More work on wall positioning, started working on GM asset manager
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@ -71,6 +71,8 @@ const preloadScene = (scene: Phaser.Scene) => {
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*/
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scene.load.image('tiles', '/assets/zone/tiles.png')
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scene.load.image('walls', '/assets/zone/walls.png')
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scene.load.image('wall1', '/assets/zone/wall1.png')
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scene.load.image('wall2', '/assets/zone/wall2.png')
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scene.load.image('waypoint', '/assets/waypoint.png')
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scene.textures.addBase64(
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'character',
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