forked from noxious/server
64 lines
2.0 KiB
TypeScript
64 lines
2.0 KiB
TypeScript
import { Zone } from '@prisma/client'
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import { Server } from 'socket.io'
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import { gameMasterLogger } from '#application/logger'
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import prisma from '#application/prisma'
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import { TSocket } from '#application/types'
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import CharacterRepository from '#repositories/characterRepository'
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import ZoneRepository from '#repositories/zoneRepository'
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type Payload = {
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name: string
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width: number
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height: number
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}
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export default class ZoneCreateEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('gm:zone_editor:zone:create', this.handleEvent.bind(this))
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}
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private async handleEvent(data: Payload, callback: (response: Zone[]) => void): Promise<void> {
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try {
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const character = await CharacterRepository.getById(this.socket.characterId as number)
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if (!character) {
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gameMasterLogger.error('gm:zone_editor:zone:create error', 'Character not found')
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callback([])
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return
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}
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if (character.role !== 'gm') {
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gameMasterLogger.info(`User ${character.id} tried to create zone but is not a game master.`)
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callback([])
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return
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}
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gameMasterLogger.info(`User ${character.id} has created a new zone via zone editor.`)
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const zone = await prisma.zone.create({
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data: {
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name: data.name,
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width: data.width,
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height: data.height,
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tiles: Array.from({ length: data.height }, () => Array.from({ length: data.width }, () => 'blank_tile'))
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}
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})
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const zoneList = await ZoneRepository.getAll()
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callback(zoneList)
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// You might want to emit an event to notify other clients about the new zone
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// this.io.emit('gm:zone_created', zone);
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} catch (error: any) {
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gameMasterLogger.error('gm:zone_editor:zone:create error', error.message)
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this.socket.emit('notification', { message: 'Failed to create zone.' })
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callback([])
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}
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}
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}
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