GM panel UI improvements, added accordion component, worked on sprite logics, updated types, npm update
This commit is contained in:
142
src/types.ts
142
src/types.ts
@ -10,23 +10,10 @@ export type Asset = {
|
||||
type: 'base64' | 'link'
|
||||
}
|
||||
|
||||
export type Sprite = {
|
||||
id: string
|
||||
name: string
|
||||
origin_x: number
|
||||
origin_y: number
|
||||
frameSpeed: number
|
||||
frameWidth: number
|
||||
frameHeight: number
|
||||
isLooping: boolean
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
}
|
||||
|
||||
export type Tile = {
|
||||
id: string
|
||||
name: string
|
||||
tags?: any
|
||||
tags: any | null
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
}
|
||||
@ -34,7 +21,7 @@ export type Tile = {
|
||||
export type Object = {
|
||||
id: string
|
||||
name: string
|
||||
tags?: any
|
||||
tags: any | null
|
||||
origin_x: number
|
||||
origin_y: number
|
||||
isAnimated: boolean
|
||||
@ -49,54 +36,19 @@ export type Object = {
|
||||
export type Item = {
|
||||
id: string
|
||||
name: string
|
||||
description: string
|
||||
description: string | null
|
||||
stackable: boolean
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
characters: CharacterItem[]
|
||||
}
|
||||
|
||||
export type User = {
|
||||
id: number
|
||||
username: string
|
||||
password: string
|
||||
characters: Character[]
|
||||
}
|
||||
|
||||
export type Character = {
|
||||
id: number
|
||||
userId: number
|
||||
user: User
|
||||
name: string
|
||||
hitpoints: number
|
||||
mana: number
|
||||
level: number
|
||||
experience: number
|
||||
role: string
|
||||
position_x: number
|
||||
position_y: number
|
||||
rotation: number
|
||||
zoneId: number
|
||||
zone: Zone
|
||||
chats: Chat[]
|
||||
items: CharacterItem[]
|
||||
}
|
||||
|
||||
export type CharacterItem = {
|
||||
id: number
|
||||
characterId: number
|
||||
character: Character
|
||||
itemId: string
|
||||
item: Item
|
||||
quantity: number
|
||||
}
|
||||
|
||||
export type Zone = {
|
||||
id: number
|
||||
name: string
|
||||
width: number
|
||||
height: number
|
||||
tiles: string[][]
|
||||
tiles: any | null
|
||||
pvp: boolean
|
||||
zoneEventTiles: ZoneEventTile[]
|
||||
zoneObjects: ZoneObject[]
|
||||
@ -133,6 +85,92 @@ export type ZoneEventTile = {
|
||||
position_y: number
|
||||
}
|
||||
|
||||
export type User = {
|
||||
id: number
|
||||
username: string
|
||||
password: string
|
||||
characters: Character[]
|
||||
}
|
||||
|
||||
export enum CharacterGender {
|
||||
MALE = 'MALE',
|
||||
FEMALE = 'FEMALE'
|
||||
}
|
||||
|
||||
export enum CharacterRace {
|
||||
HUMAN = 'HUMAN',
|
||||
ELF = 'ELF',
|
||||
DWARF = 'DWARF',
|
||||
ORC = 'ORC',
|
||||
GOBLIN = 'GOBLIN'
|
||||
}
|
||||
|
||||
export type CharacterType = {
|
||||
id: number
|
||||
name: string
|
||||
gender: CharacterGender
|
||||
race: CharacterRace
|
||||
characters: Character[]
|
||||
spriteId: string
|
||||
sprite: Sprite
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
}
|
||||
|
||||
export type Character = {
|
||||
id: number
|
||||
userId: number
|
||||
user: User
|
||||
name: string
|
||||
hitpoints: number
|
||||
mana: number
|
||||
level: number
|
||||
experience: number
|
||||
role: string
|
||||
position_x: number
|
||||
position_y: number
|
||||
rotation: number
|
||||
zoneId: number
|
||||
zone: Zone
|
||||
characterTypeId: number | null
|
||||
characterType: CharacterType | null
|
||||
chats: Chat[]
|
||||
items: CharacterItem[]
|
||||
}
|
||||
|
||||
export type CharacterItem = {
|
||||
id: number
|
||||
characterId: number
|
||||
character: Character
|
||||
itemId: string
|
||||
item: Item
|
||||
quantity: number
|
||||
}
|
||||
|
||||
export type Sprite = {
|
||||
id: string
|
||||
name: string
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
spriteImages: SpriteImage[]
|
||||
characterTypes: CharacterType[]
|
||||
}
|
||||
|
||||
export type SpriteImage = {
|
||||
id: string
|
||||
spriteId: string
|
||||
sprite: Sprite
|
||||
name: string
|
||||
action: string
|
||||
origin_x: number
|
||||
origin_y: number
|
||||
isAnimated: boolean
|
||||
isLooping: boolean
|
||||
frameWidth: number
|
||||
frameHeight: number
|
||||
frameSpeed: number
|
||||
}
|
||||
|
||||
export type Chat = {
|
||||
id: number
|
||||
characterId: number
|
||||
|
Reference in New Issue
Block a user