import { Server } from "socket.io"; import { TSocket } from "../../utilities/Types"; import { writeFile } from "node:fs/promises"; import path from "path"; import fs from "fs/promises"; interface ITileData { [key: string]: Buffer; } /** * Handle game master upload tile event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:tile:upload', async (data: ITileData, callback: (response: boolean) => void) => { try { if (socket.character?.role !== 'gm') { callback(false); return; } const public_folder = path.join(process.cwd(), 'public', 'tiles'); // Ensure the folder exists await fs.mkdir(public_folder, { recursive: true }); const files = await fs.readdir(public_folder); let highestNumber = -1; // Find the highest number in existing filenames for (const file of files) { const match = file.match(/^(\d+)\.png$/); if (match) { const number = parseInt(match[1], 10); if (number > highestNumber) { highestNumber = number; } } } const uploadPromises = Object.entries(data).map(async ([key, tileData], index) => { const filename = `${highestNumber + index + 1}.png`; const finalFilePath = path.join(public_folder, filename); await writeFile(finalFilePath, tileData); }); await Promise.all(uploadPromises); callback(true); } catch (error) { console.error('Error uploading tiles:', error); callback(false); } }); }