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forked from noxious/server

45 lines
1.2 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../utilities/types'
import CharacterManager from '../managers/characterManager'
import { gameLogger } from '../utilities/logger'
export default class DisconnectEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('disconnect', this.handleDisconnect.bind(this))
}
private async handleDisconnect(data: any): Promise<void> {
try {
if (!this.socket.user) {
gameLogger.info('User disconnected but had no user set')
return
}
this.io.emit('user:disconnect', this.socket.user.id)
const character = CharacterManager.getCharacterFromSocket(this.socket)
if (!character) {
gameLogger.info('User disconnected but had no character set')
return
}
character.resetMovement = true
gameLogger.info('User disconnected along with their character')
await CharacterManager.removeCharacter(character)
this.io.in(character.zoneId.toString()).emit('zone:character:leave', character.id)
this.io.emit('character:disconnect', character.id)
} catch (error: any) {
gameLogger.error('disconnect error', error.message)
}
}
}