Fixed controls issues
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@ -11,9 +11,11 @@ import { getTile, tileToWorldXY } from '@/services/zone'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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import { useGameStore } from '@/stores/game'
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const props = defineProps<{
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interface Props {
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layer: Phaser.Tilemaps.TilemapLayer
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}>()
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}
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const props = defineProps<Props>()
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const scene = useScene()
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const zoneEditorStore = useZoneEditorStore()
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@ -27,10 +29,16 @@ const waypoint = ref({
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})
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const cam = ref(scene.cameras.main)
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const isDragging = ref(false)
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let pointerDownTimer: number | null = null
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let pointerUpTimer: number | null = null
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const DRAG_DELAY = 150
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const MOVE_RESET_DELAY = 100
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function updateWaypoint(pointer: Phaser.Input.Pointer) {
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const { x: px, y: py } = scene.cameras.main.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
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const pointerTile = getTile(px, py, props.layer)
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if (!pointerTile) {
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waypoint.value.visible = false
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@ -46,42 +54,68 @@ function updateWaypoint(pointer: Phaser.Input.Pointer) {
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}
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function dragZone(pointer: Phaser.Input.Pointer) {
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if (!pointer.isDown) return
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if (!isDragging.value) return
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const { x, y, prevPosition } = pointer
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cam.value.scrollX -= (x - prevPosition.x) / cam.value.zoom
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cam.value.scrollY -= (y - prevPosition.y) / cam.value.zoom
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}
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function handleZoom(pointer: Phaser.Input.Pointer, _: any, __: any, deltaY: number) {
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if (pointer.event.altKey) {
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function handleZoom(pointer: Phaser.Input.Pointer, _: unknown, __: unknown, deltaY: number) {
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if (pointer.event instanceof WheelEvent && pointer.event.altKey) {
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scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
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cam.value = scene.cameras.main
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}
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}
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function onPointerDown(pointer: Phaser.Input.Pointer) {
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if (pointer.event instanceof MouseEvent && (pointer.event.altKey || tool.value === 'move')) {
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pointerDownTimer = setTimeout(() => {
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isDragging.value = true
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gameStore.setMovingCamera(true)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
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}, DRAG_DELAY)
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}
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}
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function onPointerUp() {
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if (pointerDownTimer) {
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clearTimeout(pointerDownTimer)
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pointerDownTimer = null
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}
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isDragging.value = false
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
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if (pointerUpTimer) {
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clearTimeout(pointerUpTimer)
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}
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pointerUpTimer = setTimeout(() => {
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gameStore.setMovingCamera(false)
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}, MOVE_RESET_DELAY)
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}
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function setupEventListeners() {
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
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scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, (pointer: Phaser.Input.Pointer) => {
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if (pointer.event.altKey || tool.value === 'move') {
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gameStore.setMovingCamera(true)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
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}
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})
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scene.input.on(Phaser.Input.Events.POINTER_UP, () => {
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gameStore.setMovingCamera(false)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
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})
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
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scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
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}
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function cleanupEventListeners() {
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
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scene.input.off(Phaser.Input.Events.POINTER_DOWN)
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scene.input.off(Phaser.Input.Events.POINTER_UP)
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scene.input.off(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
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scene.input.off(Phaser.Input.Events.POINTER_UP, onPointerUp)
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scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
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if (pointerDownTimer) {
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clearTimeout(pointerDownTimer)
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pointerDownTimer = null
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}
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if (pointerUpTimer) {
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clearTimeout(pointerUpTimer)
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pointerUpTimer = null
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}
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}
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setupEventListeners()
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