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forked from noxious/server

48 lines
1.0 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/Types'
import fs from 'fs'
import path from 'path'
import prisma from '../../../utilities/Prisma'
type Payload = {
id: string
}
/**
* Handle game master remove sprite event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:sprite:remove', async (data: Payload, callback: (response: boolean) => void) => {
if (socket.character?.role !== 'gm') {
return
}
try {
// get root path
const public_folder = path.join(process.cwd(), 'public', 'sprites')
// remove the sprite folder from the disk
const finalFilePath = path.join(public_folder, data.id)
// check if the folder exists
if (fs.existsSync(finalFilePath)) {
// then remove
fs.rmdirSync(finalFilePath)
}
await prisma.sprite.delete({
where: {
id: data.id
}
})
callback(true)
} catch (e) {
console.log(e)
callback(false)
}
})
}