import { Server } from "socket.io"; import {TSocket} from "../../utilities/Types"; import {writeFile} from "node:fs"; import {randomUUID} from "node:crypto"; import path from "path"; import fs from "fs"; interface IPayload { } /** * Handle game master upload tile event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:tile:upload', async (data: any, callback: (response: boolean) => void) => { // get root path const public_folder = path.join(process.cwd(), 'public', 'tiles'); // check if folder exists or create it if (!fs.existsSync(public_folder)) { fs.mkdirSync(public_folder, { recursive: true }); } for (const key in data) { const filename = randomUUID(); const finalFilePath = path.join(public_folder, filename); const tile = data[key]; // save the tile to the disk, for example writeFile(finalFilePath, tile, (err) => {}); callback(true); } }); }