forked from noxious/server
96 lines
3.2 KiB
TypeScript
96 lines
3.2 KiB
TypeScript
import { Server } from 'socket.io'
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import { TSocket } from '#application/types'
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import { getArgs, isCommand } from '#application/chat'
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import ZoneRepository from '#repositories/zoneRepository'
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import { gameLogger, gameMasterLogger } from '#application/logger'
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import ZoneManager from '#managers/zoneManager'
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import ZoneCharacter from '#models/zoneCharacter'
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import zoneManager from '#managers/zoneManager'
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type TypePayload = {
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message: string
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}
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export default class TeleportCommandEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('chat:message', this.handleTeleportCommand.bind(this))
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}
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private async handleTeleportCommand(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
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try {
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// Check if character exists
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const zoneCharacter = ZoneManager.getCharacter(this.socket.characterId!)
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if (!zoneCharacter) {
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gameLogger.error('chat:message error', 'Character not found')
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return
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}
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const character = zoneCharacter.character
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// Check if the user is the GM
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if (character.role !== 'gm') {
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gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
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return
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}
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if (!isCommand(data.message, 'teleport')) return
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const args = getArgs('teleport', data.message)
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if (!args || args.length !== 1) {
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this.socket.emit('notification', { title: 'Server message', message: 'Usage: /teleport <zoneId>' })
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return
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}
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const zoneId = parseInt(args[0], 10)
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if (isNaN(zoneId)) {
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this.socket.emit('notification', { title: 'Server message', message: 'Invalid zone ID' })
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return
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}
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const zone = await ZoneRepository.getById(zoneId)
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if (!zone) {
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this.socket.emit('notification', { title: 'Server message', message: 'Zone not found' })
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return
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}
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if (character.zoneId === zone.id) {
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this.socket.emit('notification', { title: 'Server message', message: 'You are already in that zone' })
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return
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}
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// Remove character from current zone
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zoneManager.removeCharacter(character.id)
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this.io.to(character.zoneId.toString()).emit('zone:character:leave', character.id)
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this.socket.leave(character.zoneId.toString())
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// Add character to new zone
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zoneManager.getZoneById(zone.id)?.addCharacter(character)
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this.io.to(zone.id.toString()).emit('zone:character:join', character)
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this.socket.join(zone.id.toString())
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character.zoneId = zone.id
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character.positionX = 0
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character.positionY = 0
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zoneCharacter.isMoving = false
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this.socket.emit('zone:character:teleport', {
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zone,
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characters: ZoneManager.getZoneById(zone.id)?.getCharactersInZone()
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})
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this.socket.emit('notification', { title: 'Server message', message: `You have been teleported to ${zone.name}` })
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gameMasterLogger.info('teleport', `Character ${character.id} teleported to zone ${zone.id}`)
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} catch (error: any) {
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gameMasterLogger.error(`Error in teleport command: ${error.message}`)
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this.socket.emit('notification', { title: 'Server message', message: 'An error occurred while teleporting' })
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}
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}
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}
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