import { Server } from "socket.io"; import {TSocket} from "../../../utilities/Types"; import ZoneRepository from "../../../repositories/ZoneRepository"; import ZoneManager from "../../../managers/ZoneManager"; import {Character, Zone} from "@prisma/client"; interface IPayload { zoneId: number; } /** * Handle game master zone delete event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:zone_editor:zone:delete', async (data: IPayload, callback: (response: boolean) => void) => { if (socket.character?.role !== 'gm') { console.log(`---Character #${socket.character?.id} is not a game master.`); return; } console.log(`---GM ${socket.character?.id} has deleted a zone via zone editor.`); try { const zone = await ZoneRepository.getById(data.zoneId); if (!zone) { console.log(`---Zone not found.`); return; } await ZoneRepository.delete(data.zoneId); callback(true); } catch (e) { console.error(e); callback(false); } }); }