import fs from 'fs/promises' import { BaseEvent } from '#application/base/baseEvent' import { SocketEvent } from '#application/enums' import Storage from '#application/storage' import { Sprite } from '#entities/sprite' export default class SpriteCreateEvent extends BaseEvent { public listen(): void { this.socket.on(SocketEvent.GM_SPRITE_CREATE, this.handleEvent.bind(this)) } private async handleEvent(data: undefined, callback: (response: boolean) => void): Promise { try { if (!(await this.isCharacterGM())) return const public_folder = Storage.getPublicPath('sprites') // Ensure the folder exists await fs.mkdir(public_folder, { recursive: true }) const sprite = new Sprite() await sprite.setName('New sprite').save() const uuid = sprite.id // Create folder with uuid const sprite_folder = Storage.getPublicPath('sprites', uuid) await fs.mkdir(sprite_folder, { recursive: true }) return callback(true) } catch (error) { console.error('Error creating sprite:', error) return callback(false) } } }