import { Server } from 'socket.io' import { TSocket } from '#utilities/types' import fs from 'fs/promises' import prisma from '#utilities/prisma' import characterRepository from '#repositories/characterRepository' import { getPublicPath } from '#utilities/storage' export default class SpriteCreateEvent { constructor( private readonly io: Server, private readonly socket: TSocket ) {} public listen(): void { this.socket.on('gm:sprite:create', this.handleSpriteCreate.bind(this)) } private async handleSpriteCreate(data: undefined, callback: (response: boolean) => void): Promise { try { const character = await characterRepository.getById(this.socket.characterId!) if (!character) return callback(false) if (character.role !== 'gm') { return callback(false) } const public_folder = getPublicPath('sprites') // Ensure the folder exists await fs.mkdir(public_folder, { recursive: true }) const sprite = await prisma.sprite.create({ data: { name: 'New sprite' } }) const uuid = sprite.id // Create folder with uuid const sprite_folder = getPublicPath('sprites', uuid) await fs.mkdir(sprite_folder, { recursive: true }) callback(true) } catch (error) { console.error('Error creating sprite:', error) callback(false) } } }