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forked from noxious/server
noxious_server/src/managers/weatherManager.ts

128 lines
3.8 KiB
TypeScript

import { Server } from 'socket.io'
import { appLogger } from '../utilities/logger'
import worldService from '../services/worldService'
import worldRepository from '../repositories/worldRepository'
interface WeatherState {
isRainEnabled: boolean
rainPercentage: number
isFogEnabled: boolean
fogDensity: number
}
class WeatherManager {
private static readonly UPDATE_INTERVAL = 60000 // Check weather every minute
private static readonly RAIN_CHANCE = 0.2 // 20% chance of rain
private static readonly FOG_CHANCE = 0.15 // 15% chance of fog
private io: Server | null = null
private intervalId: NodeJS.Timeout | null = null
private weatherState: WeatherState = {
isRainEnabled: false,
rainPercentage: 0,
isFogEnabled: false,
fogDensity: 0
}
public async boot(io: Server): Promise<void> {
this.io = io
await this.loadWeather()
this.startWeatherLoop()
appLogger.info('Weather manager loaded')
}
public async toggleRain(): Promise<void> {
this.weatherState.isRainEnabled = !this.weatherState.isRainEnabled
this.weatherState.rainPercentage = this.weatherState.isRainEnabled
? Math.floor(Math.random() * 50) + 50 // 50-100%
: 0
await this.saveWeather()
this.emitWeather()
}
public async toggleFog(): Promise<void> {
this.weatherState.isFogEnabled = !this.weatherState.isFogEnabled
this.weatherState.fogDensity = this.weatherState.isFogEnabled
? Math.floor((Math.random() * 0.7 + 0.3) * 100) // Convert 0.3-1.0 to 30-100
: 0
await this.saveWeather()
this.emitWeather()
}
private async loadWeather(): Promise<void> {
try {
const world = await worldRepository.getFirst()
if (world) {
this.weatherState = {
isRainEnabled: world.isRainEnabled,
rainPercentage: world.rainPercentage,
isFogEnabled: world.isFogEnabled,
fogDensity: world.fogDensity
}
}
} catch (error) {
appLogger.error(`Failed to load weather: ${error instanceof Error ? error.message : String(error)}`)
}
}
public getWeatherState(): WeatherState {
return this.weatherState
}
private startWeatherLoop(): void {
this.intervalId = setInterval(async () => {
this.updateWeather()
this.emitWeather()
await this.saveWeather().catch((error) => {
appLogger.error(`Failed to save weather: ${error instanceof Error ? error.message : String(error)}`)
})
}, WeatherManager.UPDATE_INTERVAL)
}
private updateWeather(): void {
// Update rain
if (Math.random() < WeatherManager.RAIN_CHANCE) {
this.weatherState.isRainEnabled = !this.weatherState.isRainEnabled
this.weatherState.rainPercentage = this.weatherState.isRainEnabled
? Math.floor(Math.random() * 50) + 50 // 50-100%
: 0
}
// Update fog
if (Math.random() < WeatherManager.FOG_CHANCE) {
this.weatherState.isFogEnabled = !this.weatherState.isFogEnabled
this.weatherState.fogDensity = this.weatherState.isFogEnabled
? Math.floor((Math.random() * 0.7 + 0.3) * 100) // Convert 0.3-1.0 to 30-100
: 0
}
}
private emitWeather(): void {
this.io?.emit('weather', this.weatherState)
}
private async saveWeather(): Promise<void> {
try {
await worldService.update({
isRainEnabled: this.weatherState.isRainEnabled,
rainPercentage: this.weatherState.rainPercentage,
isFogEnabled: this.weatherState.isFogEnabled,
fogDensity: this.weatherState.fogDensity
})
} catch (error) {
appLogger.error(`Failed to save weather: ${error instanceof Error ? error.message : String(error)}`)
}
}
public cleanup(): void {
if (this.intervalId) {
clearInterval(this.intervalId)
}
}
}
export default new WeatherManager()