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forked from noxious/server
2024-12-28 22:12:59 +01:00

64 lines
2.0 KiB
TypeScript

import { Zone } from '@prisma/client'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import CharacterRepository from '#repositories/characterRepository'
import ZoneRepository from '#repositories/zoneRepository'
type Payload = {
name: string
width: number
height: number
}
export default class ZoneCreateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:zone_editor:zone:create', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (response: Zone[]) => void): Promise<void> {
try {
const character = await CharacterRepository.getById(this.socket.characterId as number)
if (!character) {
gameMasterLogger.error('gm:zone_editor:zone:create error', 'Character not found')
callback([])
return
}
if (character.role !== 'gm') {
gameMasterLogger.info(`User ${character.id} tried to create zone but is not a game master.`)
callback([])
return
}
gameMasterLogger.info(`User ${character.id} has created a new zone via zone editor.`)
const zone = await prisma.zone.create({
data: {
name: data.name,
width: data.width,
height: data.height,
tiles: Array.from({ length: data.height }, () => Array.from({ length: data.width }, () => 'blank_tile'))
}
})
const zoneList = await ZoneRepository.getAll()
callback(zoneList)
// You might want to emit an event to notify other clients about the new zone
// this.io.emit('gm:zone_created', zone);
} catch (error: any) {
gameMasterLogger.error('gm:zone_editor:zone:create error', error.message)
this.socket.emit('notification', { message: 'Failed to create zone.' })
callback([])
}
}
}