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forked from noxious/server
2024-09-21 00:42:08 +02:00

45 lines
1.0 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import CharacterManager from '../../../../managers/characterManager'
import characterRepository from '../../../../repositories/characterRepository'
type Payload = {
id: string
name: string
tags: string[]
}
/**
* Handle game master tile update event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:tile:update', async (data: Payload, callback: (success: boolean) => void) => {
const character = await characterRepository.getById(socket.characterId as number);
if (!character) return callback(false)
if (character.role !== 'gm') {
return
}
try {
const Tile = await prisma.tile.update({
where: {
id: data.id
},
data: {
name: data.name,
tags: data.tags
}
})
callback(true)
} catch (error) {
console.error(error)
callback(false)
}
})
}