diff --git a/src/components/game/character/Character.vue b/src/components/game/character/Character.vue index 88646c9..a1ecb00 100644 --- a/src/components/game/character/Character.vue +++ b/src/components/game/character/Character.vue @@ -175,7 +175,7 @@ onMounted(async () => { mapStore.setCharacterLoaded(true) // #146 : Set camera position to character, need to be improved still - // scene.cameras.main.startFollow(charSprite.value as Phaser.GameObjects.Sprite) + scene.cameras.main.startFollow(charSprite.value as Phaser.GameObjects.Sprite) } updatePosition(character.positionX, character.positionY, character.rotation) diff --git a/src/components/gameMaster/mapEditor/partials/MapObjectList.vue b/src/components/gameMaster/mapEditor/partials/MapObjectList.vue index 70cca8e..1804e72 100644 --- a/src/components/gameMaster/mapEditor/partials/MapObjectList.vue +++ b/src/components/gameMaster/mapEditor/partials/MapObjectList.vue @@ -1,5 +1,5 @@