import { Server } from "socket.io"; import {TSocket} from "../../utilities/Types"; import ZoneRepository from "../../repositories/ZoneRepository"; import ZoneManager from "../../ZoneManager"; import {Character, Zone} from "@prisma/client"; interface IPayload { zoneId: number; } /** * Handle game master zone request event * @param socket * @param io */ export default function (socket: TSocket, io: Server) { socket.on('gm:zone_editor:zone:request', async (data: IPayload) => { console.log(`---GM ${socket.character?.id} has requested zone via zone editor.`); if (!data.zoneId) { console.log(`---Zone id not provided.`); return; } const zone = await ZoneRepository.getById(data.zoneId); if (!zone) { console.log(`---Zone not found.`); return; } // send over zone to game master socket.emit('gm:zone_editor:zone:load', zone); }); }