import { Server } from 'socket.io' import { TSocket } from '../../../utilities/Types' import path from 'path' import fs from 'fs/promises' import spriteRepository from '../../../repositories/SpriteRepository' type Payload = { id: string } type Response = string[] /** * Handle game master sprite update event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:sprite:action:images', async (data: Payload, callback: (response: Response) => void) => { if (socket.character?.role !== 'gm') { return } try { const sprite = await spriteRepository.getById(data.id) if (!sprite) { console.log(`---Sprite not found.`) return []; } const public_folder = path.join(process.cwd(), 'public', 'sprites') const sprite_folder = path.join(public_folder, sprite.id) const spriteActions = await fs.readdir(sprite_folder) const urls = spriteActions.map((action: string) => { return path.join(sprite_folder, action) }) callback(urls) } catch (error) { console.error(error) callback([]) } }) }