import { Server } from "socket.io"; import { TSocket } from "../../../utilities/Types"; import { writeFile } from "node:fs/promises"; import path from "path"; import fs from "fs/promises"; import objectRepository from '../../../repositories/ObjectRepository' interface IObjectData { [key: string]: Buffer; } /** * Handle game master upload object event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:object:upload', async (data: IObjectData, callback: (response: boolean) => void) => { try { if (socket.character?.role !== 'gm') { callback(false); return; } const public_folder = path.join(process.cwd(), 'public', 'objects'); // Ensure the folder exists await fs.mkdir(public_folder, { recursive: true }); const uploadPromises = Object.entries(data).map(async ([key, objectData]) => { const object = await objectRepository.create('New object', 0, 0); const uuid = object.id; const filename = `${uuid}.png`; const finalFilePath = path.join(public_folder, filename); await writeFile(finalFilePath, objectData); }); await Promise.all(uploadPromises); callback(true); } catch (error) { console.error('Error uploading tile:', error); callback(false); } }); }