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forked from noxious/server
noxious_server/src/events/zone/characterMove.ts

156 lines
5.5 KiB
TypeScript

import { Server } from 'socket.io';
import { TSocket, ExtendedCharacter } from '../../utilities/types';
import ZoneManager from '../../managers/zoneManager';
import prisma from '../../utilities/prisma';
import { AStar } from '../../utilities/player/aStar';
import Rotation from '../../utilities/player/rotation';
import ZoneRepository from '../../repositories/zoneRepository';
import { Character } from '@prisma/client';
const moveTokens = new Map<number, symbol>();
export default function setupCharacterMove(socket: TSocket, io: Server) {
socket.on('character:initMove', handleCharacterMove(socket, io));
}
const handleCharacterMove = (socket: TSocket, io: Server) => async ({ positionX, positionY }: { positionX: number; positionY: number }) => {
const { character } = socket;
if (!character) return console.error('character:move error', 'Character not found');
const grid = await ZoneManager.getGrid(character.zoneId);
if (!grid?.length) return console.error('character:move error', 'Grid not found or empty');
const start = { x: Math.floor(character.positionX), y: Math.floor(character.positionY) };
const end = { x: Math.floor(positionX), y: Math.floor(positionY) };
if (isObstacle(end, grid)) return socket.emit('character:moveError', 'Destination is an obstacle');
const path = AStar.findPath(start, end, grid);
if (!path.length) return socket.emit('character:moveError', 'No valid path found');
moveTokens.set(character.id, Symbol('moveToken'));
character.isMoving = true;
io.in(character.zoneId.toString()).emit('character:move', character);
moveAlongPath(socket, io, path, grid).catch(console.error);
};
async function moveAlongPath(socket: TSocket, io: Server, path: Array<{ x: number; y: number }>, grid: number[][]) {
const { character } = socket;
if (!character) return;
const moveToken = moveTokens.get(character.id);
const stepDuration = 250;
const updateInterval = 50;
for (let i = 0; i < path.length - 1; i++) {
const startTime = Date.now();
const start = path[i];
const end = path[i + 1];
while (Date.now() - startTime < stepDuration) {
if (moveTokens.get(character.id) !== moveToken) return;
const progress = (Date.now() - startTime) / stepDuration;
const current = interpolatePosition(start, end, progress);
if (isObstacle(current, grid)) {
await updateCharacterPosition(character, start, Rotation.calculate(start.x, start.y, end.x, end.y), socket, io);
return;
}
const tp = await prisma.zoneEventTile.findFirst({
where: { zoneId: character.zoneId, type: 'TELEPORT', positionX: current.x, positionY: current.y },
include: { teleport: true }
});
if (tp?.teleport) {
await handleTeleport(socket, io, character, tp.teleport, start, end);
return;
}
await updateCharacterPosition(character, current, Rotation.calculate(start.x, start.y, end.x, end.y), socket, io);
await new Promise(resolve => setTimeout(resolve, updateInterval));
}
}
if (moveTokens.get(character.id) === moveToken) {
await updateCharacterPosition(character, path[path.length - 1], character.rotation, socket, io);
character.isMoving = false;
moveTokens.delete(character.id);
}
}
async function handleTeleport(socket: TSocket, io: Server, character: ExtendedCharacter, teleport: any, start: { x: number; y: number }, end: { x: number; y: number }) {
if (teleport.toZoneId === character.zoneId) return;
const zone = await ZoneRepository.getById(teleport.toZoneId);
if (!zone) return;
character.isMoving = false;
character.zoneId = teleport.toZoneId;
moveTokens.delete(character.id);
socket.leave(character.zoneId.toString());
socket.join(teleport.toZoneId.toString());
await updateCharacterPosition(
character,
{ x: teleport.toPositionX, y: teleport.toPositionY },
Rotation.calculate(start.x, start.y, end.x, end.y),
socket,
io,
teleport.toZoneId
);
}
async function updateCharacterPosition(
character: ExtendedCharacter,
position: { x: number; y: number },
rotation: number,
socket: TSocket,
io: Server,
newZoneId?: number
) {
const oldZoneId = character.zoneId;
Object.assign(character, {
positionX: position.x,
positionY: position.y,
rotation,
zoneId: newZoneId || character.zoneId
});
if (newZoneId && newZoneId !== oldZoneId) {
io.to(oldZoneId.toString()).emit('zone:character:leave', character);
io.to(newZoneId.toString()).emit('zone:character:join', character);
ZoneManager.removeCharacterFromZone(oldZoneId, character as Character);
ZoneManager.addCharacterToZone(newZoneId, character as Character);
} else {
ZoneManager.updateCharacterInZone(character.zoneId, character);
}
await prisma.character.update({
where: { id: character.id },
data: {
positionX: position.x,
positionY: position.y,
rotation,
zoneId: character.zoneId
}
});
io.in(character.zoneId.toString()).emit('character:move', character);
socket.emit('character:dataUpdated', character);
}
const interpolatePosition = (start: { x: number; y: number }, end: { x: number; y: number }, progress: number) => ({
x: start.x + (end.x - start.x) * progress,
y: start.y + (end.y - start.y) * progress
});
const isObstacle = ({ x, y }: { x: number; y: number }, grid: number[][]) => {
const gridX = Math.floor(x);
const gridY = Math.floor(y);
return grid[gridY]?.[gridX] === 1 || grid[gridY]?.[Math.ceil(x)] === 1 || grid[Math.ceil(y)]?.[gridX] === 1 || grid[Math.ceil(y)]?.[Math.ceil(x)] === 1;
};