import { BaseEvent } from '@/application/base/baseEvent' import { SocketEvent } from '@/application/enums' import type { UUID } from '@/application/types' import { Sprite } from '@/entities/sprite' import { SpriteAction } from '@/entities/spriteAction' import SpriteRepository from '@/repositories/spriteRepository' interface CopyPayload { id: UUID } export default class SpriteCopyEvent extends BaseEvent { public listen(): void { this.socket.on(SocketEvent.GM_SPRITE_COPY, this.handleEvent.bind(this)) } private async handleEvent(payload: CopyPayload, callback: (success: boolean) => void): Promise { try { if (!(await this.isCharacterGM())) return const spriteRepository = new SpriteRepository() const sourceSprite = await spriteRepository.getById(payload.id) if (!sourceSprite) { this.logger.error('gm:sprite:copy error', 'Source sprite not found') return callback(false) } // Populate source sprite with spriteActions await spriteRepository.getEntityManager().populate(sourceSprite, ['spriteActions']) const newSprite = new Sprite() await newSprite.setName(`${sourceSprite.getName()} (Copy)`).save() for (const spriteAction of sourceSprite.getSpriteActions()) { const newSpriteAction = new SpriteAction() await newSpriteAction .setSprite(newSprite) .setAction(spriteAction.getAction()) .setSprites(spriteAction.getSprites() ?? []) .setOriginX(spriteAction.getOriginX()) .setOriginY(spriteAction.getOriginY()) .setFrameWidth(spriteAction.getFrameWidth()) .setFrameHeight(spriteAction.getFrameHeight()) .setFrameRate(spriteAction.getFrameRate()) .save() } return callback(true) } catch (error) { this.logger.error(`Error copying sprite:`, String(error)) return callback(false) } } }