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forked from noxious/server

47 lines
1.3 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/Types'
import ZoneRepository from '../../../repositories/ZoneRepository'
import { Zone } from '@prisma/client'
import prisma from '../../../utilities/Prisma'
type Payload = {
name: string
width: number
height: number
}
/**
* Handle game master zone create event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:create', async (data: Payload, callback: (response: Zone[]) => void) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`)
return
}
console.log(`---GM ${socket.character?.id} has created a new zone via zone editor.`)
let zoneList: Zone[] = []
try {
const zone = await prisma.zone.create({
data: {
name: data.name,
width: data.width,
height: data.height,
tiles: Array.from({ length: data.height }, () => Array.from({ length: data.width }, () => 'blank_tile'))
}
})
zoneList = await ZoneRepository.getAll()
callback(zoneList)
// send over zone and characters to socket
} catch (e) {
console.error(e)
socket.emit('notification', { message: 'Failed to create zone.' })
callback(zoneList)
}
})
}