import { Server } from "socket.io"; import {TSocket} from "../../../utilities/Types"; import ZoneRepository from "../../../repositories/ZoneRepository"; import ZoneManager from "../../../ZoneManager"; import {Character, Zone} from "@prisma/client"; interface IPayload { name: string; width: number; height: number; } /** * Handle game master zone create event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:zone_editor:zone:create', async (data: IPayload, callback: (response: boolean) => void) => { if (socket.character?.role !== 'gm') { console.log(`---Character #${socket.character?.id} is not a game master.`); return; } console.log(`---GM ${socket.character?.id} has created a new zone via zone editor.`); try { const zone = await ZoneRepository.create( data.name, data.width, data.height, Array.from({length: data.height}, () => Array.from({length: data.width}, () => 'blank_tile')), ); // send over zone and characters to socket socket.emit('gm:zone_editor:zone:load', zone); callback(true); } catch (e) { console.error(e); callback(false); } }); }