1
0
forked from noxious/server

160 lines
5.4 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import ZoneRepository from '../../../repositories/zoneRepository'
import { Zone, ZoneEffect, ZoneEventTileType, ZoneObject } from '@prisma/client'
import prisma from '../../../utilities/prisma'
import zoneManager from '../../../managers/zoneManager'
import CharacterRepository from '../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../utilities/logger'
interface IPayload {
zoneId: number
name: string
width: number
height: number
tiles: string[][]
pvp: boolean
zoneEventTiles: {
type: ZoneEventTileType
positionX: number
positionY: number
teleport?: {
toZoneId: number
toPositionX: number
toPositionY: number
toRotation: number
}
}[]
zoneEffects: {
effect: string
strength: number
}[]
zoneObjects: ZoneObject[]
}
export default class ZoneUpdateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:zone_editor:zone:update', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: Zone | null) => void): Promise<void> {
try {
const character = await CharacterRepository.getById(this.socket.characterId as number)
if (!character) {
gameMasterLogger.error('gm:zone_editor:zone:update error', 'Character not found')
return callback(null)
}
if (character.role !== 'gm') {
gameMasterLogger.info(`User ${character.id} tried to update zone but is not a game master.`)
return callback(null)
}
gameMasterLogger.info(`User ${character.id} has updated zone via zone editor.`)
if (!data.zoneId) {
gameMasterLogger.info(`User ${character.id} tried to update zone but did not provide a zone id.`)
return callback(null)
}
let zone = await ZoneRepository.getById(data.zoneId)
if (!zone) {
gameMasterLogger.info(`User ${character.id} tried to update zone ${data.zoneId} but it does not exist.`)
return callback(null)
}
// If tiles are larger than the zone, remove the extra tiles
if (data.tiles.length > data.height) {
data.tiles = data.tiles.slice(0, data.height)
}
for (let i = 0; i < data.tiles.length; i++) {
if (data.tiles[i].length > data.width) {
data.tiles[i] = data.tiles[i].slice(0, data.width)
}
}
// If zone event tiles are placed outside the zone's bounds, remove these
data.zoneEventTiles = data.zoneEventTiles.filter((tile) => tile.positionX >= 0 && tile.positionX < data.width && tile.positionY >= 0 && tile.positionY < data.height)
// If zone objects are placed outside the zone's bounds, remove these
data.zoneObjects = data.zoneObjects.filter((obj) => obj.positionX >= 0 && obj.positionX < data.width && obj.positionY >= 0 && obj.positionY < data.height)
await prisma.zone.update({
where: { id: data.zoneId },
data: {
name: data.name,
width: data.width,
height: data.height,
tiles: data.tiles,
pvp: data.pvp,
zoneEventTiles: {
deleteMany: { zoneId: data.zoneId },
create: data.zoneEventTiles.map((zoneEventTile) => ({
type: zoneEventTile.type,
positionX: zoneEventTile.positionX,
positionY: zoneEventTile.positionY,
...(zoneEventTile.type === 'TELEPORT' && zoneEventTile.teleport
? {
teleport: {
create: {
toZoneId: zoneEventTile.teleport.toZoneId,
toPositionX: zoneEventTile.teleport.toPositionX,
toPositionY: zoneEventTile.teleport.toPositionY,
toRotation: zoneEventTile.teleport.toRotation
}
}
}
: {})
}))
},
zoneObjects: {
deleteMany: { zoneId: data.zoneId },
create: data.zoneObjects.map((zoneObject) => ({
objectId: zoneObject.objectId,
depth: zoneObject.depth,
isRotated: zoneObject.isRotated,
positionX: zoneObject.positionX,
positionY: zoneObject.positionY
}))
},
zoneEffects: {
deleteMany: { zoneId: data.zoneId },
create: data.zoneEffects.map((zoneEffect) => ({
effect: zoneEffect.effect,
strength: zoneEffect.strength
}))
},
updatedAt: new Date()
}
})
zone = await ZoneRepository.getById(data.zoneId)
if (!zone) {
gameMasterLogger.info(`User ${character.id} tried to update zone ${data.zoneId} but it does not exist after update.`)
callback(null)
return
}
gameMasterLogger.info(`User ${character.id} has updated zone via zone editor.`)
callback(zone)
/**
* @TODO #246: Reload zone for players who are currently in the zone
*/
zoneManager.unloadZone(data.zoneId)
await zoneManager.loadZone(zone)
} catch (error: any) {
gameMasterLogger.error(`gm:zone_editor:zone:update error: ${error instanceof Error ? error.message : String(error)}`)
callback(null)
}
}
}