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forked from noxious/server
Files
noxious_server/src/socketEvents/chat/message.ts

55 lines
1.6 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../utilities/types'
import ZoneRepository from '../../repositories/zoneRepository'
import { isCommand } from '../../utilities/chat'
import { gameLogger } from '../../utilities/logger'
import ZoneManager from '../../managers/zoneManager'
import ChatService from '../../services/chatService'
type TypePayload = {
message: string
}
export default class ChatMessageEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('chat:message', this.handleEvent.bind(this))
}
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!data.message || isCommand(data.message)) {
return callback(false)
}
const zoneCharacter = ZoneManager.getCharacter(this.socket.characterId!)
if (!zoneCharacter) {
gameLogger.error('chat:message error', 'Character not found')
return callback(false)
}
const character = zoneCharacter.character
const zone = await ZoneRepository.getById(character.zoneId)
if (!zone) {
gameLogger.error('chat:message error', 'Zone not found')
return callback(false)
}
const chatService = new ChatService()
if (await chatService.sendZoneMessage(this.io, this.socket, data.message, character.id, zone.id)) {
return callback(true)
}
callback(false)
} catch (error: any) {
gameLogger.error('chat:message error', error.message)
callback(false)
}
}
}