TS improvements, WIP loading map objects in game map, WIP loading tile textures
This commit is contained in:
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Character v-for="item in mapStore.characters" :key="item.character.id" :tilemap="tilemap" :mapCharacter="item" />
|
||||
<Character v-for="item in mapStore.characters" :key="item.character.id" :tileMap :mapCharacter="item" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
@ -9,6 +9,6 @@ import { useMapStore } from '@/stores/mapStore'
|
||||
const mapStore = useMapStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
</script>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
|
||||
<PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tilemap="tileMap" />
|
||||
<Characters v-if="tileMap && mapStore.characters" :tilemap="tileMap" />
|
||||
<MapTiles :key="mapStore.mapId" :tileMap :tileMapLayer />
|
||||
<PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tileMap :tileMapLayer />
|
||||
<Characters v-if="tileMap && mapStore.characters" :tileMap />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
@ -11,12 +11,20 @@ import MapTiles from '@/components/game/map/MapTiles.vue'
|
||||
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { onUnmounted, shallowRef } from 'vue'
|
||||
import { onMounted, onUnmounted, shallowRef } from 'vue'
|
||||
import { createTileLayer, createTileMap } from '@/services/mapService'
|
||||
import { useScene } from 'phavuer'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
|
||||
const scene = useScene()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapStore = useMapStore()
|
||||
|
||||
const mapStorage = new MapStorage()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
|
||||
// Event listeners
|
||||
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
|
||||
@ -46,6 +54,16 @@ gameStore.connection?.on('map:character:move', (data: { characterId: UUID; posit
|
||||
}
|
||||
})
|
||||
|
||||
onMounted(async () => {
|
||||
if (!mapStore.mapId) return
|
||||
|
||||
const map = await mapStorage.get(mapStore.mapId)
|
||||
if (!map) return
|
||||
|
||||
tileMap.value = createTileMap(scene, map)
|
||||
tileMapLayer.value = createTileLayer(tileMap.value, map)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
mapStore.reset()
|
||||
gameStore.connection?.off('map:character:teleport')
|
||||
|
@ -1,39 +1,38 @@
|
||||
<template>
|
||||
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
|
||||
<Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { UUID } from '@/application/types'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray, setLayerTiles } from '@/services/mapService'
|
||||
import { loadTileTexturesFromMapTileArray, placeTiles } from '@/services/mapService'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onBeforeUnmount, shallowRef } from 'vue'
|
||||
import { onMounted } from 'vue'
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
const scene = useScene()
|
||||
const mapStore = useMapStore()
|
||||
const mapStorage = new MapStorage()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
const props = defineProps<{
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
tileMapLayer: Phaser.Tilemaps.TilemapLayer
|
||||
}>()
|
||||
|
||||
loadTileTexturesFromMapTileArray(mapStore.mapId as UUID, scene)
|
||||
.then(() => mapStorage.get(mapStore.mapId))
|
||||
.then((mapData) => {
|
||||
if (!mapData || !mapData?.tiles) return
|
||||
tileMap.value = createTileMap(scene, mapData)
|
||||
emit('tileMap:create', tileMap.value)
|
||||
tileLayer.value = createTileLayer(tileMap.value, mapData)
|
||||
setLayerTiles(tileMap.value, tileLayer.value, mapData.tiles)
|
||||
})
|
||||
.catch((error) => console.error('Failed to initialize map:', error))
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (!tileMap.value) return
|
||||
tileMap.value.destroyLayer('tiles')
|
||||
tileMap.value.removeAllLayers()
|
||||
tileMap.value.destroy()
|
||||
onMounted(async () => {
|
||||
if (!mapStore.mapId) return
|
||||
|
||||
const map = await mapStorage.get(mapStore.mapId)
|
||||
if (!map) return
|
||||
|
||||
placeTiles(props.tileMap, props.tileMapLayer, map.tiles)
|
||||
})
|
||||
</script>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<PlacedMapObject v-for="placedMapObject in items" :tilemap="tilemap" :placedMapObject />
|
||||
<PlacedMapObject v-for="placedMapObject in items" :tileMap :tileMapLayer :placedMapObject />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
@ -8,9 +8,11 @@ import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { onMounted, ref } from 'vue'
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
tileMapLayer: TilemapLayer
|
||||
}>()
|
||||
|
||||
const mapStore = useMapStore()
|
||||
|
Reference in New Issue
Block a user