More work on wall positioning, started working on GM asset manager

This commit is contained in:
2024-06-16 15:24:56 +02:00
parent d7cc8ba8fd
commit 0339df9a8d
10 changed files with 165 additions and 196 deletions

View File

@ -71,6 +71,8 @@ const preloadScene = (scene: Phaser.Scene) => {
*/
scene.load.image('tiles', '/assets/zone/tiles.png')
scene.load.image('walls', '/assets/zone/walls.png')
scene.load.image('wall1', '/assets/zone/wall1.png')
scene.load.image('wall2', '/assets/zone/wall2.png')
scene.load.image('waypoint', '/assets/waypoint.png')
scene.textures.addBase64(
'character',