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forked from noxious/server
Files
noxious_server/src/events/gameMaster/assetManager/item/update.ts

44 lines
1.3 KiB
TypeScript

import type { UUID } from '#application/types'
import { BaseEvent } from '#application/base/baseEvent'
import { ItemType, ItemRarity } from '#application/enums'
import ItemRepository from '#repositories/itemRepository'
import SpriteRepository from '#repositories/spriteRepository'
type Payload = {
id: UUID
name: string
description: string
itemType: ItemType
stackable: boolean
rarity: ItemRarity
spriteId: UUID
}
export default class ItemUpdateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:item:update', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
try {
if (!(await this.isCharacterGM())) return
const itemRepository = new ItemRepository()
const item = await itemRepository.getById(data.id)
if (!item) return callback(false)
const spriteRepository = new SpriteRepository()
const sprite = await spriteRepository.getById(data.spriteId)
if (!sprite) return callback(false)
await item.setName(data.name).setDescription(data.description).setItemType(data.itemType).setStackable(data.stackable).setRarity(data.rarity).setSprite(sprite).save()
return callback(true)
} catch (error) {
console.error(error)
return callback(false)
}
}
}