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0
forked from noxious/server
Files
noxious_server/src/socketEvents/gameMaster/zoneEditor/list.ts
2024-09-28 02:18:31 +02:00

45 lines
1.4 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import { Zone } from '@prisma/client'
import ZoneRepository from '../../../repositories/zoneRepository'
import CharacterRepository from '../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../utilities/logger'
interface IPayload {}
export default class ZoneListEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:zone_editor:zone:list', this.handleZoneList.bind(this))
}
private async handleZoneList(data: IPayload, callback: (response: Zone[]) => void): Promise<void> {
try {
const character = await CharacterRepository.getById(this.socket.characterId as number)
if (!character) {
gameMasterLogger.error('gm:zone_editor:zone:list error', 'Character not found')
callback([])
return
}
if (character.role !== 'gm') {
gameMasterLogger.info(`User ${character.id} tried to list zones but is not a game master.`)
callback([])
return
}
gameMasterLogger.info(`User ${character.id} has requested zone list via zone editor.`)
const zones = await ZoneRepository.getAll()
callback(zones)
} catch (error: any) {
gameMasterLogger.error('gm:zone_editor:zone:list error', error.message)
callback([])
}
}
}