Added Tauri config, updated character hair location logic (WIP)

This commit is contained in:
2025-02-19 01:04:47 +01:00
parent ed992e1c2d
commit 0e3a0e3dba
29 changed files with 5503 additions and 24 deletions

View File

@ -2,7 +2,7 @@
<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth">
<ChatBubble :mapCharacter="props.mapCharacter" />
<HealthBar :mapCharacter="props.mapCharacter" />
<CharacterHair :mapCharacter="props.mapCharacter" />
<CharacterHair :mapCharacter="props.mapCharacter" v-if="currentSpriteHeight > 0" :spriteHeight="currentSpriteHeight" />
<Sprite ref="characterSprite" :origin-y="1" :flipX="isFlippedX" />
</Container>
</template>
@ -17,7 +17,7 @@ import { useSoundComposable } from '@/composables/useSoundComposable'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { Container, Sprite, useScene } from 'phavuer'
import { onMounted, onUnmounted, watch } from 'vue'
import { onMounted, onUnmounted, ref, watch } from 'vue'
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
@ -28,7 +28,11 @@ const gameStore = useGameStore()
const mapStore = useMapStore()
const scene = useScene()
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter)
const { characterContainer, characterSprite, getSpriteHeightByAction, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(
scene,
props.tileMap,
props.mapCharacter
)
const { playSound, stopSound } = useSoundComposable()
const handlePositionUpdate = (newValues: any, oldValues: any) => {
@ -43,6 +47,8 @@ const handlePositionUpdate = (newValues: any, oldValues: any) => {
}
}
const currentSpriteHeight = ref(0)
/**
* Plays walk sound when character is moving
*/
@ -91,6 +97,8 @@ watch(
onMounted(async () => {
await initializeSprite()
currentSpriteHeight.value = await getSpriteHeightByAction('idle_left_up')
if (props.mapCharacter.character.id === gameStore.character!.id) {
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
}

View File

@ -11,7 +11,8 @@ import { Image, useScene } from 'phavuer'
import { computed, onMounted, ref } from 'vue'
const props = defineProps<{
mapCharacter: MapCharacter
mapCharacter: MapCharacter,
spriteHeight: number
}>()
const gameStore = useGameStore()
@ -29,15 +30,12 @@ const texture = computed(() => {
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const imageProps = computed(() => {
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = sprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return {
depth: 9999,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
originX: 0.5,
originY: 0.32 / 1.8, // 32 height
flipX: isFlippedX.value,
texture: texture.value
texture: texture.value,
y: -props.spriteHeight
}
})
@ -45,13 +43,13 @@ onMounted(async () => {
if (!props.mapCharacter.character.characterHair) return
const characterHairStorage = new CharacterHairStorage()
const spriteId = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair)
if (!spriteId) return
const _hairSpriteId = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair)
if (!_hairSpriteId) return
hairSpriteId.value = spriteId
hairSpriteId.value = _hairSpriteId
const spriteStorage = new SpriteStorage()
sprite.value = await spriteStorage.getById(spriteId)
sprite.value = await spriteStorage.getById(_hairSpriteId)
await loadSpriteTextures(scene, spriteId)
await loadSpriteTextures(scene, _hairSpriteId)
})
</script>

View File

@ -1,9 +1,9 @@
import config from '@/application/config'
import { Direction } from '@/application/enums'
import { type MapCharacter } from '@/application/types'
import { type MapCharacter, type SpriteAction } from '@/application/types'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/services/mapService'
import { loadSpriteTextures } from '@/services/textureService'
import { CharacterTypeStorage } from '@/storage/storages'
import { CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
import { refObj } from 'phavuer'
import { computed, ref } from 'vue'
@ -72,7 +72,7 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
// Add new listener
characterSprite.value.on(Phaser.Animations.Events.ANIMATION_COMPLETE, () => {
characterSprite.value!.setFrame(0)
characterSprite.value!.setTexture(charTexture.value)
characterSprite.value!.setTexture(spriteSpriteActionId.value)
})
characterSprite.value.anims.play(
@ -96,11 +96,27 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
return [0, 6].includes(mapCharacter.character.rotation ?? 0) ? 'left_up' : 'right_down'
})
const getSpriteHeightByAction = async (action: string = '') => {
if (!characterSpriteId.value) return 0
const spriteStorage = new SpriteStorage()
const sprite = await spriteStorage.getById(characterSpriteId.value)
let actionWithDirection = `${currentAction.value}_${currentDirection.value}`
if (action) actionWithDirection = action
return sprite?.spriteActions?.find(
(spriteAction: SpriteAction) => spriteAction.action === actionWithDirection
)?.frameHeight ?? 0
}
const spriteHeight = computed(() =>
getSpriteHeightByAction(currentAction.value)
)
const currentAction = computed(() => {
return mapCharacter.isMoving ? 'walk' : 'idle'
})
const charTexture = computed(() => {
const spriteSpriteActionId = computed(() => {
const spriteId = characterSpriteId.value ?? 'idle_right_down'
return `${spriteId}-${currentAction.value}_${currentDirection.value}`
})
@ -109,11 +125,11 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
if (!characterSprite.value) return
if (mapCharacter.isMoving) {
characterSprite.value.anims.play(charTexture.value, true)
characterSprite.value.anims.play(spriteSpriteActionId.value, true)
} else {
characterSprite.value.anims.stop()
characterSprite.value.setFrame(0)
characterSprite.value.setTexture(charTexture.value)
characterSprite.value.setTexture(spriteSpriteActionId.value)
}
}
@ -130,7 +146,7 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
}
if (characterSprite.value) {
characterSprite.value.setTexture(charTexture.value)
characterSprite.value.setTexture(spriteSpriteActionId.value)
characterSprite.value.setFlipX(isFlippedX.value)
}
@ -146,10 +162,15 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
characterContainer,
characterSpriteId,
characterSprite,
spriteHeight,
currentAction,
spriteSpriteActionId,
currentPositionX,
currentPositionY,
currentDirection,
isometricDepth,
isFlippedX,
getSpriteHeightByAction,
updatePosition,
playAnimation,
calcDirection,