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forked from noxious/server
Files
noxious_server/src/socketEvents/gameMaster/assetManager/tile/upload.ts

59 lines
1.7 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { writeFile } from 'node:fs/promises'
import fs from 'fs/promises'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../../utilities/logger'
import { getPublicPath } from '../../../../utilities/storage'
interface ITileData {
[key: string]: Buffer
}
export default class TileUploadEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:tile:upload', this.handleTileUpload.bind(this))
}
private async handleTileUpload(data: ITileData, callback: (response: boolean) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return
}
const public_folder = getPublicPath('tiles')
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true })
const uploadPromises = Object.entries(data).map(async ([key, tileData]) => {
const tile = await prisma.tile.create({
data: {
name: 'New tile'
}
})
const uuid = tile.id
const filename = `${uuid}.png`
const finalFilePath = getPublicPath('tiles', filename)
await writeFile(finalFilePath, tileData)
})
await Promise.all(uploadPromises)
callback(true)
} catch (error) {
gameMasterLogger.error('Error uploading tile:', error)
callback(false)
}
}
}