.sprite?.id) {
return this.sendError(res, 'Character type not found', 404)
}
const bodySpritePath = getPublicPath('sprites', characterType.sprite.id, 'idle_right_down.png')
const bodySpritePath = Storage.getPublicPath('sprites', characterType.sprite.id, 'idle_right_down.png')
if (!fs.existsSync(bodySpritePath)) {
return this.sendError(res, 'Body sprite file not found', 404)
}
@ -69,9 +74,9 @@ export class AvatarController extends BaseController {
})
if (options.characterHairId) {
const characterHair = await CharacterHairRepository.getById(options.characterHairId)
const characterHair = await this.characterHairRepository.getById(options.characterHairId)
if (characterHair?.sprite?.id) {
const hairSpritePath = getPublicPath('sprites', characterHair.sprite.id, 'front.png')
const hairSpritePath = Storage.getPublicPath('sprites', characterHair.sprite.id, 'front.png')
if (fs.existsSync(hairSpritePath)) {
avatar = avatar.composite([{ input: hairSpritePath, gravity: 'north' }])
}

119
src/controllers/cache.ts Normal file
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@ -0,0 +1,119 @@
import { Request, Response } from 'express'
import { BaseController } from '#application/base/baseController'
import CharacterHairRepository from '#repositories/characterHairRepository'
import CharacterTypeRepository from '#repositories/characterTypeRepository'
import MapObjectRepository from '#repositories/mapObjectRepository'
import MapRepository from '#repositories/mapRepository'
import SpriteRepository from '#repositories/spriteRepository'
import TileRepository from '#repositories/tileRepository'
export class CacheController extends BaseController {
/**
* Serve a list of tiles and send as JSON
* @param req
* @param res
*/
public async tiles(req: Request, res: Response) {
const items: any[] = []
const tileRepository = new TileRepository()
const tiles = await tileRepository.getAll()
for (const tile of tiles) {
items.push(await tile.cache())
}
return this.sendSuccess(res, items)
}
/**
* Serve a list of maps and send as JSON
* @param req
* @param res
*/
public async maps(req: Request, res: Response) {
const items: any[] = []
const mapRepository = new MapRepository()
const maps = await mapRepository.getAll()
for (const map of maps) {
items.push(await map.cache())
}
return this.sendSuccess(res, items)
}
/**
* Serve a list of map objects and send as JSON
* @param req
* @param res
*/
public async mapObjects(req: Request, res: Response) {
const items: any[] = []
const mapObjectRepository = new MapObjectRepository()
const mapObjects = await mapObjectRepository.getAll()
for (const mapObject of mapObjects) {
items.push(await mapObject.cache())
}
return this.sendSuccess(res, items)
}
/**
* Serve a list of character hairs and send as JSON
* @param req
* @param res
*/
public async characterHair(req: Request, res: Response) {
const items: any[] = []
const characterHairRepository = new CharacterHairRepository()
const characterHairs = await characterHairRepository.getAll()
for (const characterHair of characterHairs) {
items.push(await characterHair.cache())
}
return this.sendSuccess(res, items)
}
/**
* Serve a list of character types and send as JSON
* @param req
* @param res
*/
public async characterTypes(req: Request, res: Response) {
const items: any[] = []
const characterTypeRepository = new CharacterTypeRepository()
const characterTypes = await characterTypeRepository.getAll()
for (const characterType of characterTypes) {
items.push(await characterType.cache())
}
return this.sendSuccess(res, items)
}
/**
* Serve a list of sprites and send as JSON
* @param req
* @param res
*/
public async sprites(req: Request, res: Response) {
const items: any[] = []
const spriteRepository = new SpriteRepository()
const sprites = await spriteRepository.getAll()
for (const sprite of sprites) {
items.push(await sprite.cache())
}
return this.sendSuccess(res, items)
}
}

View File

@ -0,0 +1,19 @@
import { Request, Response } from 'express'
import { BaseController } from '#application/base/baseController'
import Storage from '#application/storage'
export class TexturesController extends BaseController {
/**
* Download texture
* @param req
* @param res
*/
public async download(req: Request, res: Response) {
const { type, spriteId, file } = req.params
const texture = type === 'sprites' && spriteId ? Storage.getPublicPath(type, spriteId, file) : Storage.getPublicPath(type, file)
this.sendFile(res, texture)
}
}

View File

@ -0,0 +1,295 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { CharacterEquipment } from '#entities/characterEquipment'
import { CharacterHair } from '#entities/characterHair'
import { CharacterItem } from '#entities/characterItem'
import { CharacterType } from '#entities/characterType'
import { Chat } from '#entities/chat'
import { Map } from '#entities/map'
import { User } from '#entities/user'
export class BaseCharacter extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
user!: User
@Property({ unique: true })
name!: string
@Property()
online = false
@Property()
role = 'player'
@OneToMany(() => Chat, (chat) => chat.character)
chats = new Collection<Chat>(this)
// Position - @TODO: Update to spawn point when current map is not found
@ManyToOne()
map!: Map
@Property()
positionX = 0
@Property()
positionY = 0
@Property()
rotation = 0
// Customization
@ManyToOne({ deleteRule: 'set null' })
characterType: CharacterType | null = null
@ManyToOne({ deleteRule: 'set null' })
characterHair: CharacterHair | null = null
// Inventory
@OneToMany({ mappedBy: 'character' })
items = new Collection<CharacterItem>(this)
@OneToMany({ mappedBy: 'character' })
equipment = new Collection<CharacterEquipment>(this)
// Stats
@Property()
alignment = 50
@Property()
hitpoints = 100
@Property()
mana = 100
@Property()
level = 1
@Property()
experience = 0
@Property()
strength = 10
@Property()
dexterity = 10
@Property()
intelligence = 10
@Property()
wisdom = 10
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setUser(user: User) {
this.user = user
return this
}
getUser() {
return this.user
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setOnline(online: boolean) {
this.online = online
return this
}
getOnline() {
return this.online
}
setRole(role: string) {
this.role = role
return this
}
getRole() {
return this.role
}
setChats(chats: Collection<Chat>) {
this.chats = chats
return this
}
getChats() {
return this.chats
}
setMap(map: Map) {
this.map = map
return this
}
getMap() {
return this.map
}
setPositionX(positionX: number) {
this.positionX = positionX
return this
}
getPositionX() {
return this.positionX
}
setPositionY(positionY: number) {
this.positionY = positionY
return this
}
getPositionY() {
return this.positionY
}
setRotation(rotation: number) {
this.rotation = rotation
return this
}
getRotation() {
return this.rotation
}
setCharacterType(characterType: CharacterType | null) {
this.characterType = characterType
return this
}
getCharacterType() {
return this.characterType
}
setCharacterHair(characterHair: CharacterHair | null) {
this.characterHair = characterHair
return this
}
getCharacterHair() {
return this.characterHair
}
setItems(items: Collection<CharacterItem>) {
this.items = items
return this
}
getItems() {
return this.items
}
setEquipment(equipment: Collection<CharacterEquipment>) {
this.equipment = equipment
return this
}
getEquipment() {
return this.equipment
}
setAlignment(alignment: number) {
this.alignment = alignment
return this
}
getAlignment() {
return this.alignment
}
setHitpoints(hitpoints: number) {
this.hitpoints = hitpoints
return this
}
getHitpoints() {
return this.hitpoints
}
setMana(mana: number) {
this.mana = mana
return this
}
getMana() {
return this.mana
}
setLevel(level: number) {
this.level = level
return this
}
getLevel() {
return this.level
}
setExperience(experience: number) {
this.experience = experience
return this
}
getExperience() {
return this.experience
}
setStrength(strength: number) {
this.strength = strength
return this
}
getStrength() {
return this.strength
}
setDexterity(dexterity: number) {
this.dexterity = dexterity
return this
}
getDexterity() {
return this.dexterity
}
setIntelligence(intelligence: number) {
this.intelligence = intelligence
return this
}
getIntelligence() {
return this.intelligence
}
setWisdom(wisdom: number) {
this.wisdom = wisdom
return this
}
getWisdom() {
return this.wisdom
}
}

View File

@ -0,0 +1,59 @@
import { randomUUID } from 'node:crypto'
import { Enum, ManyToOne, PrimaryKey } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterEquipmentSlotType } from '#application/enums'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { CharacterItem } from '#entities/characterItem'
export class BaseCharacterEquipment extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Enum(() => CharacterEquipmentSlotType)
slot!: CharacterEquipmentSlotType
@ManyToOne({ deleteRule: 'cascade' })
character!: Character
@ManyToOne({ deleteRule: 'cascade' })
characterItem!: CharacterItem
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setSlot(slot: CharacterEquipmentSlotType) {
this.slot = slot
return this
}
getSlot() {
return this.slot
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setCharacterItem(characterItem: CharacterItem) {
this.characterItem = characterItem
return this
}
getCharacterItem() {
return this.characterItem
}
}

View File

@ -0,0 +1,95 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterGender } from '#application/enums'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { Sprite } from '#entities/sprite'
export class BaseCharacterHair extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property()
gender: CharacterGender = CharacterGender.MALE
@Property()
isSelectable = false
@ManyToOne()
sprite?: Sprite
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setGender(gender: CharacterGender) {
this.gender = gender
return this
}
getGender() {
return this.gender
}
setIsSelectable(isSelectable: boolean) {
this.isSelectable = isSelectable
return this
}
getIsSelectable() {
return this.isSelectable
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

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@ -0,0 +1,59 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { CharacterEquipment } from '#entities/characterEquipment'
import { Item } from '#entities/item'
export class BaseCharacterItem extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
character!: Character
@ManyToOne({ deleteRule: 'cascade' })
item!: Item
@Property()
quantity!: number
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setItem(item: Item) {
this.item = item
return this
}
getItem() {
return this.item
}
setQuantity(quantity: number) {
this.quantity = quantity
return this
}
getQuantity() {
return this.quantity
}
}

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@ -0,0 +1,107 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, Enum, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterGender, CharacterRace } from '#application/enums'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { Sprite } from '#entities/sprite'
export class BaseCharacterType extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Enum(() => CharacterGender)
gender!: CharacterGender
@Enum(() => CharacterRace)
race!: CharacterRace
@Property()
isSelectable = false
@ManyToOne()
sprite?: Sprite
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setGender(gender: CharacterGender) {
this.gender = gender
return this
}
getGender() {
return this.gender
}
setRace(race: CharacterRace) {
this.race = race
return this
}
getRace() {
return this.race
}
setIsSelectable(isSelectable: boolean) {
this.isSelectable = isSelectable
return this
}
getIsSelectable() {
return this.isSelectable
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

70
src/entities/base/chat.ts Normal file
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@ -0,0 +1,70 @@
import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { Map } from '#entities/map'
export class BaseChat extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
character!: Character
@ManyToOne({ deleteRule: 'cascade' })
map!: Map
@Property()
message!: string
@Property()
createdAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setMap(map: Map) {
this.map = map
return this
}
getMap() {
return this.map
}
setMessage(message: string) {
this.message = message
return this
}
getMessage() {
return this.message
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
}

119
src/entities/base/item.ts Normal file
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@ -0,0 +1,119 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, Enum, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { ItemType, ItemRarity } from '#application/enums'
import { UUID } from '#application/types'
import { CharacterItem } from '#entities/characterItem'
import { Sprite } from '#entities/sprite'
export class BaseItem extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property()
description: string = ''
@Enum(() => ItemType)
itemType!: ItemType
@Property()
stackable = false
@Enum(() => ItemRarity)
rarity: ItemRarity = ItemRarity.COMMON
@ManyToOne(() => Sprite)
sprite?: Sprite
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setDescription(description: string) {
this.description = description
return this
}
getDescription() {
return this.description
}
setItemType(itemType: ItemType) {
this.itemType = itemType
return this
}
getItemType() {
return this.itemType
}
setStackable(stackable: boolean) {
this.stackable = stackable
return this
}
getStackable() {
return this.stackable
}
setRarity(rarity: ItemRarity) {
this.rarity = rarity
return this
}
getRarity() {
return this.rarity
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

143
src/entities/base/map.ts Normal file
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@ -0,0 +1,143 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { MapEffect } from '#entities/mapEffect'
import { MapEventTile } from '#entities/mapEventTile'
import { PlacedMapObject } from '#entities/placedMapObject'
export class BaseMap extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property()
width = 10
@Property()
height = 10
@Property({ type: 'json', nullable: true })
tiles?: any
@Property()
pvp = false
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
@OneToMany(() => MapEffect, (effect) => effect.map, { orphanRemoval: true })
mapEffects = new Collection<MapEffect>(this)
@OneToMany(() => MapEventTile, (tile) => tile.map, { orphanRemoval: true })
mapEventTiles = new Collection<MapEventTile>(this)
@OneToMany(() => PlacedMapObject, (placedMapObject) => placedMapObject.map, { orphanRemoval: true })
placedMapObjects = new Collection<PlacedMapObject>(this)
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setWidth(width: number) {
this.width = width
return this
}
getWidth() {
return this.width
}
setHeight(height: number) {
this.height = height
return this
}
getHeight() {
return this.height
}
setTiles(tiles: any) {
this.tiles = tiles
return this
}
getTiles() {
return this.tiles
}
setPvp(pvp: boolean) {
this.pvp = pvp
return this
}
getPvp() {
return this.pvp
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
setMapEffects(mapEffects: Collection<MapEffect>) {
this.mapEffects = mapEffects
return this
}
getMapEffects() {
return this.mapEffects
}
setMapEventTiles(mapEventTiles: Collection<MapEventTile>) {
this.mapEventTiles = mapEventTiles
return this
}
getMapEventTiles() {
return this.mapEventTiles
}
setPlacedMapObjects(placedMapObjects: Collection<PlacedMapObject>) {
this.placedMapObjects = placedMapObjects
return this
}
getPlacedMapObjects() {
return this.placedMapObjects
}
}

View File

@ -2,18 +2,16 @@ import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Zone } from './zone'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { Map } from '#entities/map'
@Entity()
export class ZoneEffect extends BaseEntity {
export class BaseMapEffect extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne(() => Zone)
zone!: Zone
@ManyToOne({ deleteRule: 'cascade' })
map!: Map
@Property()
effect!: string
@ -30,13 +28,13 @@ export class ZoneEffect extends BaseEntity {
return this.id
}
setZone(zone: Zone) {
this.zone = zone
setMap(map: Map) {
this.map = map
return this
}
getZone() {
return this.zone
getMap() {
return this.map
}
setEffect(effect: string) {

View File

@ -2,23 +2,21 @@ import { randomUUID } from 'node:crypto'
import { Entity, Enum, ManyToOne, OneToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Zone } from './zone'
import { ZoneEventTileTeleport } from './zoneEventTileTeleport'
import { BaseEntity } from '#application/base/baseEntity'
import { ZoneEventTileType } from '#application/enums'
import { MapEventTileType } from '#application/enums'
import { UUID } from '#application/types'
import { Map } from '#entities/map'
import { MapEventTileTeleport } from '#entities/mapEventTileTeleport'
@Entity()
export class ZoneEventTile extends BaseEntity {
export class BaseMapEventTile extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne(() => Zone)
zone!: Zone
@ManyToOne({ deleteRule: 'cascade' })
map!: Map
@Enum(() => ZoneEventTileType)
type!: ZoneEventTileType
@Enum(() => MapEventTileType)
type!: MapEventTileType
@Property()
positionX!: number
@ -26,8 +24,8 @@ export class ZoneEventTile extends BaseEntity {
@Property()
positionY!: number
@OneToOne(() => ZoneEventTileTeleport, (teleport) => teleport.zoneEventTile)
teleport?: ZoneEventTileTeleport
@OneToOne(() => MapEventTileTeleport, (teleport) => teleport.mapEventTile, { eager: true })
teleport?: MapEventTileTeleport
setId(id: UUID) {
this.id = id
@ -38,16 +36,16 @@ export class ZoneEventTile extends BaseEntity {
return this.id
}
setZone(zone: Zone) {
this.zone = zone
setMap(map: Map) {
this.map = map
return this
}
getZone() {
return this.zone
getMap() {
return this.map
}
setType(type: ZoneEventTileType) {
setType(type: MapEventTileType) {
this.type = type
return this
}
@ -74,7 +72,7 @@ export class ZoneEventTile extends BaseEntity {
return this.positionY
}
setTeleport(teleport: ZoneEventTileTeleport) {
setTeleport(teleport: MapEventTileTeleport) {
this.teleport = teleport
return this
}

View File

@ -2,22 +2,20 @@ import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, OneToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Zone } from './zone'
import { ZoneEventTile } from './zoneEventTile'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { Map } from '#entities/map'
import { MapEventTile } from '#entities/mapEventTile'
@Entity()
export class ZoneEventTileTeleport extends BaseEntity {
export class BaseMapEventTileTeleport extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@OneToOne(() => ZoneEventTile)
zoneEventTile!: ZoneEventTile
@OneToOne({ deleteRule: 'cascade' })
mapEventTile!: MapEventTile
@ManyToOne(() => Zone)
toZone!: Zone
@ManyToOne({ deleteRule: 'cascade', eager: true })
toMap!: Map
@Property()
toRotation!: number
@ -37,22 +35,22 @@ export class ZoneEventTileTeleport extends BaseEntity {
return this.id
}
setZoneEventTile(zoneEventTile: ZoneEventTile) {
this.zoneEventTile = zoneEventTile
setMapEventTile(mapEventTile: MapEventTile) {
this.mapEventTile = mapEventTile
return this
}
getZoneEventTile() {
return this.zoneEventTile
getMapEventTile() {
return this.mapEventTile
}
setToZone(toZone: Zone) {
this.toZone = toZone
setToMap(toMap: Map) {
this.toMap = toMap
return this
}
getToZone() {
return this.toZone
getToMap() {
return this.toMap
}
setToRotation(toRotation: number) {

View File

@ -0,0 +1,128 @@
import { randomUUID } from 'node:crypto'
import { Entity, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
export class BaseMapObject extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property({ type: 'json', nullable: true })
tags?: any
@Property({ type: 'decimal', precision: 10, scale: 2 })
originX = 0
@Property({ type: 'decimal', precision: 10, scale: 2 })
originY = 0
@Property()
frameRate = 0
@Property()
frameWidth = 0
@Property()
frameHeight = 0
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setTags(tags: any) {
this.tags = tags
return this
}
getTags() {
return this.tags
}
setOriginX(originX: number) {
this.originX = originX
return this
}
getOriginX() {
return this.originX
}
setOriginY(originY: number) {
this.originY = originY
return this
}
getOriginY() {
return this.originY
}
setFrameRate(frameRate: number) {
this.frameRate = frameRate
return this
}
getFrameRate() {
return this.frameRate
}
setFrameWidth(frameWidth: number) {
this.frameWidth = frameWidth
return this
}
getFrameWidth() {
return this.frameWidth
}
setFrameHeight(frameHeight: number) {
this.frameHeight = frameHeight
return this
}
getFrameHeight() {
return this.frameHeight
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

View File

@ -0,0 +1,57 @@
import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { User } from '#entities/user'
export class BasePasswordResetToken extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
user!: User
@Property({ unique: true })
token!: string
@Property()
createdAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setUser(user: User) {
this.user = user
return this
}
getUser() {
return this.user
}
setToken(token: string) {
this.token = token
return this
}
getToken() {
return this.token
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
}

View File

@ -2,27 +2,23 @@ import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Zone } from './zone'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { Map } from '#entities/map'
import { MapObject } from '#entities/mapObject'
//@TODO : Rename mapObject
@Entity()
export class ZoneObject extends BaseEntity {
export class BasePlacedMapObject extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne(() => Zone)
zone!: Zone
@ManyToOne({ deleteRule: 'cascade' })
map!: Map
@ManyToOne(() => MapObject)
@ManyToOne({ deleteRule: 'cascade', eager: true })
mapObject!: MapObject
@Property()
depth = 0
@Property()
isRotated = false
@ -41,13 +37,13 @@ export class ZoneObject extends BaseEntity {
return this.id
}
setZone(zone: Zone) {
this.zone = zone
setMap(map: Map) {
this.map = map
return this
}
getZone() {
return this.zone
getMap() {
return this.map
}
setMapObject(mapObject: MapObject) {
@ -59,15 +55,6 @@ export class ZoneObject extends BaseEntity {
return this.mapObject
}
setDepth(depth: number) {
this.depth = depth
return this
}
getDepth() {
return this.depth
}
setIsRotated(isRotated: boolean) {
this.isRotated = isRotated
return this

View File

@ -0,0 +1,69 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { SpriteAction } from '#entities/spriteAction'
export class BaseSprite extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@OneToMany(() => SpriteAction, (action) => action.sprite)
spriteActions = new Collection<SpriteAction>(this)
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setSpriteActions(spriteActions: Collection<SpriteAction>) {
this.spriteActions = spriteActions
return this
}
getSpriteActions() {
return this.spriteActions
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

View File

@ -0,0 +1,117 @@
import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { Sprite } from '#entities/sprite'
export class BaseSpriteAction extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
sprite!: Sprite
@Property()
action!: string
@Property({ type: 'json', nullable: true })
sprites?: string[]
@Property()
originX = 0
@Property()
originY = 0
@Property()
frameWidth = 0
@Property()
frameHeight = 0
@Property()
frameRate = 0
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setAction(action: string) {
this.action = action
return this
}
getAction() {
return this.action
}
setSprites(sprites: string[]) {
this.sprites = sprites
return this
}
getSprites() {
return this.sprites
}
setOriginX(originX: number) {
this.originX = originX
return this
}
getOriginX() {
return this.originX
}
setOriginY(originY: number) {
this.originY = originY
return this
}
getOriginY() {
return this.originY
}
setFrameWidth(frameWidth: number) {
this.frameWidth = frameWidth
return this
}
getFrameWidth() {
return this.frameWidth
}
setFrameHeight(frameHeight: number) {
this.frameHeight = frameHeight
return this
}
getFrameHeight() {
return this.frameHeight
}
setFrameRate(frameRate: number) {
this.frameRate = frameRate
return this
}
getFrameRate() {
return this.frameRate
}
}

68
src/entities/base/tile.ts Normal file
View File

@ -0,0 +1,68 @@
import { randomUUID } from 'node:crypto'
import { Entity, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
export class BaseTile extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property({ type: 'json', nullable: true })
tags?: any
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setTags(tags: any) {
this.tags = tags
return this
}
getTags() {
return this.tags
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

96
src/entities/base/user.ts Normal file
View File

@ -0,0 +1,96 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import bcrypt from 'bcryptjs'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { PasswordResetToken } from '#entities/passwordResetToken'
export class BaseUser extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property({ unique: true })
username!: string
@Property({ unique: true })
email!: string
@Property()
password!: string
@Property()
online = false
@OneToMany(() => Character, (character) => character.user)
characters = new Collection<Character>(this)
@OneToMany(() => PasswordResetToken, (token) => token.user)
passwordResetTokens = new Collection<PasswordResetToken>(this)
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setUsername(username: string) {
this.username = username
return this
}
getUsername() {
return this.username
}
setEmail(email: string) {
this.email = email
return this
}
getEmail() {
return this.email
}
setPassword(password: string) {
this.password = bcrypt.hashSync(password, 10)
return this
}
getPassword() {
return this.password
}
setOnline(online: boolean) {
this.online = online
return this
}
getOnline() {
return this.online
}
setCharacters(characters: Collection<Character>) {
this.characters = characters
return this
}
getCharacters() {
return this.characters
}
setPasswordResetTokens(passwordResetTokens: Collection<PasswordResetToken>) {
this.passwordResetTokens = passwordResetTokens
return this
}
getPasswordResetTokens() {
return this.passwordResetTokens
return this
}
}

View File

@ -0,0 +1,41 @@
import { Entity, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
export class BaseWorld extends BaseEntity {
@PrimaryKey()
date = new Date()
@Property()
rainPercentage = 0
@Property()
fogDensity = 0
setDate(date: Date) {
this.date = date
return this
}
getDate() {
return this.date
}
setRainPercentage(rainPercentage: number) {
this.rainPercentage = rainPercentage
return this
}
getRainPercentage() {
return this.rainPercentage
}
setFogDensity(fogDensity: number) {
this.fogDensity = fogDensity
return this
}
getFogDensity() {
return this.fogDensity
}
}

View File

@ -1,294 +1,6 @@
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { Entity } from '@mikro-orm/core'
import { CharacterEquipment } from './characterEquipment'
import { CharacterHair } from './characterHair'
import { CharacterItem } from './characterItem'
import { CharacterType } from './characterType'
import { Chat } from './chat'
import { User } from './user'
import { Zone } from './zone'
import { BaseEntity } from '#application/base/baseEntity'
import { BaseCharacter } from '#entities/base/character'
@Entity()
export class Character extends BaseEntity {
@PrimaryKey()
id!: number
@ManyToOne(() => User)
user!: User
@Property({ unique: true })
name!: string
@Property()
online = false
@Property()
role = 'player'
@OneToMany(() => Chat, (chat) => chat.character)
chats = new Collection<Chat>(this)
// Position
@ManyToOne()
zone!: Zone
@Property()
positionX = 0
@Property()
positionY = 0
@Property()
rotation = 0
// Customization
@ManyToOne()
characterType?: CharacterType | null | undefined
@ManyToOne()
characterHair?: CharacterHair | null | undefined
// Inventory
@OneToMany({ mappedBy: 'character' })
items = new Collection<CharacterItem>(this)
@OneToMany({ mappedBy: 'character' })
equipment = new Collection<CharacterEquipment>(this)
// Stats
@Property()
alignment = 50
@Property()
hitpoints = 100
@Property()
mana = 100
@Property()
level = 1
@Property()
experience = 0
@Property()
strength = 10
@Property()
dexterity = 10
@Property()
intelligence = 10
@Property()
wisdom = 10
setId(id: number) {
this.id = id
return this
}
getId() {
return this.id
}
setUser(user: User) {
this.user = user
return this
}
getUser() {
return this.user
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setOnline(online: boolean) {
this.online = online
return this
}
getOnline() {
return this.online
}
setRole(role: string) {
this.role = role
return this
}
getRole() {
return this.role
}
setChats(chats: Collection<Chat>) {
this.chats = chats
return this
}
getChats() {
return this.chats
}
setZone(zone: Zone) {
this.zone = zone
return this
}
getZone() {
return this.zone
}
setPositionX(positionX: number) {
this.positionX = positionX
return this
}
getPositionX() {
return this.positionX
}
setPositionY(positionY: number) {
this.positionY = positionY
return this
}
getPositionY() {
return this.positionY
}
setRotation(rotation: number) {
this.rotation = rotation
return this
}
getRotation() {
return this.rotation
}
setCharacterType(characterType: CharacterType | null | undefined) {
this.characterType = characterType
return this
}
getCharacterType() {
return this.characterType
}
setCharacterHair(characterHair: CharacterHair | null | undefined) {
this.characterHair = characterHair
return this
}
getCharacterHair() {
return this.characterHair
}
setItems(items: Collection<CharacterItem>) {
this.items = items
return this
}
getItems() {
return this.items
}
setEquipment(equipment: Collection<CharacterEquipment>) {
this.equipment = equipment
return this
}
getEquipment() {
return this.equipment
}
setAlignment(alignment: number) {
this.alignment = alignment
return this
}
getAlignment() {
return this.alignment
}
setHitpoints(hitpoints: number) {
this.hitpoints = hitpoints
return this
}
getHitpoints() {
return this.hitpoints
}
setMana(mana: number) {
this.mana = mana
return this
}
getMana() {
return this.mana
}
setLevel(level: number) {
this.level = level
return this
}
getLevel() {
return this.level
}
setExperience(experience: number) {
this.experience = experience
return this
}
getExperience() {
return this.experience
}
setStrength(strength: number) {
this.strength = strength
return this
}
getStrength() {
return this.strength
}
setDexterity(dexterity: number) {
this.dexterity = dexterity
return this
}
getDexterity() {
return this.dexterity
}
setIntelligence(intelligence: number) {
this.intelligence = intelligence
return this
}
getIntelligence() {
return this.intelligence
}
setWisdom(wisdom: number) {
this.wisdom = wisdom
return this
}
getWisdom() {
return this.wisdom
}
}
export class Character extends BaseCharacter {}

View File

@ -1,58 +1,6 @@
import { Entity, Enum, ManyToOne, PrimaryKey } from '@mikro-orm/core'
import { Entity } from '@mikro-orm/core'
import { Character } from './character'
import { CharacterItem } from './characterItem'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterEquipmentSlotType } from '#application/enums'
import { BaseCharacterEquipment } from '#entities/base/characterEquipment'
@Entity()
export class CharacterEquipment extends BaseEntity {
@PrimaryKey()
id!: number
@Enum(() => CharacterEquipmentSlotType)
slot!: CharacterEquipmentSlotType
@ManyToOne(() => Character)
character!: Character
@ManyToOne(() => CharacterItem)
characterItem!: CharacterItem
setId(id: number) {
this.id = id
return this
}
getId() {
return this.id
}
setSlot(slot: CharacterEquipmentSlotType) {
this.slot = slot
return this
}
getSlot() {
return this.slot
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setCharacterItem(characterItem: CharacterItem) {
this.characterItem = characterItem
return this
}
getCharacterItem() {
return this.characterItem
}
}
export class CharacterEquipment extends BaseCharacterEquipment {}

View File

@ -1,82 +1,15 @@
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { Entity } from '@mikro-orm/core'
import { Character } from './character'
import { Sprite } from './sprite'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterGender } from '#application/enums'
import { BaseCharacterHair } from '#entities/base/characterHair'
@Entity()
export class CharacterHair extends BaseEntity {
@PrimaryKey()
id!: number
@Property()
name!: string
@Property()
gender: CharacterGender = CharacterGender.MALE
@Property()
isSelectable = false
@ManyToOne(() => Sprite, { nullable: true })
sprite?: Sprite
@OneToMany(() => Character, (character) => character.characterHair)
characters = new Collection<Character>(this)
setId(id: number) {
this.id = id
export class CharacterHair extends BaseCharacterHair {
public async cache() {
try {
return this
} catch (error) {
console.error(error)
return {}
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setGender(gender: CharacterGender) {
this.gender = gender
return this
}
getGender() {
return this.gender
}
setIsSelectable(isSelectable: boolean) {
this.isSelectable = isSelectable
return this
}
getIsSelectable() {
return this.isSelectable
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setCharacters(characters: Collection<Character>) {
this.characters = characters
return this
}
getCharacters() {
return this.characters
}
}

View File

@ -1,70 +1,6 @@
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { Entity } from '@mikro-orm/core'
import { Character } from './character'
import { CharacterEquipment } from './characterEquipment'
import { Item } from './item'
import { BaseEntity } from '#application/base/baseEntity'
import { BaseCharacterItem } from '#entities/base/characterItem'
@Entity()
export class CharacterItem extends BaseEntity {
@PrimaryKey()
id!: number
@ManyToOne(() => Character)
character!: Character
@ManyToOne(() => Item)
item!: Item
@Property()
quantity!: number
@OneToMany(() => CharacterEquipment, (equipment) => equipment.characterItem)
characterEquipment = new Collection<CharacterEquipment>(this)
setId(id: number) {
this.id = id
return this
}
getId() {
return this.id
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setItem(item: Item) {
this.item = item
return this
}
getItem() {
return this.item
}
setQuantity(quantity: number) {
this.quantity = quantity
return this
}
getQuantity() {
return this.quantity
}
setCharacterEquipment(characterEquipment: Collection<CharacterEquipment>) {
this.characterEquipment = characterEquipment
return this
}
getCharacterEquipment() {
return this.characterEquipment
}
}
export class CharacterItem extends BaseCharacterItem {}

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@ -1,118 +1,15 @@
import { Collection, Entity, Enum, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { Entity } from '@mikro-orm/core'
import { Character } from './character'
import { Sprite } from './sprite'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterGender, CharacterRace } from '#application/enums'
import { BaseCharacterType } from '#entities/base/characterType'
@Entity()
export class CharacterType extends BaseEntity {
@PrimaryKey()
id!: number
@Property()
name!: string
@Enum(() => CharacterGender)
gender!: CharacterGender
@Enum(() => CharacterRace)
race!: CharacterRace
@Property()
isSelectable = false
@OneToMany(() => Character, (character) => character.characterType)
characters = new Collection<Character>(this)
@ManyToOne(() => Sprite, { nullable: true })
sprite?: Sprite
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: number) {
this.id = id
export class CharacterType extends BaseCharacterType {
public async cache() {
try {
return this
} catch (error) {
console.error(error)
return {}
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setGender(gender: CharacterGender) {
this.gender = gender
return this
}
getGender() {
return this.gender
}
setRace(race: CharacterRace) {
this.race = race
return this
}
getRace() {
return this.race
}
setIsSelectable(isSelectable: boolean) {
this.isSelectable = isSelectable
return this
}
getIsSelectable() {
return this.isSelectable
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
setCharacters(characters: Collection<Character>) {
this.characters = characters
return this
}
getCharacters() {
return this.characters
}
}

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@ -1,69 +1,6 @@
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Entity } from '@mikro-orm/core'
import { Character } from './character'
import { Zone } from './zone'
import { BaseEntity } from '#application/base/baseEntity'
import { BaseChat } from '#entities/base/chat'
@Entity()
export class Chat extends BaseEntity {
@PrimaryKey()
id!: number
@ManyToOne(() => Character)
character!: Character
@ManyToOne(() => Zone)
zone!: Zone
@Property()
message!: string
@Property()
createdAt = new Date()
setId(id: number) {
this.id = id
return this
}
getId() {
return this.id
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setZone(zone: Zone) {
this.zone = zone
return this
}
getZone() {
return this.zone
}
setMessage(message: string) {
this.message = message
return this
}
getMessage() {
return this.message
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
}
export class Chat extends BaseChat {}

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@ -1,133 +1,6 @@
import { randomUUID } from 'node:crypto'
import { Entity } from '@mikro-orm/core'
import { Collection, Entity, Enum, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { CharacterItem } from './characterItem'
import { Sprite } from './sprite'
import { BaseEntity } from '#application/base/baseEntity'
import { ItemType, ItemRarity } from '#application/enums'
import { UUID } from '#application/types'
import { BaseItem } from '#entities/base/item'
@Entity()
export class Item extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property({ nullable: true })
description?: string
@Enum(() => ItemType)
itemType!: ItemType
@Property()
stackable = false
@Enum(() => ItemRarity)
rarity: ItemRarity = ItemRarity.COMMON
@ManyToOne(() => Sprite, { nullable: true })
sprite?: Sprite
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
@OneToMany(() => CharacterItem, (characterItem) => characterItem.item)
characters = new Collection<CharacterItem>(this)
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setDescription(description: string) {
this.description = description
return this
}
getDescription() {
return this.description
}
setItemType(itemType: ItemType) {
this.itemType = itemType
return this
}
getItemType() {
return this.itemType
}
setStackable(stackable: boolean) {
this.stackable = stackable
return this
}
getStackable() {
return this.stackable
}
setRarity(rarity: ItemRarity) {
this.rarity = rarity
return this
}
getRarity() {
return this.rarity
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
setCharacters(characters: Collection<CharacterItem>) {
this.characters = characters
return this
}
getCharacters() {
return this.characters
}
}
export class Item extends BaseItem {}

39
src/entities/map.ts Normal file
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import { Entity } from '@mikro-orm/core'
import { BaseMap } from '#entities/base/map'
export type MapCacheT = ReturnType<Map['cache']> | {}
@Entity()
export class Map extends BaseMap {
public async cache() {
try {
await this.getPlacedMapObjects().load()
await this.getMapEffects().load()
return {
id: this.getId(),
name: this.getName(),
width: this.getWidth(),
height: this.getHeight(),
tiles: this.getTiles(),
pvp: this.getPvp(),
updatedAt: this.getUpdatedAt(),
placedMapObjects: this.getPlacedMapObjects().map((placedMapObject) => ({
id: placedMapObject.getId(),
mapObject: placedMapObject.getMapObject().getId(),
isRotated: placedMapObject.getIsRotated(),
positionX: placedMapObject.getPositionX(),
positionY: placedMapObject.getPositionY()
})),
mapEffects: this.getMapEffects().map((mapEffect) => ({
effect: mapEffect.getEffect(),
strength: mapEffect.getStrength()
}))
}
} catch (error) {
console.error(error)
return {}
}
}
}

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@ -0,0 +1,6 @@
import { Entity } from '@mikro-orm/core'
import { BaseMapEffect } from '#entities/base/mapEffect'
@Entity()
export class MapEffect extends BaseMapEffect {}

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import { Entity } from '@mikro-orm/core'
import { BaseMapEventTile } from '#entities/base/mapEventTile'
@Entity()
export class MapEventTile extends BaseMapEventTile {}

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import { Entity } from '@mikro-orm/core'
import { BaseMapEventTileTeleport } from '#entities/base/mapEventTileTeleport'
@Entity()
export class MapEventTileTeleport extends BaseMapEventTileTeleport {}

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@ -1,155 +1,15 @@
import { randomUUID } from 'node:crypto'
import { Entity } from '@mikro-orm/core'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { ZoneObject } from './zoneObject'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { BaseMapObject } from '#entities/base/mapObject'
@Entity()
export class MapObject extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property({ type: 'json', nullable: true })
tags?: any
@Property()
originX = 0
@Property()
originY = 0
@Property()
isAnimated = false
@Property()
frameRate = 0
@Property()
frameWidth = 0
@Property()
frameHeight = 0
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
@OneToMany(() => ZoneObject, (zoneObject) => zoneObject.mapObject)
zoneObjects = new Collection<ZoneObject>(this)
setId(id: UUID) {
this.id = id
export class MapObject extends BaseMapObject {
public async cache() {
try {
return this
} catch (error) {
console.error(error)
return {}
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setTags(tags: any) {
this.tags = tags
return this
}
getTags() {
return this.tags
}
setOriginX(originX: number) {
this.originX = originX
return this
}
getOriginX() {
return this.originX
}
setOriginY(originY: number) {
this.originY = originY
return this
}
getOriginY() {
return this.originY
}
setIsAnimated(isAnimated: boolean) {
this.isAnimated = isAnimated
return this
}
getIsAnimated() {
return this.isAnimated
}
setFrameRate(frameRate: number) {
this.frameRate = frameRate
return this
}
getFrameRate() {
return this.frameRate
}
setFrameWidth(frameWidth: number) {
this.frameWidth = frameWidth
return this
}
getFrameWidth() {
return this.frameWidth
}
setFrameHeight(frameHeight: number) {
this.frameHeight = frameHeight
return this
}
getFrameHeight() {
return this.frameHeight
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
setZoneObjects(zoneObjects: Collection<ZoneObject>) {
this.zoneObjects = zoneObjects
return this
}
getZoneObjects() {
return this.zoneObjects
}
}

View File

@ -1,56 +1,6 @@
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Entity } from '@mikro-orm/core'
import { User } from './user'
import { BaseEntity } from '#application/base/baseEntity'
import { BasePasswordResetToken } from '#entities/base/passwordResetToken'
@Entity()
export class PasswordResetToken extends BaseEntity {
@PrimaryKey()
id!: number
@ManyToOne(() => User)
user!: User
@Property({ unique: true })
token!: string
@Property()
createdAt = new Date()
setId(id: number) {
this.id = id
return this
}
getId() {
return this.id
}
setUser(user: User) {
this.user = user
return this
}
getUser() {
return this.user
}
setToken(token: string) {
this.token = token
return this
}
getToken() {
return this.token
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
}
export class PasswordResetToken extends BasePasswordResetToken {}

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@ -0,0 +1,6 @@
import { Entity } from '@mikro-orm/core'
import { BasePlacedMapObject } from '#entities/base/placedMapObject'
@Entity()
export class PlacedMapObject extends BasePlacedMapObject {}

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@ -1,71 +1,32 @@
import { randomUUID } from 'node:crypto'
import { Entity } from '@mikro-orm/core'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { SpriteAction } from './spriteAction'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { BaseSprite } from '#entities/base/sprite'
@Entity()
export class Sprite extends BaseEntity {
@PrimaryKey()
id = randomUUID()
export class Sprite extends BaseSprite {
public async cache() {
await this.getSpriteActions().load()
@Property()
name!: string
@OneToMany(() => SpriteAction, (action) => action.sprite)
spriteActions = new Collection<SpriteAction>(this)
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
try {
return {
id: this.getId(),
name: this.getName(),
createdAt: this.getCreatedAt(),
updatedAt: this.getUpdatedAt(),
spriteActions: this.getSpriteActions().map((spriteAction) => ({
id: spriteAction.getId(),
action: spriteAction.getAction(),
originX: spriteAction.getOriginX(),
originY: spriteAction.getOriginY(),
frameWidth: spriteAction.getFrameWidth(),
frameHeight: spriteAction.getFrameHeight(),
frameRate: spriteAction.getFrameRate(),
frameCount: spriteAction.getSprites()?.length
}))
}
getId() {
return this.id
} catch (error) {
console.error(error)
return {}
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setSpriteActions(spriteActions: Collection<SpriteAction>) {
this.spriteActions = spriteActions
return this
}
getSpriteActions() {
return this.spriteActions
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

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@ -1,143 +1,6 @@
import { randomUUID } from 'node:crypto'
import { Entity } from '@mikro-orm/core'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Sprite } from './sprite'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { BaseSpriteAction } from '#entities/base/spriteAction'
@Entity()
export class SpriteAction extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne(() => Sprite)
sprite!: Sprite
@Property()
action!: string
@Property({ type: 'json', nullable: true })
sprites?: string[]
@Property()
originX = 0
@Property()
originY = 0
@Property()
isAnimated = false
@Property()
isLooping = false
@Property()
frameWidth = 0
@Property()
frameHeight = 0
@Property()
frameRate = 0
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setAction(action: string) {
this.action = action
return this
}
getAction() {
return this.action
}
setSprites(sprites: string[]) {
this.sprites = sprites
return this
}
getSprites() {
return this.sprites
}
setOriginX(originX: number) {
this.originX = originX
return this
}
getOriginX() {
return this.originX
}
setOriginY(originY: number) {
this.originY = originY
return this
}
getOriginY() {
return this.originY
}
setIsAnimated(isAnimated: boolean) {
this.isAnimated = isAnimated
return this
}
getIsAnimated() {
return this.isAnimated
}
setIsLooping(isLooping: boolean) {
this.isLooping = isLooping
return this
}
getIsLooping() {
return this.isLooping
}
setFrameWidth(frameWidth: number) {
this.frameWidth = frameWidth
return this
}
getFrameWidth() {
return this.frameWidth
}
setFrameHeight(frameHeight: number) {
this.frameHeight = frameHeight
return this
}
getFrameHeight() {
return this.frameHeight
}
setFrameRate(frameRate: number) {
this.frameRate = frameRate
return this
}
getFrameRate() {
return this.frameRate
}
}
export class SpriteAction extends BaseSpriteAction {}

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@ -1,69 +1,15 @@
import { randomUUID } from 'node:crypto'
import { Entity } from '@mikro-orm/core'
import { Entity, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { BaseTile } from '#entities/base/tile'
@Entity()
export class Tile extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property({ type: 'json', nullable: true })
tags?: any
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
export class Tile extends BaseTile {
public async cache() {
try {
return this
} catch (error) {
console.error(error)
return {}
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setTags(tags: any) {
this.tags = tags
return this
}
getTags() {
return this.tags
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

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@ -1,95 +1,6 @@
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import bcrypt from 'bcryptjs'
import { Entity } from '@mikro-orm/core'
import { Character } from './character'
import { PasswordResetToken } from './passwordResetToken'
import { BaseEntity } from '#application/base/baseEntity'
import { BaseUser } from '#entities/base/user'
@Entity()
export class User extends BaseEntity {
@PrimaryKey()
id!: number
@Property({ unique: true })
username!: string
@Property({ unique: true })
email!: string
@Property()
password!: string
@Property()
online = false
@OneToMany(() => Character, (character) => character.user)
characters = new Collection<Character>(this)
@OneToMany(() => PasswordResetToken, (token) => token.user)
passwordResetTokens = new Collection<PasswordResetToken>(this)
setId(id: number) {
this.id = id
return this
}
getId() {
return this.id
}
setUsername(username: string) {
this.username = username
return this
}
getUsername() {
return this.username
}
setEmail(email: string) {
this.email = email
return this
}
getEmail() {
return this.email
}
setPassword(password: string) {
this.password = bcrypt.hashSync(password, 10)
return this
}
getPassword() {
return this.password
}
setOnline(online: boolean) {
this.online = online
return this
}
getOnline() {
return this.online
}
setCharacters(characters: Collection<Character>) {
this.characters = characters
return this
}
getCharacters() {
return this.characters
}
setPasswordResetTokens(passwordResetTokens: Collection<PasswordResetToken>) {
this.passwordResetTokens = passwordResetTokens
return this
}
getPasswordResetTokens() {
return this.passwordResetTokens
return this
}
}
export class User extends BaseUser {}

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@ -1,66 +1,6 @@
import { Entity, PrimaryKey, Property } from '@mikro-orm/core'
import { Entity } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { BaseWorld } from '#entities/base/world'
@Entity()
export class World extends BaseEntity {
@PrimaryKey()
date = new Date()
@Property()
isRainEnabled = false
@Property()
rainPercentage = 0
@Property()
isFogEnabled = false
@Property()
fogDensity = 0
setDate(date: Date) {
this.date = date
return this
}
getDate() {
return this.date
}
setIsRainEnabled(isRainEnabled: boolean) {
this.isRainEnabled = isRainEnabled
return this
}
getIsRainEnabled() {
return this.isRainEnabled
}
setRainPercentage(rainPercentage: number) {
this.rainPercentage = rainPercentage
return this
}
getRainPercentage() {
return this.rainPercentage
}
setIsFogEnabled(isFogEnabled: boolean) {
this.isFogEnabled = isFogEnabled
return this
}
getIsFogEnabled() {
return this.isFogEnabled
}
setFogDensity(fogDensity: number) {
this.fogDensity = fogDensity
return this
}
getFogDensity() {
return this.fogDensity
}
}
export class World extends BaseWorld {}

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import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { Character } from './character'
import { Chat } from './chat'
import { ZoneEffect } from './zoneEffect'
import { ZoneEventTile } from './zoneEventTile'
import { ZoneEventTileTeleport } from './zoneEventTileTeleport'
import { ZoneObject } from './zoneObject'
import { BaseEntity } from '#application/base/baseEntity'
@Entity()
export class Zone extends BaseEntity {
@PrimaryKey()
id!: number
@Property()
name!: string
@Property()
width = 10
@Property()
height = 10
@Property({ type: 'json', nullable: true })
tiles?: any
@Property()
pvp = false
@OneToMany(() => ZoneEffect, (effect) => effect.zone)
zoneEffects = new Collection<ZoneEffect>(this)
@OneToMany(() => ZoneEventTile, (tile) => tile.zone)
zoneEventTiles = new Collection<ZoneEventTile>(this)
@OneToMany(() => ZoneEventTileTeleport, (teleport) => teleport.toZone)
zoneEventTileTeleports = new Collection<ZoneEventTileTeleport>(this)
@OneToMany(() => ZoneObject, (object) => object.zone)
zoneObjects = new Collection<ZoneObject>(this)
@OneToMany(() => Character, (character) => character.zone)
characters = new Collection<Character>(this)
@OneToMany(() => Chat, (chat) => chat.zone)
chats = new Collection<Chat>(this)
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: number) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setWidth(width: number) {
this.width = width
return this
}
getWidth() {
return this.width
}
setHeight(height: number) {
this.height = height
return this
}
getHeight() {
return this.height
}
setTiles(tiles: any) {
this.tiles = tiles
return this
}
getTiles() {
return this.tiles
}
setPvp(pvp: boolean) {
this.pvp = pvp
return this
}
getPvp() {
return this.pvp
}
setZoneEffects(zoneEffects: Collection<ZoneEffect>) {
this.zoneEffects = zoneEffects
return this
}
getZoneEffects() {
return this.zoneEffects
}
setZoneEventTiles(zoneEventTiles: Collection<ZoneEventTile>) {
this.zoneEventTiles = zoneEventTiles
return this
}
getZoneEventTiles() {
return this.zoneEventTiles
}
setZoneEventTileTeleports(zoneEventTileTeleports: Collection<ZoneEventTileTeleport>) {
this.zoneEventTileTeleports = zoneEventTileTeleports
return this
}
getZoneEventTileTeleports() {
return this.zoneEventTileTeleports
}
setZoneObjects(zoneObjects: Collection<ZoneObject>) {
this.zoneObjects = zoneObjects
return this
}
getZoneObjects() {
return this.zoneObjects
}
setCharacters(characters: Collection<Character>) {
this.characters = characters
return this
}
getCharacters() {
return this.characters
}
setChats(chats: Collection<Chat>) {
this.chats = chats
return this
}
getChats() {
return this.chats
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

View File

@ -1,18 +0,0 @@
import { BaseEvent } from '#application/base/baseEvent'
import Database from '#application/database'
import { CharacterHair } from '#entities/characterHair'
import characterHairRepository from '#repositories/characterHairRepository'
interface IPayload {}
export default class characterHairListEvent extends BaseEvent {
public listen(): void {
this.socket.on('character:hair:list', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: CharacterHair[]) => void): Promise<void> {
const items: CharacterHair[] = await characterHairRepository.getAllSelectable()
await Database.getEntityManager().populate(items, ['sprite'])
callback(items)
}
}

View File

@ -1,43 +1,31 @@
import { BaseEvent } from '#application/base/baseEvent'
import Database from '#application/database'
import ZoneManager from '#managers/zoneManager'
import { UUID } from '#application/types'
import MapManager from '#managers/mapManager'
import CharacterHairRepository from '#repositories/characterHairRepository'
import CharacterRepository from '#repositories/characterRepository'
import TeleportService from '#services/teleportService'
interface CharacterConnectPayload {
characterId: number
characterHairId?: number
characterId: UUID
characterHairId?: UUID
}
export default class CharacterConnectEvent extends BaseEvent {
private readonly characterHairRepository = new CharacterHairRepository()
private readonly characterRepository = new CharacterRepository()
public listen(): void {
this.socket.on('character:connect', this.handleEvent.bind(this))
}
/**
* Handle character connect event
* @TODO:
* 1. Check if character is already connected
* 2. Update character hair if provided
* 3. Emit character connect event
* 4. Let other clients know of new character
* @param data
* @param callback
* @private
*/
private async handleEvent(data: CharacterConnectPayload, callback: (response: any) => void): Promise<void> {
if (!this.socket.userId) {
this.emitError('User not authenticated')
return
}
try {
if (await this.checkForActiveCharacters()) {
this.emitError('You are already connected to another character')
return
}
const character = await CharacterRepository.getByUserAndId(this.socket.userId, data.characterId)
const character = await this.characterRepository.getByUserAndId(this.socket.userId!, data.characterId)
if (!character) {
this.emitError('Character not found or does not belong to this user')
@ -49,21 +37,31 @@ export default class CharacterConnectEvent extends BaseEvent {
// Set character hair
if (data.characterHairId !== undefined && data.characterHairId !== null) {
const characterHair = await CharacterHairRepository.getById(data.characterHairId)
await character.setCharacterHair(characterHair).update()
const characterHair = await this.characterHairRepository.getById(data.characterHairId)
await character.setCharacterHair(characterHair).save()
}
// Emit character connect event
callback({ character })
// @TODO: Teleport character into zone
// wait 300 ms, @TODO: Find a better way to do this, race condition
await new Promise((resolve) => setTimeout(resolve, 500))
await TeleportService.teleportCharacter(character.id, {
targetMapId: character.map.id,
targetX: character.positionX,
targetY: character.positionY,
rotation: character.rotation,
isInitialJoin: true,
character
})
} catch (error) {
this.handleError('Failed to connect character', error)
}
}
private async checkForActiveCharacters(): Promise<boolean> {
const characters = await CharacterRepository.getByUserId(this.socket.userId!)
return characters?.some((char) => ZoneManager.getCharacterById(char.id)) ?? false
const characters = await this.characterRepository.getByUserId(this.socket.userId!)
return characters?.some((char) => MapManager.getCharacterById(char.id)) ?? false
}
}

View File

@ -4,6 +4,7 @@ import { BaseEvent } from '#application/base/baseEvent'
import { ZCharacterCreate } from '#application/zodTypes'
import { Character } from '#entities/character'
import CharacterRepository from '#repositories/characterRepository'
import MapRepository from '#repositories/mapRepository'
import UserRepository from '#repositories/userRepository'
export default class CharacterCreateEvent extends BaseEvent {
@ -16,29 +17,38 @@ export default class CharacterCreateEvent extends BaseEvent {
try {
data = ZCharacterCreate.parse(data)
const user = await UserRepository.getById(this.socket.userId!)
const userRepository = new UserRepository()
const characterRepository = new CharacterRepository()
const mapRepository = new MapRepository()
const user = await userRepository.getById(this.socket.userId!)
if (!user) {
return this.socket.emit('notification', { message: 'User not found' })
}
// Check if character name already exists
const characterExists = await CharacterRepository.getByName(data.name)
const characterExists = await characterRepository.getByName(data.name)
if (characterExists) {
return this.socket.emit('notification', { message: 'Character name already exists' })
}
let characters: Character[] = await CharacterRepository.getByUserId(user.getId())
let characters: Character[] = await characterRepository.getByUserId(user.getId())
if (characters.length >= 4) {
return this.socket.emit('notification', { message: 'You can only have 4 characters' })
}
const newCharacter = new Character()
await newCharacter.setName(data.name).setUser(user).save()
// @TODO: Change to default location
const map = await mapRepository.getFirst()
if (!newCharacter) return this.socket.emit('notification', { message: 'Failed to create character. Please try again (later).' })
const newCharacter = new Character()
await newCharacter.setName(data.name).setUser(user).setMap(map!).save()
if (!newCharacter) {
return this.socket.emit('notification', { message: 'Failed to create character. Please try again (later).' })
}
characters = [...characters, newCharacter]

View File

@ -1,14 +1,13 @@
import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { Zone } from '#entities/zone'
import CharacterRepository from '#repositories/characterRepository'
type TypePayload = {
characterId: number
characterId: UUID
}
type TypeResponse = {
zone: Zone
characters: Character[]
}
@ -19,12 +18,9 @@ export default class CharacterDeleteEvent extends BaseEvent {
private async handleEvent(data: TypePayload, callback: (response: TypeResponse) => void): Promise<any> {
try {
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, data.characterId)
if (character) {
await character.delete()
}
const characters: Character[] = await CharacterRepository.getByUserId(this.socket.userId!)
const characterRepository = new CharacterRepository()
await (await characterRepository.getByUserAndId(this.socket.userId!, data.characterId))?.delete()
const characters: Character[] = await characterRepository.getByUserId(this.socket.userId!)
this.socket.emit('character:list', characters)
} catch (error: any) {

View File

@ -1,5 +1,4 @@
import { BaseEvent } from '#application/base/baseEvent'
import Database from '#application/database'
import { Character } from '#entities/character'
import CharacterRepository from '#repositories/characterRepository'
@ -10,8 +9,8 @@ export default class CharacterListEvent extends BaseEvent {
private async handleEvent(data: any): Promise<void> {
try {
const characters: Character[] = await CharacterRepository.getByUserId(this.socket.userId!)
await Database.getEntityManager().populate(characters, ['characterType', 'characterHair'])
const characterRepository = new CharacterRepository()
let characters: Character[] = await characterRepository.getByUserId(this.socket.userId!)
this.socket.emit('character:list', characters)
} catch (error: any) {

View File

@ -13,22 +13,11 @@ export default class AlertCommandEvent extends BaseEvent {
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!ChatService.isCommand(data.message, 'alert')) {
return
}
// Check if command is alert
if (!ChatService.isCommand(data.message, 'alert')) return
// Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
if (!character) {
this.logger.error('chat:alert_command error', 'Character not found')
return callback(false)
}
// Check if the user is the GM
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return callback(false)
}
if (!(await this.isCharacterGM())) return
const args = ChatService.getArgs('alert', data.message)

View File

@ -14,22 +14,11 @@ export default class SetTimeCommand extends BaseEvent {
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!ChatService.isCommand(data.message, 'time')) {
return
}
// Check if command is time
if (!ChatService.isCommand(data.message, 'time')) return
// Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
if (!character) {
this.logger.error('chat:alert_command error', 'Character not found')
return
}
// Check if the user is the GM
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
// Check if character exists and is GM
if (!(await this.isCharacterGM())) return
// Get arguments
const args = ChatService.getArgs('time', data.message)

View File

@ -1,9 +1,9 @@
import { BaseEvent } from '#application/base/baseEvent'
import ZoneManager from '#managers/zoneManager'
import zoneManager from '#managers/zoneManager'
import ZoneCharacter from '#models/zoneCharacter'
import ZoneRepository from '#repositories/zoneRepository'
import { UUID } from '#application/types'
import MapManager from '#managers/mapManager'
import MapRepository from '#repositories/mapRepository'
import ChatService from '#services/chatService'
import TeleportService from '#services/teleportService'
type TypePayload = {
message: string
@ -14,75 +14,82 @@ export default class TeleportCommandEvent extends BaseEvent {
this.socket.on('chat:message', this.handleEvent.bind(this))
}
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
private async handleEvent(data: TypePayload, callback: (response: boolean) => void) {
try {
// Check if character exists
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!)
if (!zoneCharacter) {
this.logger.error('chat:message error', 'Character not found')
return
}
const character = zoneCharacter.character
// Check if the user is the GM
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
// Check if command is teleport
if (!ChatService.isCommand(data.message, 'teleport')) return
// Check if character exists and is GM
if (!(await this.isCharacterGM())) return
const character = await this.getCharacter()
if (!character) return
const args = ChatService.getArgs('teleport', data.message)
if (!args || args.length !== 1) {
this.socket.emit('notification', { title: 'Server message', message: 'Usage: /teleport <zoneId>' })
if (!args || args.length === 0 || args.length > 3) {
this.socket.emit('notification', {
title: 'Server message',
message: 'Usage: /teleport <mapId> [x] [y]'
})
return
}
const zoneId = parseInt(args[0], 10)
if (isNaN(zoneId)) {
this.socket.emit('notification', { title: 'Server message', message: 'Invalid zone ID' })
const mapId = args[0] as UUID
const targetX = args[1] ? parseInt(args[1], 10) : 0
const targetY = args[2] ? parseInt(args[2], 10) : 0
if (!mapId || isNaN(targetX) || isNaN(targetY)) {
this.socket.emit('notification', {
title: 'Server message',
message: 'Invalid parameters. X and Y coordinates must be numbers.'
})
return
}
const zone = await ZoneRepository.getById(zoneId)
if (!zone) {
this.socket.emit('notification', { title: 'Server message', message: 'Zone not found' })
const mapRepository = new MapRepository()
const map = await mapRepository.getById(mapId)
if (!map) {
this.socket.emit('notification', {
title: 'Server message',
message: 'Map not found'
})
return
}
if (character.zoneId === zone.id) {
this.socket.emit('notification', { title: 'Server message', message: 'You are already in that zone' })
if (character.map.id === map.id && targetX === character.positionX && targetY === character.positionY) {
this.socket.emit('notification', {
title: 'Server message',
message: 'You are already at that location'
})
return
}
// Remove character from current zone
zoneManager.removeCharacter(character.id)
this.io.to(character.zoneId.toString()).emit('zone:character:leave', character.id)
this.socket.leave(character.zoneId.toString())
// Add character to new zone
zoneManager.getZoneById(zone.id)?.addCharacter(character)
this.io.to(zone.id.toString()).emit('zone:character:join', character)
this.socket.join(zone.id.toString())
character.zoneId = zone.id
character.positionX = 0
character.positionY = 0
zoneCharacter.isMoving = false
this.socket.emit('zone:character:teleport', {
zone,
characters: ZoneManager.getZoneById(zone.id)?.getCharactersInZone()
const success = await TeleportService.teleportCharacter(character.id, {
targetMapId: map.id,
targetX,
targetY,
rotation: character.rotation
})
this.socket.emit('notification', { title: 'Server message', message: `You have been teleported to ${zone.name}` })
this.logger.info('teleport', `Character ${character.id} teleported to zone ${zone.id}`)
if (!success) {
return this.socket.emit('notification', {
title: 'Server message',
message: 'Failed to teleport'
})
}
this.socket.emit('notification', {
title: 'Server message',
message: `Teleported to ${map.name} (${targetX}, ${targetY})`
})
this.logger.info('teleport', `Character ${character.id} teleported to map ${map.id} at position (${targetX}, ${targetY})`)
} catch (error: any) {
this.logger.error(`Error in teleport command: ${error.message}`)
this.socket.emit('notification', { title: 'Server message', message: 'An error occurred while teleporting' })
this.socket.emit('notification', {
title: 'Server message',
message: 'An error occurred while teleporting'
})
}
}
}

View File

@ -1,6 +1,5 @@
import { BaseEvent } from '#application/base/baseEvent'
import WeatherManager from '#managers/weatherManager'
import CharacterRepository from '#repositories/characterRepository'
import ChatService from '#services/chatService'
type TypePayload = {
@ -14,24 +13,16 @@ export default class ToggleFogCommand extends BaseEvent {
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!ChatService.isCommand(data.message, 'fog')) {
return
}
// Check if command is fog
if (!ChatService.isCommand(data.message, 'fog')) return
// Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
if (!character) {
this.logger.error('chat:alert_command error', 'Character not found')
return
}
// Check if character exists and is GM
if (!(await this.isCharacterGM())) return
// Check if the user is the GM
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
const args = ChatService.getArgs('fog', data.message)
await WeatherManager.toggleFog()
await WeatherManager.setFogValue(args![0] ? Number(args![0]) : null);
callback(true)
} catch (error: any) {
this.logger.error('command error', error.message)
callback(false)

View File

@ -1,6 +1,5 @@
import { BaseEvent } from '#application/base/baseEvent'
import WeatherManager from '#managers/weatherManager'
import CharacterRepository from '#repositories/characterRepository'
import ChatService from '#services/chatService'
type TypePayload = {
@ -14,24 +13,16 @@ export default class ToggleRainCommand extends BaseEvent {
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!ChatService.isCommand(data.message, 'rain')) {
return
}
// Check if command is rain
if (!ChatService.isCommand(data.message, 'rain')) return
// Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
if (!character) {
this.logger.error('chat:alert_command error', 'Character not found')
return
}
// Check if character exists and is GM
if (!(await this.isCharacterGM())) return
// Check if the user is the GM
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
let args = ChatService.getArgs('rain', data.message)
await WeatherManager.toggleRain()
await WeatherManager.setRainValue(args![0] ? Number(args![0]) : null);
callback(true)
} catch (error: any) {
this.logger.error('command error', error.message)
callback(false)

View File

@ -1,6 +1,6 @@
import { BaseEvent } from '#application/base/baseEvent'
import ZoneManager from '#managers/zoneManager'
import ZoneRepository from '#repositories/zoneRepository'
import MapManager from '#managers/mapManager'
import MapRepository from '#repositories/mapRepository'
import ChatService from '#services/chatService'
type TypePayload = {
@ -18,21 +18,22 @@ export default class ChatMessageEvent extends BaseEvent {
return callback(false)
}
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!)
if (!zoneCharacter) {
const mapCharacter = MapManager.getCharacterById(this.socket.characterId!)
if (!mapCharacter) {
this.logger.error('chat:message error', 'Character not found')
return callback(false)
}
const character = zoneCharacter.character
const character = mapCharacter.character
const zone = await ZoneRepository.getById(character.zone?.id!)
if (!zone) {
this.logger.error('chat:message error', 'Zone not found')
const mapRepository = new MapRepository()
const map = await mapRepository.getById(character.map.id)
if (!map) {
this.logger.error('chat:message error', 'Map not found')
return callback(false)
}
if (await ChatService.sendZoneMessage(this.io, this.socket, data.message, character.id, zone.id)) {
if (await ChatService.sendMapMessage(character.getId(), map.getId(), data.message)) {
return callback(true)
}

View File

@ -1,12 +1,12 @@
import { BaseEvent } from '#application/base/baseEvent'
import ZoneManager from '#managers/zoneManager'
import MapManager from '#managers/mapManager'
export default class DisconnectEvent extends BaseEvent {
public listen(): void {
this.socket.on('disconnect', this.handleEvent.bind(this))
}
private async handleEvent(data: any): Promise<void> {
private async handleEvent(): Promise<void> {
try {
if (!this.socket.userId) {
this.logger.info('User disconnected but had no user set')
@ -15,24 +15,14 @@ export default class DisconnectEvent extends BaseEvent {
this.io.emit('user:disconnect', this.socket.userId)
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!)
if (!zoneCharacter) {
const mapCharacter = MapManager.getCharacterById(this.socket.characterId!)
if (!mapCharacter) {
this.logger.info('User disconnected but had no character set')
return
}
const character = zoneCharacter.character
// Save character position and remove from zone
zoneCharacter.isMoving = false
await zoneCharacter.savePosition()
ZoneManager.removeCharacter(this.socket.characterId!)
await mapCharacter.disconnect(this.socket, this.io)
this.logger.info('User disconnected along with their character')
// Inform other clients that the character has left
this.io.in(character.zone!.id.toString()).emit('zone:character:leave', character.id)
this.io.emit('character:disconnect', character.id)
} catch (error: any) {
this.logger.error('disconnect error: ' + error.message)
}

View File

@ -1,28 +1,22 @@
import { BaseEvent } from '#application/base/baseEvent'
import { CharacterHair } from '#entities/characterHair'
import characterRepository from '#repositories/characterRepository'
export default class CharacterHairCreateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:characterHair:create', this.handleEvent.bind(this))
}
private async handleEvent(data: undefined, callback: (response: boolean, characterType?: any) => void): Promise<void> {
private async handleEvent(data: undefined, callback: (response: boolean) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
if (!(await this.isCharacterGM())) return
const newCharacterHair = new CharacterHair()
await newCharacterHair.setName('New hair').save()
callback(true, newCharacterHair)
return callback(true)
} catch (error) {
console.error('Error creating character hair:', error)
callback(false)
return callback(false)
}
}
}

View File

@ -1,9 +1,9 @@
import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import CharacterHairRepository from '#repositories/characterHairRepository'
import characterRepository from '#repositories/characterRepository'
interface IPayload {
id: number
id: UUID
}
export default class characterHairDeleteEvent extends BaseEvent {
@ -12,20 +12,13 @@ export default class characterHairDeleteEvent extends BaseEvent {
}
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
const characterHair = await CharacterHairRepository.getById(data.id)
if (characterHair) {
await characterHair.delete()
}
if (!(await this.isCharacterGM())) return
callback(true)
const characterHair = await CharacterHairRepository.getById(data.id)
await (await CharacterHairRepository.getById(data.id))?.delete()
return callback(true)
} catch (error) {
this.logger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
callback(false)

View File

@ -1,7 +1,6 @@
import { BaseEvent } from '#application/base/baseEvent'
import { CharacterHair } from '#entities/characterHair'
import characterHairRepository from '#repositories/characterHairRepository'
import characterRepository from '#repositories/characterRepository'
import CharacterHairRepository from '#repositories/characterHairRepository'
interface IPayload {}
@ -11,19 +10,17 @@ export default class characterHairListEvent extends BaseEvent {
}
private async handleEvent(data: IPayload, callback: (response: CharacterHair[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) {
this.logger.error('gm:characterHair:list error', 'Character not found')
return callback([])
}
try {
if (!(await this.isCharacterGM())) return
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to list character hair but is not a game master.`)
return callback([])
}
// get all objects
const characterHairRepository = new CharacterHairRepository()
const items = await characterHairRepository.getAll()
callback(items)
await characterHairRepository.getEntityManager().populate(items, ['sprite'])
return callback(items)
} catch (error) {
this.logger.error('gm:characterHair:list error', error)
return callback([])
}
}
}

View File

@ -2,11 +2,10 @@ import { BaseEvent } from '#application/base/baseEvent'
import { CharacterGender } from '#application/enums'
import { UUID } from '#application/types'
import CharacterHairRepository from '#repositories/characterHairRepository'
import characterRepository from '#repositories/characterRepository'
import SpriteRepository from '#repositories/spriteRepository'
type Payload = {
id: number
id: UUID
name: string
gender: CharacterGender
isSelectable: boolean
@ -19,20 +18,18 @@ export default class CharacterHairUpdateEvent extends BaseEvent {
}
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
const sprite = await SpriteRepository.getById(data.spriteId)
const characterHair = await CharacterHairRepository.getById(data.id)
if (!(await this.isCharacterGM())) return
if (characterHair) {
await characterHair.setName(data.name).setGender(data.gender).setIsSelectable(data.isSelectable).setSprite(sprite!).update()
}
const spriteRepository = new SpriteRepository()
const sprite = await spriteRepository.getById(data.spriteId)
if (!sprite) return callback(false)
const characterHairRepository = new CharacterHairRepository()
const characterHair = await characterHairRepository.getById(data.id)
if (!characterHair) return callback(false)
await characterHair.setName(data.name).setGender(data.gender).setIsSelectable(data.isSelectable).setSprite(sprite).setUpdatedAt(new Date()).save()
return callback(true)
} catch (error) {

View File

@ -1,41 +1,22 @@
import { CharacterGender, CharacterRace } from '@prisma/client'
import { Server } from 'socket.io'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
export default class CharacterTypeCreateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
import { BaseEvent } from '#application/base/baseEvent'
import { CharacterType } from '#entities/characterType'
export default class CharacterTypeCreateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:characterType:create', this.handleEvent.bind(this))
}
private async handleEvent(data: undefined, callback: (response: boolean, characterType?: any) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (!(await this.isCharacterGM())) return
if (character.role !== 'gm') {
return callback(false)
}
const newCharacterType = new CharacterType()
await newCharacterType.setName('New character type').save()
const newCharacterType = await prisma.characterType.create({
data: {
name: 'New character type',
gender: CharacterGender.MALE,
race: CharacterRace.HUMAN
}
})
callback(true, newCharacterType)
return callback(true, newCharacterType)
} catch (error) {
console.error('Error creating character type:', error)
callback(false)
return callback(false)
}
}
}

View File

@ -1,41 +1,29 @@
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import CharacterTypeRepository from '#repositories/characterTypeRepository'
interface IPayload {
id: number
id: UUID
}
export default class CharacterTypeDeleteEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class CharacterTypeDeleteEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:characterType:remove', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
const characterType = await CharacterTypeRepository.getById(data.id)
if (!(await this.isCharacterGM())) return
const characterTypeRepository = new CharacterTypeRepository()
const characterType = await characterTypeRepository.getById(data.id)
if (!characterType) return callback(false)
await characterType.delete()
callback(true)
return callback(true)
} catch (error) {
gameMasterLogger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
callback(false)
this.logger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
return callback(false)
}
}
}

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@ -1,37 +1,26 @@
import { CharacterType } from '@prisma/client'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import { BaseEvent } from '#application/base/baseEvent'
import { CharacterType } from '#entities/characterType'
import CharacterTypeRepository from '#repositories/characterTypeRepository'
interface IPayload {}
export default class CharacterTypeListEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class CharacterTypeListEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:characterType:list', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: CharacterType[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) {
gameMasterLogger.error('gm:characterType:list error', 'Character not found')
try {
if (!(await this.isCharacterGM())) return
const characterTypeRepository = new CharacterTypeRepository()
const items = await characterTypeRepository.getAll()
await characterTypeRepository.getEntityManager().populate(items, ['sprite'])
return callback(items)
} catch (error) {
this.logger.error('gm:characterType:list error', error)
return callback([])
}
if (character.role !== 'gm') {
gameMasterLogger.info(`User ${character.id} tried to list character types but is not a game master.`)
return callback([])
}
// get all objects
const items = await CharacterTypeRepository.getAll()
callback(items)
}
}

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@ -1,53 +1,41 @@
import { CharacterGender, CharacterRace } from '@prisma/client'
import { Server } from 'socket.io'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import { BaseEvent } from '#application/base/baseEvent'
import { CharacterGender, CharacterRace } from '#application/enums'
import { UUID } from '#application/types'
import CharacterTypeRepository from '#repositories/characterTypeRepository'
import SpriteRepository from '#repositories/spriteRepository'
type Payload = {
id: number
id: UUID
name: string
gender: CharacterGender
race: CharacterRace
isSelectable: boolean
spriteId: string
spriteId: UUID
}
export default class CharacterTypeUpdateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class CharacterTypeUpdateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:characterType:update', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
await prisma.characterType.update({
where: { id: data.id },
data: {
name: data.name,
gender: data.gender,
race: data.race,
isSelectable: data.isSelectable,
spriteId: data.spriteId
}
})
if (!(await this.isCharacterGM())) return
callback(true)
const characterTypeRepository = new CharacterTypeRepository()
const characterType = await characterTypeRepository.getById(data.id)
if (!characterType) return callback(false)
const spriteRepository = new SpriteRepository()
const sprite = await spriteRepository.getById(data.spriteId)
if (!sprite) return callback(false)
await characterType.setName(data.name).setGender(data.gender).setRace(data.race).setIsSelectable(data.isSelectable).setSprite(sprite).save()
return callback(true)
} catch (error) {
console.error(error)
callback(false)
return callback(false)
}
}
}

View File

@ -1,42 +1,22 @@
import { Server } from 'socket.io'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
export default class ItemCreateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
import { BaseEvent } from '#application/base/baseEvent'
import { Item } from '#entities/item'
export default class ItemCreateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:item:create', this.handleEvent.bind(this))
}
private async handleEvent(data: undefined, callback: (response: boolean, item?: any) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (!(await this.isCharacterGM())) return
if (character.role !== 'gm') {
return callback(false)
}
const newItem = new Item()
await newItem.setName('New Item').setItemType('WEAPON').setStackable(false).setRarity('COMMON').setSprite(null).save()
const newItem = await prisma.item.create({
data: {
name: 'New Item',
itemType: 'WEAPON',
stackable: false,
rarity: 'COMMON',
spriteId: null
}
})
callback(true, newItem)
return callback(true, newItem)
} catch (error) {
console.error('Error creating item:', error)
callback(false)
return callback(false)
}
}
}

View File

@ -1,41 +1,30 @@
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import ItemRepository from '#repositories/itemRepository'
interface IPayload {
id: string
id: UUID
}
export default class ItemDeleteEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class ItemDeleteEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:item:remove', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
await prisma.item.delete({
where: { id: data.id }
})
if (!(await this.isCharacterGM())) return
callback(true)
const itemRepository = new ItemRepository()
const item = await itemRepository.getById(data.id)
if (!item) return callback(false)
await item.delete()
return callback(true)
} catch (error) {
gameMasterLogger.error(`Error deleting item ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
callback(false)
this.logger.error(`Error deleting item ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
return callback(false)
}
}
}

View File

@ -1,37 +1,25 @@
import { Item } from '@prisma/client'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import itemRepository from '#repositories/itemRepository'
import { BaseEvent } from '#application/base/baseEvent'
import { Item } from '#entities/item'
import ItemRepository from '#repositories/itemRepository'
interface IPayload {}
export default class ItemListEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class ItemListEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:item:list', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: Item[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) {
gameMasterLogger.error('gm:item:list error', 'Character not found')
return callback([])
}
try {
if (!(await this.isCharacterGM())) return
if (character.role !== 'gm') {
gameMasterLogger.info(`User ${character.id} tried to list items but is not a game master.`)
return callback([])
}
// get all items
const itemRepository = new ItemRepository()
const items = await itemRepository.getAll()
callback(items)
return callback(items)
} catch (error) {
this.logger.error('gm:item:list error', error)
return callback([])
}
}
}

View File

@ -1,55 +1,41 @@
import { ItemType, ItemRarity } from '@prisma/client'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import { BaseEvent } from '#application/base/baseEvent'
import { ItemType, ItemRarity } from '#application/enums'
import { UUID } from '#application/types'
import ItemRepository from '#repositories/itemRepository'
import SpriteRepository from '#repositories/spriteRepository'
type Payload = {
id: string
id: UUID
name: string
description: string | null
description: string
itemType: ItemType
stackable: boolean
rarity: ItemRarity
spriteId: string | null
spriteId: UUID
}
export default class ItemUpdateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class ItemUpdateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:item:update', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
await prisma.item.update({
where: { id: data.id },
data: {
name: data.name,
description: data.description,
itemType: data.itemType,
stackable: data.stackable,
rarity: data.rarity,
spriteId: data.spriteId
}
})
if (!(await this.isCharacterGM())) return
const itemRepository = new ItemRepository()
const item = await itemRepository.getById(data.id)
if (!item) return callback(false)
const spriteRepository = new SpriteRepository()
const sprite = await spriteRepository.getById(data.spriteId)
if (!sprite) return callback(false)
await item.setName(data.name).setDescription(data.description).setItemType(data.itemType).setStackable(data.stackable).setRarity(data.rarity).setSprite(sprite).save()
return callback(true)
} catch (error) {
gameMasterLogger.error(`Error updating item: ${error instanceof Error ? error.message : String(error)}`)
console.error(error)
return callback(false)
}
}

View File

@ -0,0 +1,26 @@
import { BaseEvent } from '#application/base/baseEvent'
import { MapObject } from '#entities/mapObject'
import MapObjectRepository from '#repositories/mapObjectRepository'
interface IPayload {}
export default class MapObjectListEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:mapObject:list', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: MapObject[]) => void): Promise<void> {
try {
if (!(await this.isCharacterGM())) return
// Get all map objects
const mapObjectRepository = new MapObjectRepository()
const mapObjects = await mapObjectRepository.getAll()
return callback(mapObjects)
} catch (error) {
this.logger.error('gm:mapObject:list error', error)
return callback([])
}
}
}

View File

@ -0,0 +1,39 @@
import fs from 'fs'
import { BaseEvent } from '#application/base/baseEvent'
import Storage from '#application/storage'
import { UUID } from '#application/types'
import MapObjectRepository from '#repositories/mapObjectRepository'
interface IPayload {
mapObjectId: UUID
}
export default class MapObjectRemoveEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:mapObject:remove', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!(await this.isCharacterGM())) return
// remove the tile from the disk
const finalFilePath = Storage.getPublicPath('map_objects', data.mapObjectId + '.png')
fs.unlink(finalFilePath, async (err) => {
if (err) {
this.logger.error(`Error deleting object ${data.mapObjectId}: ${err.message}`)
callback(false)
return
}
const mapObjectRepository = new MapObjectRepository()
await (await mapObjectRepository.getById(data.mapObjectId))?.delete()
return callback(true)
})
} catch (error) {
this.logger.error(`Error deleting object ${data.mapObjectId}: ${error instanceof Error ? error.message : String(error)}`)
return callback(false)
}
}
}

View File

@ -0,0 +1,46 @@
import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import MapObjectRepository from '#repositories/mapObjectRepository'
type Payload = {
id: UUID
name: string
tags: string[]
originX: number
originY: number
frameRate: number
frameWidth: number
frameHeight: number
}
export default class MapObjectUpdateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:mapObject:update', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
try {
if (!(await this.isCharacterGM())) return
const mapObjectRepository = new MapObjectRepository()
const mapObject = await mapObjectRepository.getById(data.id)
if (!mapObject) return callback(false)
await mapObject
.setName(data.name)
.setTags(data.tags)
.setOriginX(data.originX)
.setOriginY(data.originY)
.setFrameRate(data.frameRate)
.setFrameWidth(data.frameWidth)
.setFrameHeight(data.frameHeight)
.save()
return callback(true)
} catch (error) {
console.error(error)
return callback(false)
}
}
}

View File

@ -0,0 +1,54 @@
import fs from 'fs/promises'
import { writeFile } from 'node:fs/promises'
import sharp from 'sharp'
import { BaseEvent } from '#application/base/baseEvent'
import Storage from '#application/storage'
import { MapObject } from '#entities/mapObject'
interface IObjectData {
[key: string]: Buffer
}
export default class MapObjectUploadEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:mapObject:upload', this.handleEvent.bind(this))
}
private async handleEvent(data: IObjectData, callback: (response: boolean) => void): Promise<void> {
try {
if (!(await this.isCharacterGM())) return
const public_folder = Storage.getPublicPath('map_objects')
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true })
const uploadPromises = Object.entries(data).map(async ([key, objectData]) => {
// Get image dimensions
const metadata = await sharp(objectData).metadata()
const width = metadata.width || 0
const height = metadata.height || 0
// Create new map object and save it to database
const mapObject = new MapObject()
await mapObject.setName('New map object').setTags([]).setOriginX(0).setOriginY(0).setFrameWidth(width).setFrameHeight(height).save()
// Save image to disk
const uuid = mapObject.getId()
const filename = `${uuid}.png`
const finalFilePath = Storage.getPublicPath('map_objects', filename)
await writeFile(finalFilePath, objectData)
this.logger.info('gm:mapObject:upload', `Object ${key} uploaded with id ${uuid}`)
})
await Promise.all(uploadPromises)
return callback(true)
} catch (error: any) {
this.logger.error('gm:mapObject:upload error', error.message)
return callback(false)
}
}
}

View File

@ -1,32 +0,0 @@
import { Object } from '@prisma/client'
import { Server } from 'socket.io'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import ObjectRepository from '#repositories/objectRepository'
interface IPayload {}
export default class ObjectListEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:object:list', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: Object[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback([])
if (character.role !== 'gm') {
return callback([])
}
// get all objects
const objects = await ObjectRepository.getAll()
callback(objects)
}
}

View File

@ -1,59 +0,0 @@
import fs from 'fs'
import { Server } from 'socket.io'
import { gameLogger, gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { getPublicPath } from '#application/storage'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
interface IPayload {
object: string
}
export default class ObjectRemoveEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:object:remove', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
await prisma.object.delete({
where: {
id: data.object
}
})
// get root path
const public_folder = getPublicPath('objects')
// remove the tile from the disk
const finalFilePath = getPublicPath('objects', data.object + '.png')
fs.unlink(finalFilePath, (err) => {
if (err) {
gameMasterLogger.error(`Error deleting object ${data.object}: ${err.message}`)
callback(false)
return
}
callback(true)
})
} catch (error) {
gameLogger.error(`Error deleting object ${data.object}: ${error instanceof Error ? error.message : String(error)}`)
callback(false)
}
}
}

View File

@ -1,59 +0,0 @@
import { Server } from 'socket.io'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
type Payload = {
id: string
name: string
tags: string[]
originX: number
originY: number
isAnimated: boolean
frameRate: number
frameWidth: number
frameHeight: number
}
export default class ObjectUpdateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:object:update', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
const object = await prisma.object.update({
where: {
id: data.id
},
data: {
name: data.name,
tags: data.tags,
originX: data.originX,
originY: data.originY,
isAnimated: data.isAnimated,
frameRate: data.frameRate,
frameWidth: data.frameWidth,
frameHeight: data.frameHeight
}
})
callback(true)
} catch (error) {
console.error(error)
callback(false)
}
}
}

View File

@ -1,73 +0,0 @@
import fs from 'fs/promises'
import { writeFile } from 'node:fs/promises'
import sharp from 'sharp'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { getPublicPath } from '#application/storage'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
interface IObjectData {
[key: string]: Buffer
}
export default class ObjectUploadEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:object:upload', this.handleEvent.bind(this))
}
private async handleEvent(data: IObjectData, callback: (response: boolean) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
const public_folder = getPublicPath('objects')
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true })
const uploadPromises = Object.entries(data).map(async ([key, objectData]) => {
// Get image dimensions
const metadata = await sharp(objectData).metadata()
const width = metadata.width || 0
const height = metadata.height || 0
const object = await prisma.object.create({
data: {
name: key,
tags: [],
originX: 0,
originY: 0,
frameWidth: width,
frameHeight: height
}
})
const uuid = object.id
const filename = `${uuid}.png`
const finalFilePath = getPublicPath('objects', filename)
await writeFile(finalFilePath, objectData)
gameMasterLogger.info('gm:object:upload', `Object ${key} uploaded with id ${uuid}`)
})
await Promise.all(uploadPromises)
callback(true)
} catch (error: any) {
gameMasterLogger.error('gm:object:upload error', error.message)
callback(false)
}
}
}

View File

@ -1,79 +1,39 @@
import { Server } from 'socket.io'
import type { Prisma } from '@prisma/client'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import CharacterRepository from '#repositories/characterRepository'
import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import { Sprite } from '#entities/sprite'
import SpriteRepository from '#repositories/spriteRepository'
interface CopyPayload {
id: string
id: UUID
}
export default class SpriteCopyEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class SpriteCopyEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:sprite:copy', this.handleEvent.bind(this))
}
private async handleEvent(payload: CopyPayload, callback: (success: boolean) => void): Promise<void> {
try {
if (!(await this.validateGameMasterAccess())) {
if (!(await this.isCharacterGM())) return
const spriteRepository = new SpriteRepository()
const sourceSprite = await spriteRepository.getById(payload.id)
if (!sourceSprite) {
this.logger.error('gm:sprite:copy error', 'Source sprite not found')
return callback(false)
}
const sourceSprite = await prisma.sprite.findUnique({
where: { id: payload.id },
include: {
spriteActions: true
}
})
// Populate source sprite with spriteActions
await spriteRepository.getEntityManager().populate(sourceSprite, ['spriteActions'])
if (!sourceSprite) {
throw new Error('Source sprite not found')
}
const newSprite = new Sprite()
await newSprite.setName(`${sourceSprite.getName()} (Copy)`).setSpriteActions(sourceSprite.getSpriteActions()).save()
const newSprite = await prisma.sprite.create({
data: {
name: `${sourceSprite.name} (Copy)`,
spriteActions: {
create: sourceSprite.spriteActions.map((action) => ({
action: action.action,
sprites: action.sprites as Prisma.InputJsonValue,
originX: action.originX,
originY: action.originY,
isAnimated: action.isAnimated,
isLooping: action.isLooping,
frameWidth: action.frameWidth,
frameHeight: action.frameHeight,
frameRate: action.frameRate
}))
}
}
})
callback(true)
return callback(true)
} catch (error) {
this.handleError(error, payload.id, callback)
this.logger.error(`Error copying sprite:`, String(error))
return callback(false)
}
}
private async validateGameMasterAccess(): Promise<boolean> {
const character = await CharacterRepository.getById(this.socket.characterId!)
return character?.role === 'gm'
}
private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void {
gameMasterLogger.error(`Error copying sprite ${spriteId}: ${this.getErrorMessage(error)}`)
callback(false)
}
private getErrorMessage(error: unknown): string {
return error instanceof Error ? error.message : String(error)
}
}

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