GM panel UI improvements, added accordion component, worked on sprite logics, updated types, npm update

This commit is contained in:
2024-07-24 03:26:08 +02:00
parent a788cdef99
commit 026165cff3
8 changed files with 280 additions and 203 deletions

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@ -0,0 +1,26 @@
<template>
<div class="border border-gray-300 rounded mb-4">
<button @click="toggle" class="w-full p-3 bg-gray-100 rounded hover:bg-gray-200 text-left cursor-pointer transition-colors duration-200 ease-in-out">
{{ props.title }}
</button>
<transition enter-active-class="transition-all duration-300 ease-in-out" leave-active-class="transition-all duration-300 ease-in-out" enter-from-class="opacity-0 max-h-0" enter-to-class="opacity-100 max-h-96" leave-from-class="opacity-100 max-h-96" leave-to-class="opacity-0 max-h-0">
<div v-if="isOpen" class="p-3 overflow-hidden">
<slot></slot>
</div>
</transition>
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
const isOpen = ref(false)
const toggle = () => {
isOpen.value = !isOpen.value
}
const props = defineProps({
title: String
})
</script>

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@ -1,10 +1,12 @@
<template>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap">
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 py-1.5 px-4 inline-flex hover:bg-cyan hover:cursor-pointer">
<div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-1.5 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer w-6 h-6">
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
Upload object(s)
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</label>
<input v-model="searchQuery" class="input-cyan w-full" placeholder="Search..." @input="handleSearch" />
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">

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@ -1,56 +1,64 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
<div class="filler"></div>
<img class="max-h-56" :src="`${config.server_endpoint}/assets/sprites/${selectedSprite?.id}.png`" :alt="'Sprite ' + selectedSprite?.id" />
<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="removeSprite">Remove</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="relative p-2.5 flex flex-col items-center justify-between">
<div class="w-full flex flex-col sm:flex-row items-center gap-9 mb-5">
<div class="w-full sm:flex-grow">
<input v-model="spriteName" class="input-cyan w-full" type="text" name="name" placeholder="New sprite" />
</div>
<div class="flex gap-2 w-full sm:w-auto">
<button class="btn-cyan px-4 py-1.5 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-bordeaux px-4 py-1.5 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="removeSprite">Remove</button>
</div>
</div>
<div class="w-full h-px bg-cyan-200"></div>
</div>
<div class="m-2.5 p-2.5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
<div class="w-full flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="name">Name</label>
<input v-model="spriteName" class="input-cyan" type="text" name="name" placeholder="Wall #1" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="origin-x">Origin X</label>
<input v-model="spriteOriginX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="origin-y">Origin Y</label>
<input v-model="spriteOriginY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="w-full flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="frame-speed">Frame speed</label>
<input v-model="spriteFrameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="frame-width">Frame width</label>
<input v-model="spriteFrameWidth" class="input-cyan" type="number" step="any" name="frame-width" placeholder="Frame width" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="frame-height">Frame height</label>
<input v-model="spriteFrameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" />
</div>
<div class="w-full flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="is-looping">Is looping</label>
<select v-model="spriteIsLooping" class="input-cyan" name="is-looping">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
<div class="m-2.5 px-2.5 block">
<button class="btn-cyan px-4 py-1.5 flex-1 sm:flex-none sm:min-w-24 mb-5" type="button" @click.prevent="addNewImage">New IMG</button>
<Accordion v-for="image in spriteImages" :key="image.id" :title="image.name">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
<div class="w-full flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="name">Name</label>
<input v-model="image.name" class="input-cyan" type="text" name="name" placeholder="Wall #1" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="origin-x">Origin X</label>
<input v-model.number="image.origin_x" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="origin-y">Origin Y</label>
<input v-model.number="image.origin_y" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="w-full flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="frame-speed">Frame speed</label>
<input v-model.number="image.frameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="frame-width">Frame width</label>
<input v-model.number="image.frameWidth" class="input-cyan" type="number" step="any" name="frame-width" placeholder="Frame width" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="frame-height">Frame height</label>
<input v-model.number="image.frameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" />
</div>
<div class="w-full flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="is-looping">Is looping</label>
<select v-model="image.isLooping" class="input-cyan" name="is-looping">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
</form>
</Accordion>
</div>
</div>
</template>
<script setup lang="ts">
import type { Sprite } from '@/types'
import type { Sprite, SpriteImage } from '@/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager'
import { useGameStore } from '@/stores/game'
import config from '@/config'
import Accordion from '@/components/utilities/Accordion.vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
@ -58,12 +66,7 @@ const assetManagerStore = useAssetManagerStore()
const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const spriteName = ref('')
const spriteOriginX = ref(0)
const spriteOriginY = ref(0)
const spriteFrameSpeed = ref(0)
const spriteFrameWidth = ref(0)
const spriteFrameHeight = ref(0)
const spriteIsLooping = ref(false)
const spriteImages = ref<SpriteImage[]>([])
if (!selectedSprite.value) {
console.error('No sprite selected')
@ -71,12 +74,7 @@ if (!selectedSprite.value) {
if (selectedSprite.value) {
spriteName.value = selectedSprite.value.name
spriteOriginX.value = selectedSprite.value.origin_x
spriteOriginY.value = selectedSprite.value.origin_y
spriteFrameSpeed.value = selectedSprite.value.frameSpeed
spriteFrameWidth.value = selectedSprite.value.frameWidth
spriteFrameHeight.value = selectedSprite.value.frameHeight
spriteIsLooping.value = selectedSprite.value.isLooping
spriteImages.value = selectedSprite.value.spriteImages
}
function removeSprite() {
@ -105,37 +103,51 @@ function saveSprite() {
return
}
gameStore.connection?.emit(
'gm:sprite:update',
{
id: selectedSprite.value.id,
name: spriteName.value,
origin_x: spriteOriginX.value,
origin_y: spriteOriginY.value,
frameSpeed: spriteFrameSpeed.value,
frameWidth: spriteFrameWidth.value,
frameHeight: spriteFrameHeight.value,
isLooping: spriteIsLooping.value
},
(response: boolean) => {
if (!response) {
console.error('Failed to save sprite')
return
}
refreshSpriteList(false)
const updatedSprite = {
id: selectedSprite.value.id,
name: spriteName.value,
spriteImages: selectedSprite.value.spriteImages
}
gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => {
if (!response) {
console.error('Failed to save sprite')
return
}
)
refreshSpriteList(false)
})
}
function addNewImage() {
if (!selectedSprite.value) return
const newImage: SpriteImage = {
id: Date.now().toString(), // Temporary ID, should be replaced by server-generated ID
name: 'New image',
origin_x: 0,
origin_y: 0,
frameSpeed: 0,
frameWidth: 0,
frameHeight: 0,
isAnimated: false,
spriteId: selectedSprite.value.id,
sprite: selectedSprite.value,
action: '',
isLooping: false
}
// spriteimages value can be undefined
if (!spriteImages.value) {
spriteImages.value = []
}
spriteImages.value.push(newImage)
}
watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return
spriteName.value = sprite.name
spriteOriginX.value = sprite.origin_x
spriteOriginY.value = sprite.origin_y
spriteFrameSpeed.value = sprite.frameSpeed
spriteFrameWidth.value = sprite.frameWidth
spriteFrameHeight.value = sprite.frameHeight
spriteIsLooping.value = sprite.isLooping
spriteImages.value = sprite.spriteImages
})
onMounted(() => {

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@ -1,19 +1,17 @@
<template>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap">
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 py-1.5 px-4 inline-flex hover:bg-cyan hover:cursor-pointer">
<input class="hidden" id="upload-asset" ref="spriteUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
Upload sprite(s)
</label>
<input v-model="searchQuery" class="input-cyan w-full" placeholder="Search..." @input="handleSearch" />
<div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" />
<button @click.prevent="newButtonClickHandler" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-1.5 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer w-9 h-9">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
<div class="flex items-center gap-2.5">
<div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/assets/sprites/${sprite.id}.png`" alt="Sprite" />
</div>
<span>{{ sprite.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
@ -35,7 +33,6 @@ import { useVirtualList } from '@vueuse/core'
import type { Sprite } from '@/types'
const gameStore = useGameStore()
const spriteUploadField = ref(null)
const assetManagerStore = useAssetManagerStore()
const assetStore = useAssetStore()
@ -44,17 +41,13 @@ const searchQuery = ref('')
const hasScrolled = ref(false)
const elementToScroll = ref()
const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files
if (!files) return
gameStore.connection?.emit('gm:sprite:upload', files, (response: boolean) => {
function newButtonClickHandler() {
gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => {
if (!response) {
if (config.development) console.error('Failed to upload sprite')
if (config.development) console.error('Failed to create new sprite')
return
}
assetStore.fetchAssets()
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})

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@ -1,10 +1,12 @@
<template>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap">
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 py-1.5 px-4 inline-flex hover:bg-cyan hover:cursor-pointer">
<div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-1.5 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer w-6 h-6">
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
Upload tile(s)
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</label>
<input v-model="searchQuery" class="input-cyan w-full" placeholder="Search..." @input="handleSearch" />
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">