import { BaseEvent } from '@/application/base/baseEvent' import { ItemRarity, ItemType, SocketEvent } from '@/application/enums' import type { UUID } from '@/application/types' import ItemRepository from '@/repositories/itemRepository' import SpriteRepository from '@/repositories/spriteRepository' type Payload = { id: UUID name: string description: string itemType: ItemType stackable: boolean rarity: ItemRarity spriteId: UUID } export default class ItemUpdateEvent extends BaseEvent { public listen(): void { this.socket.on(SocketEvent.GM_ITEM_UPDATE, this.handleEvent.bind(this)) } private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise { try { if (!(await this.isCharacterGM())) return const itemRepository = new ItemRepository() const item = await itemRepository.getById(data.id) if (!item) return callback(false) const spriteRepository = new SpriteRepository() const sprite = await spriteRepository.getById(data.spriteId) if (!sprite) return callback(false) await item.setName(data.name).setDescription(data.description).setItemType(data.itemType).setStackable(data.stackable).setRarity(data.rarity).setSprite(sprite).save() return callback(true) } catch (error) { console.error(error) return callback(false) } } }