import { Server } from "socket.io"; import {TSocket} from "../../utilities/Types"; import fs from 'fs'; import path from "path"; interface IPayload { } /** * Handle game master list tiles event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:tile:list', async (data: any, callback: (response: string[]) => void) => { if (socket.character?.role !== 'gm') { console.log(`---Character #${socket.character?.id} is not a game master.`); return; } // get root path const folder = path.join(process.cwd(), 'public', 'tiles'); // list the files in the folder let tiles: string[] = []; fs.readdir(folder, (err, files) => { if (err) { console.log(err); return; } files.forEach(file => { tiles.push(file); }); // send over the list of tiles to the socket callback(tiles); }); }); }