Fixed controls issues

This commit is contained in:
2024-07-21 23:29:47 +02:00
parent 338d4d312b
commit 016b8e082f
3 changed files with 69 additions and 37 deletions

View File

@ -11,9 +11,11 @@ import { getTile, tileToWorldXY } from '@/services/zone'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useGameStore } from '@/stores/game'
const props = defineProps<{
interface Props {
layer: Phaser.Tilemaps.TilemapLayer
}>()
}
const props = defineProps<Props>()
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
@ -27,10 +29,16 @@ const waypoint = ref({
})
const cam = ref(scene.cameras.main)
const isDragging = ref(false)
let pointerDownTimer: number | null = null
let pointerUpTimer: number | null = null
const DRAG_DELAY = 150
const MOVE_RESET_DELAY = 100
function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = scene.cameras.main.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
const pointerTile = getTile(px, py, props.layer)
if (!pointerTile) {
waypoint.value.visible = false
@ -46,42 +54,68 @@ function updateWaypoint(pointer: Phaser.Input.Pointer) {
}
function dragZone(pointer: Phaser.Input.Pointer) {
if (!pointer.isDown) return
if (!isDragging.value) return
const { x, y, prevPosition } = pointer
cam.value.scrollX -= (x - prevPosition.x) / cam.value.zoom
cam.value.scrollY -= (y - prevPosition.y) / cam.value.zoom
}
function handleZoom(pointer: Phaser.Input.Pointer, _: any, __: any, deltaY: number) {
if (pointer.event.altKey) {
function handleZoom(pointer: Phaser.Input.Pointer, _: unknown, __: unknown, deltaY: number) {
if (pointer.event instanceof WheelEvent && pointer.event.altKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
cam.value = scene.cameras.main
}
}
function onPointerDown(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof MouseEvent && (pointer.event.altKey || tool.value === 'move')) {
pointerDownTimer = setTimeout(() => {
isDragging.value = true
gameStore.setMovingCamera(true)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
}, DRAG_DELAY)
}
}
function onPointerUp() {
if (pointerDownTimer) {
clearTimeout(pointerDownTimer)
pointerDownTimer = null
}
isDragging.value = false
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
if (pointerUpTimer) {
clearTimeout(pointerUpTimer)
}
pointerUpTimer = setTimeout(() => {
gameStore.setMovingCamera(false)
}, MOVE_RESET_DELAY)
}
function setupEventListeners() {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, (pointer: Phaser.Input.Pointer) => {
if (pointer.event.altKey || tool.value === 'move') {
gameStore.setMovingCamera(true)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
}
})
scene.input.on(Phaser.Input.Events.POINTER_UP, () => {
gameStore.setMovingCamera(false)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
})
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
}
function cleanupEventListeners() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
scene.input.off(Phaser.Input.Events.POINTER_DOWN)
scene.input.off(Phaser.Input.Events.POINTER_UP)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
scene.input.off(Phaser.Input.Events.POINTER_UP, onPointerUp)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
if (pointerDownTimer) {
clearTimeout(pointerDownTimer)
pointerDownTimer = null
}
if (pointerUpTimer) {
clearTimeout(pointerUpTimer)
pointerUpTimer = null
}
}
setupEventListeners()