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forked from noxious/server

95 lines
3.3 KiB
TypeScript

import { Server } from 'socket.io'
import { ExtendedCharacter, TSocket } from '../../../utilities/types'
import { getArgs, isCommand } from '../../../utilities/chat'
import ZoneRepository from '../../../repositories/zoneRepository'
import CharacterManager from '../../../managers/characterManager'
import { gameLogger, gameMasterLogger } from '../../../utilities/logger'
import CharacterRepository from '../../../repositories/characterRepository'
type TypePayload = {
message: string
}
export default class TeleportCommandEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('chat:send_message', this.handleTeleportCommand.bind(this))
}
private async handleTeleportCommand(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
// Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.user?.id as number, this.socket.characterId as number) as ExtendedCharacter
if (!character) {
gameLogger.error('chat:alert_command error', 'Character not found')
callback(false)
return
}
// Check if the user is the GM
if (character.role !== 'gm') {
gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
callback(false)
return
}
if (!isCommand(data.message, 'teleport')) return
const args = getArgs('teleport', data.message)
if (!args || args.length !== 1) {
this.socket.emit('notification', { title: 'Server message', message: 'Usage: /teleport <zoneId>' })
return
}
const zoneId = parseInt(args[0], 10)
if (isNaN(zoneId)) {
this.socket.emit('notification', { title: 'Server message', message: 'Invalid zone ID' })
return
}
const zone = await ZoneRepository.getById(zoneId)
if (!zone) {
this.socket.emit('notification', { title: 'Server message', message: 'Zone not found' })
return
}
if (character.zoneId === zone.id) {
this.socket.emit('notification', { title: 'Server message', message: 'You are already in that zone' })
return
}
// Remove character from current zone
this.io.to(character.zoneId.toString()).emit('zone:character:leave', character.id)
this.socket.leave(character.zoneId.toString())
// Add character to new zone
this.io.to(zone.id.toString()).emit('zone:character:join', character)
this.socket.join(zone.id.toString())
character.zoneId = zone.id
character.positionX = 0
character.positionY = 0
character.resetMovement = true
this.socket.emit('zone:character:teleport', {
zone,
characters: CharacterManager.getCharactersInZone(zone)
})
this.socket.emit('notification', { title: 'Server message', message: `You have been teleported to ${zone.name}` })
gameMasterLogger.info('teleport', `Character ${character.id} teleported to zone ${zone.id}`)
callback(true)
} catch (error: any) {
gameMasterLogger.error(`Error in teleport command: ${error.message}`)
this.socket.emit('notification', { title: 'Server message', message: 'An error occurred while teleporting' })
}
}
}