import { Server } from "socket.io"; import {TSocket} from "../../../utilities/Types"; import ZoneRepository from "../../../repositories/ZoneRepository"; import ZoneManager from "../../../ZoneManager"; import { Character, Zone, ZoneObject } from '@prisma/client' interface IPayload { zoneId: number; name: string; width: number; height: number; tiles: string[][]; objects: ZoneObject[]; } /** * Handle game master zone update event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:zone_editor:zone:update', async (data: IPayload) => { if (socket.character?.role !== 'gm') { console.log(`---Character #${socket.character?.id} is not a game master.`); return; } console.log(`---GM ${socket.character?.id} has updated zone via zone editor.`); if (!data.zoneId) { console.log(`---Zone id not provided.`); return; } let zone = await ZoneRepository.getById(data.zoneId); if (!zone) { console.log(`---Zone not found.`); return; } await ZoneRepository.update( data.zoneId, zone.name, zone.width, zone.height, data.tiles, data.objects ); zone = await ZoneRepository.getById(data.zoneId); // send over zone and characters to socket socket.emit('gm:zone_editor:zone:load', zone); }); }