/*
  Warnings:

  - You are about to drop the column `isEnemy` on the `Sprite` table. All the data in the column will be lost.
  - You are about to drop the column `isPlayableCharacter` on the `Sprite` table. All the data in the column will be lost.
  - You are about to drop the column `type` on the `Sprite` table. All the data in the column will be lost.

*/
-- AlterTable
ALTER TABLE `Object` ADD COLUMN `frameHeight` INTEGER NOT NULL DEFAULT 0,
    ADD COLUMN `frameSpeed` INTEGER NOT NULL DEFAULT 0,
    ADD COLUMN `frameWidth` INTEGER NOT NULL DEFAULT 0,
    ADD COLUMN `isAnimated` BOOLEAN NOT NULL DEFAULT false;

-- AlterTable
ALTER TABLE `Sprite` DROP COLUMN `isEnemy`,
    DROP COLUMN `isPlayableCharacter`,
    DROP COLUMN `type`,
    ADD COLUMN `frameHeight` INTEGER NOT NULL DEFAULT 0,
    ADD COLUMN `frameWidth` INTEGER NOT NULL DEFAULT 0;
