import { Server } from 'socket.io' import { TSocket } from '../../../utilities/Types' import prisma from '../../../utilities/Prisma' type Payload = { id: string name: string tags: string[] } /** * Handle game master tile update event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:tile:update', async (data: Payload, callback: (success: boolean) => void) => { if (socket.character?.role !== 'gm') { return } try { const Tile = await prisma.tile.update({ where: { id: data.id }, data: { name: data.name, tags: data.tags } }) callback(true) } catch (error) { console.error(error) callback(false) } }) }