Fixed controls issues

This commit is contained in:
Dennis Postma 2024-07-21 23:29:47 +02:00
parent 338d4d312b
commit 016b8e082f
3 changed files with 69 additions and 37 deletions

View File

@ -1,7 +1,7 @@
<template> <template>
<Container> <Container>
<Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="10.5" :fillColor="0xffffff" :width="74" :height="8"> <Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="16" :fillColor="0xffffff" :width="74" :height="8">
<Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="20.5" :fillColor="0x09ad19" :width="70" :height="4" /> <Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="31.5" :fillColor="0x09ad19" :width="70" :height="4" />
</Rectangle> </Rectangle>
<Text <Text
@create="createText" @create="createText"
@ -9,20 +9,20 @@
:x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)"
:y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)"
:origin-x="0.5" :origin-x="0.5"
:origin-y="4.5" :origin-y="7.5"
:style="{ :style="{
fontFamily: 'Helvetica, Arial', fontFamily: 'Helvetica, Arial',
color: '#FFF', color: '#FFF',
fontSize: '14px' fontSize: '14px'
}" }"
/> />
<Sprite ref="sprite" :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" play="walk" /> <Sprite ref="sprite" :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-y="1" play="walk" />
</Container> </Container>
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import { Container, Rectangle, Sprite, Text, useScene } from 'phavuer' import { Container, Rectangle, Sprite, Text, useScene } from 'phavuer'
import { onBeforeMount, onMounted, ref } from 'vue' import { onBeforeMount, onBeforeUnmount, onMounted, ref } from 'vue'
import { useGameStore } from '@/stores/game' import { useGameStore } from '@/stores/game'
import { type Character as CharacterT } from '@/types' import { type Character as CharacterT } from '@/types'
import { getTile, tileToWorldX, tileToWorldXY, tileToWorldY } from '@/services/zone' import { getTile, tileToWorldX, tileToWorldXY, tileToWorldY } from '@/services/zone'
@ -50,7 +50,7 @@ function setupSelf() {
} }
function onPointerClick(pointer: Phaser.Input.Pointer) { function onPointerClick(pointer: Phaser.Input.Pointer) {
if (!isSelf) return if (!isSelf || gameStore.isMovingCamera) return
const px = scene.cameras.main.worldView.x + pointer.x const px = scene.cameras.main.worldView.x + pointer.x
const py = scene.cameras.main.worldView.y + pointer.y const py = scene.cameras.main.worldView.y + pointer.y
@ -62,7 +62,7 @@ function onPointerClick(pointer: Phaser.Input.Pointer) {
gameStore.connection?.emit('character:move', { position_x: pointer_tile.x, position_y: pointer_tile.y }) gameStore.connection?.emit('character:move', { position_x: pointer_tile.x, position_y: pointer_tile.y })
//Directions for player sprite + animations // Directions for player sprite + animations
if (px < 0 && py > 0) { if (px < 0 && py > 0) {
console.log('down left') console.log('down left')
} else if (px < 0 && py < 0) { } else if (px < 0 && py < 0) {
@ -74,10 +74,8 @@ function onPointerClick(pointer: Phaser.Input.Pointer) {
} }
} }
/** onBeforeUnmount(() => {
* Resources: if (!isSelf) return
* https://www.youtube.com/watch?v=9sWrGohw9qo scene.input.off(Phaser.Input.Events.POINTER_UP, onPointerClick)
* https://jsfiddle.net/juwalbose/pu0gt7nc/ })
*
*/
</script> </script>

View File

@ -11,9 +11,11 @@ import { getTile, tileToWorldXY } from '@/services/zone'
import { useZoneEditorStore } from '@/stores/zoneEditor' import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useGameStore } from '@/stores/game' import { useGameStore } from '@/stores/game'
const props = defineProps<{ interface Props {
layer: Phaser.Tilemaps.TilemapLayer layer: Phaser.Tilemaps.TilemapLayer
}>() }
const props = defineProps<Props>()
const scene = useScene() const scene = useScene()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
@ -27,10 +29,16 @@ const waypoint = ref({
}) })
const cam = ref(scene.cameras.main) const cam = ref(scene.cameras.main)
const isDragging = ref(false)
let pointerDownTimer: number | null = null
let pointerUpTimer: number | null = null
const DRAG_DELAY = 150
const MOVE_RESET_DELAY = 100
function updateWaypoint(pointer: Phaser.Input.Pointer) { function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = scene.cameras.main.getWorldPoint(pointer.x, pointer.y) const { x: px, y: py } = scene.cameras.main.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile const pointerTile = getTile(px, py, props.layer)
if (!pointerTile) { if (!pointerTile) {
waypoint.value.visible = false waypoint.value.visible = false
@ -46,42 +54,68 @@ function updateWaypoint(pointer: Phaser.Input.Pointer) {
} }
function dragZone(pointer: Phaser.Input.Pointer) { function dragZone(pointer: Phaser.Input.Pointer) {
if (!pointer.isDown) return if (!isDragging.value) return
const { x, y, prevPosition } = pointer const { x, y, prevPosition } = pointer
cam.value.scrollX -= (x - prevPosition.x) / cam.value.zoom cam.value.scrollX -= (x - prevPosition.x) / cam.value.zoom
cam.value.scrollY -= (y - prevPosition.y) / cam.value.zoom cam.value.scrollY -= (y - prevPosition.y) / cam.value.zoom
} }
function handleZoom(pointer: Phaser.Input.Pointer, _: any, __: any, deltaY: number) { function handleZoom(pointer: Phaser.Input.Pointer, _: unknown, __: unknown, deltaY: number) {
if (pointer.event.altKey) { if (pointer.event instanceof WheelEvent && pointer.event.altKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01) scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
cam.value = scene.cameras.main cam.value = scene.cameras.main
} }
} }
function onPointerDown(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof MouseEvent && (pointer.event.altKey || tool.value === 'move')) {
pointerDownTimer = setTimeout(() => {
isDragging.value = true
gameStore.setMovingCamera(true)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
}, DRAG_DELAY)
}
}
function onPointerUp() {
if (pointerDownTimer) {
clearTimeout(pointerDownTimer)
pointerDownTimer = null
}
isDragging.value = false
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
if (pointerUpTimer) {
clearTimeout(pointerUpTimer)
}
pointerUpTimer = setTimeout(() => {
gameStore.setMovingCamera(false)
}, MOVE_RESET_DELAY)
}
function setupEventListeners() { function setupEventListeners() {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, updateWaypoint) scene.input.on(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom) scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, (pointer: Phaser.Input.Pointer) => { scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
if (pointer.event.altKey || tool.value === 'move') {
gameStore.setMovingCamera(true)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
}
})
scene.input.on(Phaser.Input.Events.POINTER_UP, () => {
gameStore.setMovingCamera(false)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
})
} }
function cleanupEventListeners() { function cleanupEventListeners() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, updateWaypoint) scene.input.off(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone) scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
scene.input.off(Phaser.Input.Events.POINTER_DOWN) scene.input.off(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
scene.input.off(Phaser.Input.Events.POINTER_UP) scene.input.off(Phaser.Input.Events.POINTER_UP, onPointerUp)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom) scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
if (pointerDownTimer) {
clearTimeout(pointerDownTimer)
pointerDownTimer = null
}
if (pointerUpTimer) {
clearTimeout(pointerUpTimer)
pointerUpTimer = null
}
} }
setupEventListeners() setupEventListeners()

View File

@ -1,5 +1,5 @@
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import { useGameStore } from '@/stores/game'; import { useGameStore } from '@/stores/game'
import type { Zone, Object, Tile, ZoneObject } from '@/types' import type { Zone, Object, Tile, ZoneObject } from '@/types'
export const useZoneEditorStore = defineStore('zoneEditor', { export const useZoneEditorStore = defineStore('zoneEditor', {
@ -63,9 +63,9 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
this.selectedObject = object this.selectedObject = object
}, },
setSelectedZoneObject(zoneObject: ZoneObject) { setSelectedZoneObject(zoneObject: ZoneObject) {
const gameStore = useGameStore(); // Access the gameStore const gameStore = useGameStore() // Access the gameStore
if (gameStore.isMovingCamera) return; // Step 2: Check isMovingCamera before proceeding if (gameStore.isMovingCamera) return // Step 2: Check isMovingCamera before proceeding
this.selectedZoneObject = zoneObject this.selectedZoneObject = zoneObject
}, },
setObjectDepth(depth: number) { setObjectDepth(depth: number) {