Fixed controls issues

This commit is contained in:
2024-07-21 23:29:47 +02:00
parent 338d4d312b
commit 016b8e082f
3 changed files with 69 additions and 37 deletions

View File

@ -1,7 +1,7 @@
<template>
<Container>
<Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="10.5" :fillColor="0xffffff" :width="74" :height="8">
<Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="20.5" :fillColor="0x09ad19" :width="70" :height="4" />
<Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="16" :fillColor="0xffffff" :width="74" :height="8">
<Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="31.5" :fillColor="0x09ad19" :width="70" :height="4" />
</Rectangle>
<Text
@create="createText"
@ -9,20 +9,20 @@
:x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)"
:y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)"
:origin-x="0.5"
:origin-y="4.5"
:origin-y="7.5"
:style="{
fontFamily: 'Helvetica, Arial',
color: '#FFF',
fontSize: '14px'
}"
/>
<Sprite ref="sprite" :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" play="walk" />
<Sprite ref="sprite" :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-y="1" play="walk" />
</Container>
</template>
<script lang="ts" setup>
import { Container, Rectangle, Sprite, Text, useScene } from 'phavuer'
import { onBeforeMount, onMounted, ref } from 'vue'
import { onBeforeMount, onBeforeUnmount, onMounted, ref } from 'vue'
import { useGameStore } from '@/stores/game'
import { type Character as CharacterT } from '@/types'
import { getTile, tileToWorldX, tileToWorldXY, tileToWorldY } from '@/services/zone'
@ -50,7 +50,7 @@ function setupSelf() {
}
function onPointerClick(pointer: Phaser.Input.Pointer) {
if (!isSelf) return
if (!isSelf || gameStore.isMovingCamera) return
const px = scene.cameras.main.worldView.x + pointer.x
const py = scene.cameras.main.worldView.y + pointer.y
@ -62,7 +62,7 @@ function onPointerClick(pointer: Phaser.Input.Pointer) {
gameStore.connection?.emit('character:move', { position_x: pointer_tile.x, position_y: pointer_tile.y })
//Directions for player sprite + animations
// Directions for player sprite + animations
if (px < 0 && py > 0) {
console.log('down left')
} else if (px < 0 && py < 0) {
@ -74,10 +74,8 @@ function onPointerClick(pointer: Phaser.Input.Pointer) {
}
}
/**
* Resources:
* https://www.youtube.com/watch?v=9sWrGohw9qo
* https://jsfiddle.net/juwalbose/pu0gt7nc/
*
*/
onBeforeUnmount(() => {
if (!isSelf) return
scene.input.off(Phaser.Input.Events.POINTER_UP, onPointerClick)
})
</script>